support 3D texture/2D texture arrays
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@@ -15,11 +15,12 @@ extern "C"
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enum TTextureSamplerType
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{
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SAMPLER_2D = 0, // 2D texture
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SAMPLER_CUBEMAP, // Cubemap texture
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SAMPLER_EXTERNAL, // External texture (video/camera)
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SAMPLER_3D, // 3D texture
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SAMPLER_2D_ARRAY // 2D array texture
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SAMPLER_2D = 0,
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SAMPLER_2D_ARRAY = 1,
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SAMPLER_CUBEMAP=2,
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SAMPLER_EXTERNAL=3,
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SAMPLER_3D=4,
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SAMPLER_CUBEMAP_ARRAY=5
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};
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enum TTextureFormat
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@@ -204,6 +205,22 @@ EMSCRIPTEN_KEEPALIVE bool Texture_setImage(
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uint32_t bufferFormat,
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uint32_t pixelDataType
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);
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EMSCRIPTEN_KEEPALIVE bool Texture_setImageWithDepth(
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TEngine *tEngine,
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TTexture *tTexture,
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uint32_t level,
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uint8_t *data,
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size_t size,
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uint32_t x_offset,
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uint32_t y_offset,
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uint32_t z_offset,
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uint32_t width,
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uint32_t height,
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uint32_t channels,
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uint32_t depth,
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uint32_t bufferFormat,
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uint32_t pixelDataType
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);
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EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel);
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EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name = "image");
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EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage);
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