support 3D texture/2D texture arrays
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@@ -23,6 +23,7 @@ EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
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EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *engine,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint8_t levels,
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TTextureSamplerType sampler,
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TTextureFormat format);
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