support 3D texture/2D texture arrays
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@@ -75,9 +75,11 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat3Array(TMaterialInstance *tMaterialInstance, const char *propertyName, double *raw, uint32_t length);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *materialInstance, const char *propertyName, double x, double y, double w, double z);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterBool(TMaterialInstance *materialInstance, const char *propertyName, bool value);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterTexture(TMaterialInstance *materialInstance, const char *propertyName, TTexture *texture, TTextureSampler *sampler);
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