support 3D texture/2D texture arrays
This commit is contained in:
@@ -1,6 +1,9 @@
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import 'dart:typed_data';
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import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_texture.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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import 'package:vector_math/vector_math_64.dart';
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class FFIMaterial extends Material {
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final Pointer<TEngine> engine;
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@@ -51,10 +54,9 @@ class FFIMaterialInstance extends MaterialInstance {
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}
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@override
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Future setParameterFloat4(
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String name, double x, double y, double z, double w) async {
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MaterialInstance_setParameterFloat4(
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pointer, name.toNativeUtf8().cast<Char>(), x, y, z, w);
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Future setParameterFloat(String name, double value) async {
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MaterialInstance_setParameterFloat(
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pointer, name.toNativeUtf8().cast<Char>(), value);
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}
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@override
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@@ -64,9 +66,32 @@ class FFIMaterialInstance extends MaterialInstance {
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}
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@override
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Future setParameterFloat(String name, double value) async {
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MaterialInstance_setParameterFloat(
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pointer, name.toNativeUtf8().cast<Char>(), value);
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Future setParameterFloat3(String name, double x, double y, double z) async {
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MaterialInstance_setParameterFloat3(
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pointer, name.toNativeUtf8().cast<Char>(), x, y, z);
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}
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@override
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Future setParameterFloat3Array(String name, List<Vector3> array) async {
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final ptr = name.toNativeUtf8(allocator: calloc).cast<Char>();
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final data = Float64List(array.length * 3);
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int i = 0;
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for (final item in array) {
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data[i] = item.x;
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data[i + 1] = item.y;
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data[i + 2] = item.z;
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i += 3;
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}
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MaterialInstance_setParameterFloat3Array(
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pointer, ptr, data.address, array.length * 3);
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calloc.free(ptr);
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}
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@override
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Future setParameterFloat4(
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String name, double x, double y, double z, double w) async {
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MaterialInstance_setParameterFloat4(
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pointer, name.toNativeUtf8().cast<Char>(), x, y, z, w);
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}
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@override
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@@ -112,12 +112,33 @@ class FFITexture extends Texture {
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int zOffset,
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int width,
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int height,
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int channels,
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int depth,
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Uint8List buffer,
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PixelDataFormat format,
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PixelDataType type) {
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// TODO: implement setImage3D
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throw UnimplementedError();
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PixelDataType type) async {
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final success = await withBoolCallback((cb) {
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Texture_setImageWithDepthRenderThread(
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_engine,
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pointer,
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level,
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buffer.address,
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buffer.lengthInBytes,
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0,
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0,
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zOffset,
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width,
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height,
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channels,
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depth,
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format.index,
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type.index,
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cb);
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});
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if (!success) {
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throw Exception("Failed to set image");
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}
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}
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@override
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@@ -64,14 +64,11 @@ external void MaterialInstance_setDepthCulling(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat4(
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ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> propertyName,
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double x,
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double y,
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double w,
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double z,
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double value,
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);
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@ffi.Native<
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@@ -86,11 +83,35 @@ external void MaterialInstance_setParameterFloat2(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat(
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ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat3(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> propertyName,
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double value,
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double x,
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double y,
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double z,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Double>, ffi.Uint32)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat3Array(
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ffi.Pointer<TMaterialInstance> tMaterialInstance,
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ffi.Pointer<ffi.Char> propertyName,
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ffi.Pointer<ffi.Double> raw,
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int length,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TMaterialInstance>, ffi.Pointer<ffi.Char>,
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ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
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external void MaterialInstance_setParameterFloat4(
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ffi.Pointer<TMaterialInstance> materialInstance,
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ffi.Pointer<ffi.Char> propertyName,
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double x,
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double y,
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double w,
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double z,
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);
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@ffi.Native<
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@@ -912,6 +933,39 @@ external bool Texture_setImage(
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int pixelDataType,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>,
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ffi.Uint32,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32)>(isLeaf: true)
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external bool Texture_setImageWithDepth(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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ffi.Pointer<ffi.Uint8> data,
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int size,
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int x_offset,
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int y_offset,
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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);
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@ffi.Native<
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ffi.Pointer<TLinearImage> Function(
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ffi.Uint32, ffi.Uint32, ffi.Uint32)>(isLeaf: true)
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@@ -1634,6 +1688,7 @@ external void Engine_destroyMaterialRenderThread(
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ffi.Pointer<TEngine>,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint8,
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ffi.UnsignedInt,
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ffi.UnsignedInt,
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@@ -1644,6 +1699,7 @@ external void _Engine_buildTextureRenderThread(
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ffi.Pointer<TEngine> engine,
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int width,
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int height,
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int depth,
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int levels,
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int sampler,
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int format,
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@@ -1655,6 +1711,7 @@ void Engine_buildTextureRenderThread(
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ffi.Pointer<TEngine> engine,
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int width,
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int height,
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int depth,
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int levels,
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TTextureSamplerType sampler,
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TTextureFormat format,
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@@ -1665,6 +1722,7 @@ void Engine_buildTextureRenderThread(
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engine,
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width,
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height,
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depth,
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levels,
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sampler.value,
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format.value,
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@@ -2267,6 +2325,42 @@ external void Texture_setImageRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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ffi.Pointer<TTexture>,
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ffi.Uint32,
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ffi.Pointer<ffi.Uint8>,
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ffi.Size,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void Texture_setImageWithDepthRenderThread(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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int level,
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ffi.Pointer<ffi.Uint8> data,
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int size,
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int x_offset,
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int y_offset,
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int z_offset,
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int width,
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int height,
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int channels,
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int depth,
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int bufferFormat,
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int pixelDataType,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TRenderTarget>,
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@@ -3007,6 +3101,7 @@ external ffi.Pointer<TEntityManager> Engine_getEntityManager(
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ffi.Pointer<TEngine>,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Uint8,
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ffi.UnsignedInt,
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ffi.UnsignedInt)>(symbol: "Engine_buildTexture", isLeaf: true)
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@@ -3014,6 +3109,7 @@ external ffi.Pointer<TTexture> _Engine_buildTexture(
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ffi.Pointer<TEngine> engine,
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int width,
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int height,
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int depth,
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int levels,
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int sampler,
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int format,
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@@ -3023,6 +3119,7 @@ ffi.Pointer<TTexture> Engine_buildTexture(
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ffi.Pointer<TEngine> engine,
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int width,
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int height,
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int depth,
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int levels,
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TTextureSamplerType sampler,
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TTextureFormat format,
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@@ -3031,6 +3128,7 @@ ffi.Pointer<TTexture> Engine_buildTexture(
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engine,
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width,
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height,
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depth,
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levels,
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sampler.value,
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format.value,
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@@ -3808,20 +3906,22 @@ typedef DartPickCallbackFunction = void Function(
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enum TTextureSamplerType {
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SAMPLER_2D(0),
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SAMPLER_CUBEMAP(1),
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SAMPLER_EXTERNAL(2),
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SAMPLER_3D(3),
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SAMPLER_2D_ARRAY(4);
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SAMPLER_2D_ARRAY(1),
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SAMPLER_CUBEMAP(2),
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SAMPLER_EXTERNAL(3),
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SAMPLER_3D(4),
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SAMPLER_CUBEMAP_ARRAY(5);
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final int value;
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const TTextureSamplerType(this.value);
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static TTextureSamplerType fromValue(int value) => switch (value) {
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0 => SAMPLER_2D,
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1 => SAMPLER_CUBEMAP,
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2 => SAMPLER_EXTERNAL,
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3 => SAMPLER_3D,
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4 => SAMPLER_2D_ARRAY,
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1 => SAMPLER_2D_ARRAY,
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2 => SAMPLER_CUBEMAP,
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3 => SAMPLER_EXTERNAL,
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4 => SAMPLER_3D,
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5 => SAMPLER_CUBEMAP_ARRAY,
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_ =>
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throw ArgumentError("Unknown value for TTextureSamplerType: $value"),
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};
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@@ -1830,7 +1830,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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Future<Texture> createTexture(int width, int height,
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{int levels = 1,
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{int depth = 1, int levels = 1,
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TextureSamplerType textureSamplerType = TextureSamplerType.SAMPLER_2D,
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TextureFormat textureFormat = TextureFormat.RGBA16F}) async {
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final texturePtr = await withPointerCallback<TTexture>((cb) {
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@@ -1838,6 +1838,7 @@ class ThermionViewerFFI extends ThermionViewer {
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_engine!,
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width,
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height,
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depth,
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levels,
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TTextureSamplerType.values[textureSamplerType.index],
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TTextureFormat.values[textureFormat.index],
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@@ -18,7 +18,7 @@ class Geometry {
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}) : indices = Uint16List.fromList(indices),
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normals = normals ?? Float32List(0),
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uvs = uvs ?? Float32List(0) {
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assert(this.uvs.length == 0 || this.uvs.length == (vertices.length ~/ 3) * 2);
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assert(this.uvs.length == 0 || this.uvs.length == (vertices.length ~/ 3 * 2), "Expected either zero or ${indices.length * 2} UVs, got ${this.uvs.length}");
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}
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void scale(double factor) {
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@@ -1,4 +1,7 @@
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import 'dart:typed_data';
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import 'package:thermion_dart/thermion_dart.dart';
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import 'package:vector_math/vector_math_64.dart';
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enum SamplerCompareFunction {
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/// !< Less or equal
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@@ -102,10 +105,13 @@ abstract class MaterialInstance {
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Future setDepthWriteEnabled(bool enabled);
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Future setDepthFunc(SamplerCompareFunction depthFunc);
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Future setDepthCullingEnabled(bool enabled);
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Future setParameterFloat(String name, double x);
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Future setParameterFloat2(String name, double x, double y);
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Future setParameterFloat3(String name, double x, double y, double z);
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Future setParameterFloat3Array(String name, List<Vector3> data);
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Future setParameterFloat4(
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String name, double x, double y, double z, double w);
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Future setParameterFloat2(String name, double x, double y);
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Future setParameterFloat(String name, double x);
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Future setParameterInt(String name, int value);
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Future setParameterBool(String name, bool value);
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Future setParameterTexture(
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@@ -1,24 +1,13 @@
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import 'dart:typed_data';
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import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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/// Defines the type of sampler to use with a texture
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enum TextureSamplerType {
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/// 2D texture
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SAMPLER_2D,
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/// Cubemap texture
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SAMPLER_2D_ARRAY,
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SAMPLER_CUBEMAP,
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/// External texture (video/camera)
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SAMPLER_EXTERNAL,
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/// 3D texture
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SAMPLER_3D,
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/// 2D array texture
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SAMPLER_2D_ARRAY
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SAMPLER_CUBEMAP_ARRAY
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}
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/// Defines internal texture formats
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@@ -306,7 +295,7 @@ abstract class Texture {
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covariant LinearImage image, PixelDataFormat format, PixelDataType type);
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/// Sets the image data for a 2D texture or a texture level
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Future setImage(int level, Uint8List buffer, int width, int height,
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Future setImage(int level, Uint8List buffer, int width, int height,
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int channels, PixelDataFormat format, PixelDataType type);
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/// Sets the image data for a region of a 2D texture
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@@ -321,6 +310,7 @@ abstract class Texture {
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int zOffset,
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int width,
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int height,
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int channels,
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int depth,
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Uint8List buffer,
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PixelDataFormat format,
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@@ -776,7 +776,7 @@ abstract class ThermionViewer {
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///
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///
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Future<Texture> createTexture(int width, int height,
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{TextureSamplerType textureSamplerType = TextureSamplerType.SAMPLER_2D,
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{int depth = 1, int levels = 1, TextureSamplerType textureSamplerType = TextureSamplerType.SAMPLER_2D,
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TextureFormat textureFormat = TextureFormat.RGBA32F});
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///
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@@ -23,6 +23,7 @@ EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *engine,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint8_t levels,
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TTextureSamplerType sampler,
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TTextureFormat format);
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@@ -75,9 +75,11 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3Array(TMaterialInstance *tMaterialInstance, const char *propertyName, double *raw, uint32_t length);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value);
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterBool(TMaterialInstance *materialInstance, const char *propertyName, bool value);
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterTexture(TMaterialInstance *materialInstance, const char *propertyName, TTexture *texture, TTextureSampler *sampler);
|
||||
|
||||
@@ -15,11 +15,12 @@ extern "C"
|
||||
|
||||
enum TTextureSamplerType
|
||||
{
|
||||
SAMPLER_2D = 0, // 2D texture
|
||||
SAMPLER_CUBEMAP, // Cubemap texture
|
||||
SAMPLER_EXTERNAL, // External texture (video/camera)
|
||||
SAMPLER_3D, // 3D texture
|
||||
SAMPLER_2D_ARRAY // 2D array texture
|
||||
SAMPLER_2D = 0,
|
||||
SAMPLER_2D_ARRAY = 1,
|
||||
SAMPLER_CUBEMAP=2,
|
||||
SAMPLER_EXTERNAL=3,
|
||||
SAMPLER_3D=4,
|
||||
SAMPLER_CUBEMAP_ARRAY=5
|
||||
};
|
||||
|
||||
enum TTextureFormat
|
||||
@@ -204,6 +205,22 @@ EMSCRIPTEN_KEEPALIVE bool Texture_setImage(
|
||||
uint32_t bufferFormat,
|
||||
uint32_t pixelDataType
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE bool Texture_setImageWithDepth(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
uint32_t level,
|
||||
uint8_t *data,
|
||||
size_t size,
|
||||
uint32_t x_offset,
|
||||
uint32_t y_offset,
|
||||
uint32_t z_offset,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t channels,
|
||||
uint32_t depth,
|
||||
uint32_t bufferFormat,
|
||||
uint32_t pixelDataType
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel);
|
||||
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name = "image");
|
||||
EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage);
|
||||
|
||||
@@ -53,6 +53,7 @@ namespace thermion
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildTextureRenderThread(TEngine *engine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
TTextureSamplerType sampler,
|
||||
TTextureFormat format,
|
||||
@@ -169,6 +170,23 @@ namespace thermion
|
||||
uint32_t pixelDataType,
|
||||
void (*onComplete)(bool)
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_setImageWithDepthRenderThread(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
uint32_t level,
|
||||
uint8_t *data,
|
||||
size_t size,
|
||||
uint32_t x_offset,
|
||||
uint32_t y_offset,
|
||||
uint32_t z_offset,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t channels,
|
||||
uint32_t depth,
|
||||
uint32_t bufferFormat,
|
||||
uint32_t pixelDataType,
|
||||
void (*onComplete)(bool)
|
||||
);
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
|
||||
|
||||
// TextureSampler methods
|
||||
|
||||
@@ -226,21 +226,29 @@ namespace thermion
|
||||
EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *tEngine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
TTextureSamplerType tSamplerType,
|
||||
TTextureFormat tFormat)
|
||||
{
|
||||
TRACE("Creating texture %dx%d (depth %d), sampler type %d, format %d", width, height, depth, static_cast<int>(tSamplerType), static_cast<int>(tFormat));
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto format = convertToFilamentFormat(tFormat);
|
||||
auto samplerType = static_cast<::filament::Texture::Sampler>(static_cast<int>(tSamplerType));
|
||||
auto *texture = Texture::Builder()
|
||||
.width(width)
|
||||
.height(height)
|
||||
.depth(depth)
|
||||
.levels(levels)
|
||||
.sampler(samplerType)
|
||||
.format(format)
|
||||
.build(*engine);
|
||||
Log("Created texture %d x %d, format %d", texture->getWidth(), texture->getHeight(), texture->getFormat());
|
||||
if(texture) {
|
||||
TRACE("Texture successfully created");
|
||||
} else {
|
||||
Log("Error: failed to created texture");
|
||||
}
|
||||
|
||||
return reinterpret_cast<TTexture *>(texture);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include <vector>
|
||||
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/Material.h>
|
||||
#include <math/mat4.h>
|
||||
@@ -41,11 +43,11 @@ namespace thermion
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setDepthCulling(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *tMaterialInstance, const char *propertyName, double x, double y, double z, double w)
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *tMaterialInstance, const char *propertyName, double value)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
filament::math::float4 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w)};
|
||||
materialInstance->setParameter(propertyName, data);
|
||||
auto fValue = static_cast<float>(value);
|
||||
materialInstance->setParameter(propertyName, fValue);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y)
|
||||
@@ -54,16 +56,36 @@ namespace thermion
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *tMaterialInstance, const char *propertyName, double value)
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double z)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto fValue = static_cast<float>(value);
|
||||
materialInstance->setParameter(propertyName, fValue);
|
||||
filament::math::float3 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) };
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value)
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3Array(TMaterialInstance *tMaterialInstance, const char *propertyName, double* raw, uint32_t length) {
|
||||
TRACE("Setting property %s to array from raw length %d", propertyName, length);
|
||||
|
||||
std::vector<filament::math::float3> data;
|
||||
|
||||
for(int i = 0; i < length; i+=3) {
|
||||
// TRACE("Vector %f %f %f", static_cast<float>(raw[i]), static_cast<float>(raw[i+1]), static_cast<float>(raw[i+2]));
|
||||
data.push_back(filament::math::float3 { static_cast<float>(raw[i]), static_cast<float>(raw[i+1]), static_cast<float>(raw[i+2]) });
|
||||
}
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
materialInstance->setParameter(propertyName, data.data(), data.size());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *tMaterialInstance, const char *propertyName, double x, double y, double z, double w)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, value);
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
filament::math::float4 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w)};
|
||||
materialInstance->setParameter(propertyName, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *tMaterialInstance, const char *propertyName, int value)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
materialInstance->setParameter(propertyName, value);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterBool(TMaterialInstance *materialInstance, const char *propertyName, bool value)
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace thermion
|
||||
return false;
|
||||
}
|
||||
|
||||
Log("Dimensions %d x %d, channels %d, size %d, buffer format %d and pixel data type %d", w, h, channels, size, bufferFormat, pixelDataType);
|
||||
TRACE("Loading image from dimensions %d x %d, channels %d, size %d, buffer format %d and pixel data type %d", w, h, channels, size, bufferFormat, pixelDataType);
|
||||
|
||||
filament::Texture::PixelBufferDescriptor buffer(
|
||||
image->getPixelRef(),
|
||||
@@ -115,51 +115,151 @@ namespace thermion
|
||||
uint32_t height,
|
||||
uint32_t channels,
|
||||
uint32_t tBufferFormat,
|
||||
uint32_t tPixelDataType
|
||||
) {
|
||||
uint32_t tPixelDataType)
|
||||
{
|
||||
auto engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
|
||||
|
||||
auto texture = reinterpret_cast<filament::Texture *>(tTexture);
|
||||
auto bufferFormat = static_cast<PixelBufferDescriptor::PixelDataFormat>(tBufferFormat);
|
||||
auto pixelDataType = static_cast<PixelBufferDescriptor::PixelDataType>(tPixelDataType);
|
||||
|
||||
switch (bufferFormat)
|
||||
{
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA:
|
||||
if(size != width * height * channels * sizeof(float)) {
|
||||
Log("Size mismatch");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB_INTEGER:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER:
|
||||
if(size != width * height * channels * sizeof(uint8_t)) {
|
||||
Log("Size mismatch");
|
||||
// return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Log("Unsupported buffer format type : %d", bufferFormat);
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA:
|
||||
if (size != width * height * channels * sizeof(float))
|
||||
{
|
||||
Log("Size mismatch");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB_INTEGER:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER:
|
||||
if (size != width * height * channels * sizeof(uint8_t))
|
||||
{
|
||||
Log("Size mismatch");
|
||||
// return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Log("Unsupported buffer format type : %d", bufferFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
filament::Texture::PixelBufferDescriptor buffer(
|
||||
data,
|
||||
// the texture upload is async, so we need to copy the buffer
|
||||
auto *buffer = new std::vector<uint8_t>(size);
|
||||
std::copy(data, data + size, buffer->begin());
|
||||
|
||||
filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
|
||||
void *data)
|
||||
{
|
||||
delete reinterpret_cast<std::vector<uint8_t> *>(data);
|
||||
};
|
||||
|
||||
filament::Texture::PixelBufferDescriptor pbd(
|
||||
buffer->data(),
|
||||
size,
|
||||
bufferFormat,
|
||||
pixelDataType);
|
||||
|
||||
texture->setImage(*engine, level, std::move(buffer));
|
||||
pixelDataType,
|
||||
1, // alignment
|
||||
0, // left
|
||||
0, // top
|
||||
0, // stride
|
||||
freeCallback,
|
||||
buffer);
|
||||
|
||||
texture->setImage(*engine, level, std::move(pbd));
|
||||
return true;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool Texture_setImageWithDepth(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
uint32_t level,
|
||||
uint8_t *data,
|
||||
size_t size,
|
||||
uint32_t x_offset,
|
||||
uint32_t y_offset,
|
||||
uint32_t z_offset,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t channels,
|
||||
uint32_t depth,
|
||||
uint32_t tBufferFormat,
|
||||
uint32_t tPixelDataType)
|
||||
{
|
||||
auto engine = reinterpret_cast<filament::Engine *>(tEngine);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel) {
|
||||
auto *image = new ::image::LinearImage(width, height, channel);
|
||||
return reinterpret_cast<TLinearImage*>(image);
|
||||
auto texture = reinterpret_cast<filament::Texture *>(tTexture);
|
||||
auto bufferFormat = static_cast<PixelBufferDescriptor::PixelDataFormat>(tBufferFormat);
|
||||
auto pixelDataType = static_cast<PixelBufferDescriptor::PixelDataType>(tPixelDataType);
|
||||
TRACE("Setting texture image (depth %d, %dx%dx%d (%d bytes, z_offset %d)", depth, width, height, channels, size, z_offset);
|
||||
|
||||
switch (bufferFormat)
|
||||
{
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA:
|
||||
if (size != width * height * channels * sizeof(float))
|
||||
{
|
||||
Log("Size mismatch");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGB_INTEGER:
|
||||
case PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER:
|
||||
if (size != width * height * channels * sizeof(uint8_t))
|
||||
{
|
||||
Log("Size mismatch");
|
||||
// return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Log("Unsupported buffer format type : %d", bufferFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
// the texture upload is async, so we need to copy the buffer
|
||||
auto *buffer = new std::vector<uint8_t>(size);
|
||||
std::copy(data, data + size, buffer->begin());
|
||||
|
||||
filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
|
||||
void *data)
|
||||
{
|
||||
|
||||
delete reinterpret_cast<std::vector<uint8_t> *>(data);
|
||||
};
|
||||
|
||||
filament::Texture::PixelBufferDescriptor pbd(
|
||||
buffer->data(),
|
||||
size,
|
||||
bufferFormat,
|
||||
pixelDataType,
|
||||
1, // alignment
|
||||
0, // left
|
||||
0, // top
|
||||
0, // stride
|
||||
freeCallback,
|
||||
buffer);
|
||||
|
||||
texture->setImage(
|
||||
*engine,
|
||||
level,
|
||||
x_offset,
|
||||
y_offset,
|
||||
z_offset,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
std::move(pbd));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width, uint32_t height, uint32_t channel)
|
||||
{
|
||||
auto *image = new ::image::LinearImage(width, height, channel);
|
||||
return reinterpret_cast<TLinearImage *>(image);
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TTextureSampler *TextureSampler_create()
|
||||
{
|
||||
@@ -288,11 +388,12 @@ namespace thermion
|
||||
delete textureSampler;
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TTexture *RenderTarget_getColorTexture(TRenderTarget *tRenderTarget) {
|
||||
auto renderTarget = reinterpret_cast<filament::RenderTarget*>(tRenderTarget);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TTexture *RenderTarget_getColorTexture(TRenderTarget *tRenderTarget)
|
||||
{
|
||||
auto renderTarget = reinterpret_cast<filament::RenderTarget *>(tRenderTarget);
|
||||
auto texture = renderTarget->getTexture(filament::RenderTarget::AttachmentPoint::COLOR0);
|
||||
return reinterpret_cast<TTexture*>(texture);
|
||||
return reinterpret_cast<TTexture *>(texture);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
@@ -332,6 +332,7 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_buildTextureRenderThread(TEngine *engine,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint8_t levels,
|
||||
TTextureSamplerType sampler,
|
||||
TTextureFormat format,
|
||||
@@ -340,7 +341,7 @@ extern "C"
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto texture = Engine_buildTexture(engine, width, height, levels, sampler, format);
|
||||
auto texture = Engine_buildTexture(engine, width, height, depth, levels, sampler, format);
|
||||
onComplete(texture);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
@@ -909,6 +910,47 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Texture_setImageWithDepthRenderThread(
|
||||
TEngine *tEngine,
|
||||
TTexture *tTexture,
|
||||
uint32_t level,
|
||||
uint8_t *data,
|
||||
size_t size,
|
||||
uint32_t x_offset,
|
||||
uint32_t y_offset,
|
||||
uint32_t z_offset,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t channels,
|
||||
uint32_t depth,
|
||||
uint32_t bufferFormat,
|
||||
uint32_t pixelDataType,
|
||||
void (*onComplete)(bool)
|
||||
) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
bool result = Texture_setImageWithDepth(
|
||||
tEngine,
|
||||
tTexture,
|
||||
level,
|
||||
data,
|
||||
size,
|
||||
x_offset,
|
||||
y_offset,
|
||||
z_offset,
|
||||
width,
|
||||
height,
|
||||
channels,
|
||||
depth,
|
||||
bufferFormat,
|
||||
pixelDataType
|
||||
);
|
||||
onComplete(result);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
|
||||
Reference in New Issue
Block a user