679 lines
22 KiB
Dart
679 lines
22 KiB
Dart
import 'dart:async';
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import 'dart:ffi';
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import 'dart:io';
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import 'dart:typed_data';
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import 'dart:ui' as ui;
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import 'package:flutter/services.dart';
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import 'package:ffi/ffi.dart';
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import 'package:polyvox_filament/filament_controller.dart';
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import 'package:polyvox_filament/animations/bone_animation_data.dart';
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import 'package:polyvox_filament/animations/morph_animation_data.dart';
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import 'package:polyvox_filament/generated_bindings.dart';
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class FilamentControllerFFI extends FilamentController {
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late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
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double _pixelRatio = 1.0;
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ui.Size size = ui.Size.zero;
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int? _textureId;
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final _textureIdController = StreamController<int?>.broadcast();
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Stream<int?> get textureId => _textureIdController.stream;
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Completer _isReadyForScene = Completer();
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Future get isReadyForScene => _isReadyForScene.future;
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late Pointer<Void>? _assetManager;
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late NativeLibrary _lib;
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Pointer<Void>? _viewer;
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bool _resizing = false;
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///
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/// This controller uses platform channels to bridge Dart with the C/C++ code for the Filament API.
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/// Setting up the context/texture (since this is platform-specific) and the render ticker are platform-specific; all other methods are passed through by the platform channel to the methods specified in PolyvoxFilamentApi.h.
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///
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FilamentControllerFFI() {
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_channel.setMethodCallHandler((call) async {
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throw Exception("Unknown method channel invocation ${call.method}");
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});
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_lib = NativeLibrary(Platform.isIOS || Platform.isMacOS
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? DynamicLibrary.process()
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: DynamicLibrary.open("libpolyvox_filament.so"));
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}
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Future setRendering(bool render) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_rendering_ffi(_viewer!, render);
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}
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Future render() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.render_ffi(_viewer!);
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}
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Future setFrameRate(int framerate) async {
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_lib.set_frame_interval_ffi(1.0 / framerate);
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}
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void setPixelRatio(double ratio) {
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_pixelRatio = ratio;
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}
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Future destroyViewer() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_viewer = null;
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_assetManager = null;
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_lib.destroy_filament_viewer_ffi(_viewer!);
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_isReadyForScene = Completer();
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}
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Future destroyTexture() async {
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await _channel.invokeMethod("destroyTexture");
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_textureId = null;
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_textureIdController.add(null);
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}
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///
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/// You can insert a Filament viewport into the Flutter rendering hierarchy as follows:
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/// 1) Create a FilamentController
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/// 2) Insert a FilamentWidget into the rendering tree, passing this instance of FilamentController
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/// 3) Initially, the FilamentWidget will only contain an empty Container (by default, with a solid red background).
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/// This widget will render a single frame to get its actual size, then will itself call [createViewer]. You do not need to call [createViewer] yourself.
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/// 4) The FilamentController
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/// 4) The FilamentWidget will replace the empty Container with a Texture widget
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/// If you need to wait
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///
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Future createViewer(int width, int height) async {
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if (_viewer != null) {
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throw Exception(
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"Viewer already exists, make sure you call destroyViewer first");
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}
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if (_isReadyForScene.isCompleted) {
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throw Exception(
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"Do not call createViewer when a viewer has already been created without calling destroyViewer");
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}
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size = ui.Size(width * _pixelRatio, height * _pixelRatio);
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var textures =
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await _channel.invokeMethod("createTexture", [size.width, size.height]);
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var flutterTextureId = textures[0];
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_textureId = flutterTextureId;
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var surfaceAddress = textures[1] as int? ?? 0;
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// void* on iOS/MacOS, GLuid on Android/Windows/Linux
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var nativeTexture = textures[2] as int;
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var renderCallbackResult = await _channel.invokeMethod("getRenderCallback");
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var renderCallback =
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Pointer<NativeFunction<Void Function(Pointer<Void>)>>.fromAddress(
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renderCallbackResult[0]);
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var renderCallbackOwner =
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Pointer<Void>.fromAddress(renderCallbackResult[1]);
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var sharedContext = await _channel.invokeMethod("getSharedContext");
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var loader = await _channel.invokeMethod("getResourceLoaderWrapper");
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_viewer = _lib.create_filament_viewer_ffi(
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Pointer<Void>.fromAddress(sharedContext ?? 0),
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Pointer<ResourceLoaderWrapper>.fromAddress(loader),
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renderCallback,
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renderCallbackOwner);
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_lib.create_swap_chain(
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_viewer!, Pointer<Void>.fromAddress(surfaceAddress), width, height);
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if (nativeTexture != 0) {
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assert(surfaceAddress == 0);
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_lib.create_render_target(_viewer!, nativeTexture, width, height);
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}
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_lib.update_viewport_and_camera_projection_ffi(
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_viewer!, width, height, 1.0);
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_assetManager = _lib.get_asset_manager(_viewer!);
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_textureIdController.add(_textureId);
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_isReadyForScene.complete(true);
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}
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Future resize(int width, int height,
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{double contentScaleFactor = 1.0}) async {
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_resizing = true;
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_textureId = await _channel.invokeMethod("resize",
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[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
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_textureIdController.add(_textureId);
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_resizing = false;
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}
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Future clearBackgroundImage() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.clear_background_image_ffi(_viewer!);
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}
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Future setBackgroundImage(String path, {bool fillHeight = false}) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_background_image_ffi(
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_viewer!, path.toNativeUtf8().cast<Char>(), fillHeight);
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}
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Future setBackgroundColor(Color color) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_background_color_ffi(
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_viewer!,
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color.red.toDouble() / 255.0,
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color.green.toDouble() / 255.0,
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color.blue.toDouble() / 255.0,
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color.alpha.toDouble() / 255.0);
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}
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Future setBackgroundImagePosition(double x, double y,
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{bool clamp = false}) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_background_image_position_ffi(_viewer!, x, y, clamp);
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}
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Future loadSkybox(String skyboxPath) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.load_skybox_ffi(_viewer!, skyboxPath.toNativeUtf8().cast<Char>());
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}
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Future loadIbl(String lightingPath, {double intensity = 30000}) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.load_ibl_ffi(
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_viewer!, lightingPath.toNativeUtf8().cast<Char>(), intensity);
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}
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Future removeSkybox() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.remove_skybox_ffi(_viewer!);
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}
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Future removeIbl() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.remove_ibl_ffi(_viewer!);
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}
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Future<FilamentEntity> addLight(
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int type,
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double colour,
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double intensity,
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double posX,
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double posY,
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double posZ,
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double dirX,
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double dirY,
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double dirZ,
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bool castShadows) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var entity = _lib.add_light_ffi(_viewer!, type, colour, intensity, posX,
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posY, posZ, dirX, dirY, dirZ, castShadows);
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return entity;
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}
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Future removeLight(FilamentEntity light) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.remove_light_ffi(_viewer!, light);
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}
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Future clearLights() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.clear_lights_ffi(_viewer!);
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}
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Future<FilamentEntity> loadGlb(String path, {bool unlit = false}) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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if (unlit) {
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throw Exception("Not yet implemented");
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}
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var asset = _lib.load_glb_ffi(
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_assetManager!, path.toNativeUtf8().cast<Char>(), unlit);
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if (asset == FILAMENT_ASSET_ERROR) {
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throw Exception("An error occurred loading the asset at $path");
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}
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return asset;
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}
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Future<FilamentEntity> loadGltf(
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String path, String relativeResourcePath) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var entity = _lib.load_gltf_ffi(
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_assetManager!,
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path.toNativeUtf8().cast<Char>(),
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relativeResourcePath.toNativeUtf8().cast<Char>());
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return entity;
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}
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Future panStart(double x, double y) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
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}
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Future panUpdate(double x, double y) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
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}
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Future panEnd() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_end(_viewer!);
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}
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Future rotateStart(double x, double y) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
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}
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Future rotateUpdate(double x, double y) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_update(_viewer!, x * _pixelRatio, y * _pixelRatio);
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}
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Future rotateEnd() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.grab_end(_viewer!);
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}
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Future setMorphTargetWeights(
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FilamentEntity asset, String meshName, List<double> weights) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var weightsPtr = calloc<Float>(weights.length);
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for (int i = 0; i < weights.length; i++) {
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weightsPtr.elementAt(i).value = weights[i];
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}
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_lib.set_morph_target_weights_ffi(_assetManager!, asset,
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meshName.toNativeUtf8().cast<Char>(), weightsPtr, weights.length);
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calloc.free(weightsPtr);
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}
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Future<List<String>> getMorphTargetNames(
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FilamentEntity asset, String meshName) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var names = <String>[];
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var count = _lib.get_morph_target_name_count_ffi(
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_assetManager!, asset, meshName.toNativeUtf8().cast<Char>());
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var outPtr = calloc<Char>(255);
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for (int i = 0; i < count; i++) {
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_lib.get_morph_target_name(_assetManager!, asset,
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meshName.toNativeUtf8().cast<Char>(), outPtr, i);
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names.add(outPtr.cast<Utf8>().toDartString());
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}
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calloc.free(outPtr);
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return names.cast<String>();
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}
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Future<List<String>> getAnimationNames(FilamentEntity asset) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var animationCount = _lib.get_animation_count(_assetManager!, asset);
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var names = <String>[];
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var outPtr = calloc<Char>(255);
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for (int i = 0; i < animationCount; i++) {
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_lib.get_animation_name_ffi(_assetManager!, asset, outPtr, i);
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names.add(outPtr.cast<Utf8>().toDartString());
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}
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return names;
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}
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///
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/// Returns the length (in seconds) of the animation at the given index.
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///
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Future<double> getAnimationDuration(
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FilamentEntity asset, int animationIndex) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var duration =
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_lib.get_animation_duration_ffi(_assetManager!, asset, animationIndex);
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return duration;
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}
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///
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/// Create/start a dynamic morph target animation for [asset].
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///
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Future setMorphAnimationData(
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FilamentEntity asset, MorphAnimationData animation) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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var dataPtr = calloc<Float>(animation.data.length);
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for (int i = 0; i < animation.data.length; i++) {
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dataPtr.elementAt(i).value = animation.data[i];
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}
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var morphIndicesPtr = calloc<Int>(animation.animatedMorphIndices.length);
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for (int i = 0; i < animation.numMorphTargets; i++) {
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// morphIndicesPtr.elementAt(i) = animation.animatedMorphIndices[i];
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}
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_lib.set_morph_animation(
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_assetManager!,
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asset,
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animation.meshName.toNativeUtf8().cast<Char>(),
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dataPtr,
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morphIndicesPtr,
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animation.numMorphTargets,
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animation.numFrames,
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(animation.frameLengthInMs));
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calloc.free(dataPtr);
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calloc.free(morphIndicesPtr);
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}
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///
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/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
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/// [morphWeights] is a list of doubles in frame-major format.
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/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// for now we only allow animating a single bone (though multiple skinned targets are supported)
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///
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Future setBoneAnimation(
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FilamentEntity asset, BoneAnimationData animation) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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// var data = calloc<Float>(animation.frameData.length);
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// int offset = 0;
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// var numFrames = animation.frameData.length ~/ 7;
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// var boneNames = calloc<Pointer<Char>>(1);
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// boneNames.elementAt(0).value =
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// animation.boneName.toNativeUtf8().cast<Char>();
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// var meshNames = calloc<Pointer<Char>>(animation.meshNames.length);
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// for (int i = 0; i < animation.meshNames.length; i++) {
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// meshNames.elementAt(i).value =
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// animation.meshNames[i].toNativeUtf8().cast<Char>();
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// }
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// for (int i = 0; i < animation.frameData.length; i++) {
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// data.elementAt(offset).value = animation.frameData[i];
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// offset += 1;
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// }
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// await _channel.invokeMethod("setBoneAnimation", [
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// _assetManager!,
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// asset,
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// data,
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// numFrames,
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// 1,
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// boneNames,
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// meshNames,
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// animation.meshNames.length,
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// animation.frameLengthInMs
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// ]);
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// calloc.free(data);
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}
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Future removeAsset(FilamentEntity asset) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.remove_asset_ffi(_assetManager!, asset);
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}
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Future clearAssets() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.clear_assets_ffi(_viewer!);
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}
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Future zoomBegin() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.scroll_begin(_viewer!);
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}
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Future zoomUpdate(double z) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.scroll_update(_viewer!, 0.0, 0.0, z);
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}
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Future zoomEnd() async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.scroll_end(_viewer!);
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}
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Future playAnimation(FilamentEntity asset, int index,
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{bool loop = false,
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bool reverse = false,
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bool replaceActive = true,
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double crossfade = 0.0}) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.play_animation_ffi(
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_assetManager!, asset, index, loop, reverse, replaceActive, crossfade);
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}
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Future setAnimationFrame(
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FilamentEntity asset, int index, int animationFrame) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_animation_frame(_assetManager!, asset, index, animationFrame);
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}
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Future stopAnimation(FilamentEntity asset, int animationIndex) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.stop_animation(_assetManager!, asset, animationIndex);
|
|
}
|
|
|
|
Future setCamera(FilamentEntity asset, String? name) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var result = _lib.set_camera(
|
|
_viewer!, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr);
|
|
if (result != 1) {
|
|
throw Exception("Failed to set camera");
|
|
}
|
|
}
|
|
|
|
Future setToneMapping(ToneMapper mapper) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
|
|
_lib.set_tone_mapping_ffi(_viewer!, mapper.index);
|
|
}
|
|
|
|
Future setBloom(double bloom) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_bloom_ffi(_viewer!, bloom);
|
|
}
|
|
|
|
Future setCameraFocalLength(double focalLength) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_camera_focal_length(_viewer!, focalLength);
|
|
}
|
|
|
|
Future setCameraFocusDistance(double focusDistance) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_camera_focus_distance(_viewer!, focusDistance);
|
|
}
|
|
|
|
Future setCameraPosition(double x, double y, double z) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_camera_position(_viewer!, x, y, z);
|
|
}
|
|
|
|
Future moveCameraToAsset(FilamentEntity asset) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.move_camera_to_asset(_viewer!, asset);
|
|
}
|
|
|
|
Future setViewFrustumCulling(bool enabled) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_view_frustum_culling(_viewer!, enabled);
|
|
}
|
|
|
|
Future setCameraExposure(
|
|
double aperture, double shutterSpeed, double sensitivity) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_camera_exposure(_viewer!, aperture, shutterSpeed, sensitivity);
|
|
}
|
|
|
|
Future setCameraRotation(double rads, double x, double y, double z) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_camera_rotation(_viewer!, rads, x, y, z);
|
|
}
|
|
|
|
Future setCameraModelMatrix(List<double> matrix) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
assert(matrix.length == 16);
|
|
var ptr = calloc<Float>(16);
|
|
for (int i = 0; i < 16; i++) {
|
|
ptr.elementAt(i).value = matrix[i];
|
|
}
|
|
_lib.set_camera_model_matrix(_viewer!, ptr);
|
|
calloc.free(ptr);
|
|
}
|
|
|
|
Future setMaterialColor(FilamentEntity asset, String meshName,
|
|
int materialIndex, Color color) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
var result = _lib.set_material_color(
|
|
_assetManager!,
|
|
asset,
|
|
meshName.toNativeUtf8().cast<Char>(),
|
|
materialIndex,
|
|
color.red.toDouble() / 255.0,
|
|
color.green.toDouble() / 255.0,
|
|
color.blue.toDouble() / 255.0,
|
|
color.alpha.toDouble() / 255.0);
|
|
if (result != 1) {
|
|
throw Exception("Failed to set material color");
|
|
}
|
|
}
|
|
|
|
Future transformToUnitCube(FilamentEntity asset) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.transform_to_unit_cube(_assetManager!, asset);
|
|
}
|
|
|
|
Future setPosition(FilamentEntity asset, double x, double y, double z) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_position(_assetManager!, asset, x, y, z);
|
|
}
|
|
|
|
Future setScale(FilamentEntity asset, double scale) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_scale(_assetManager!, asset, scale);
|
|
}
|
|
|
|
Future setRotation(
|
|
FilamentEntity asset, double rads, double x, double y, double z) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
_lib.set_rotation(_assetManager!, asset, rads, x, y, z);
|
|
}
|
|
|
|
Future hide(FilamentEntity asset, String meshName) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
if (_lib.hide_mesh(
|
|
_assetManager!, asset, meshName.toNativeUtf8().cast<Char>()) !=
|
|
1) {}
|
|
}
|
|
|
|
Future reveal(FilamentEntity asset, String meshName) async {
|
|
if (_viewer == null || _resizing) {
|
|
throw Exception("No viewer available, ignoring");
|
|
}
|
|
if (_lib.reveal_mesh(
|
|
_assetManager!, asset, meshName.toNativeUtf8().cast<Char>()) !=
|
|
1) {
|
|
throw Exception("Failed to reveal mesh $meshName");
|
|
}
|
|
}
|
|
}
|