feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
This commit is contained in:
300
thermion_dart/native/src/c_api/TAnimationManager.cpp
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300
thermion_dart/native/src/c_api/TAnimationManager.cpp
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@@ -0,0 +1,300 @@
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#include "Log.hpp"
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#include "c_api/APIExport.h"
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#include "scene/AnimationManager.hpp"
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using namespace thermion;
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extern "C"
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{
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#include "c_api/TAnimationManager.h"
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EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId)
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{
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auto animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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animationManager->addAnimationComponent(entityId);
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_removeAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId)
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{
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auto animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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animationManager->removeAnimationComponent(entityId);
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}
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setMorphAnimation(
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TAnimationManager *tAnimationManager,
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EntityId entityId,
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const float *const morphData,
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const uint32_t *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs)
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{
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auto entity = utils::Entity::import(entityId);
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auto *animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto result = animationManager->setMorphAnimationBuffer(entity, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
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return result;
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}
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_setMorphTargetWeights(
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TAnimationManager *tAnimationManager,
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EntityId entityId,
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const float *const morphData,
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int numWeights)
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{
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auto entity = utils::Entity::import(entityId);
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auto *animationManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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animationManager->setMorphTargetWeights(entity, morphData, numWeights);
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return true;
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}
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_clearMorphAnimation(TAnimationManager *tAnimationManager, EntityId entityId)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto entity = utils::Entity::import(entityId);
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animManager->clearMorphAnimationBuffer(entity);
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return true;
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPose(TAnimationManager *tAnimationManager, TSceneAsset *sceneAsset)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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animManager->resetToRestPose(instance);
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}
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_addBoneAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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int boneIndex,
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const float *const frameData,
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int numFrames,
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float frameLengthInMs,
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float fadeOutInSecs,
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float fadeInInSecs,
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float maxDelta)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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animManager->addBoneAnimation(reinterpret_cast<GltfSceneAssetInstance *>(asset), skinIndex, boneIndex, frameData, numFrames, frameLengthInMs,
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fadeOutInSecs, fadeInInSecs, maxDelta);
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}
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}
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EMSCRIPTEN_KEEPALIVE EntityId AnimationManager_getBone(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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int boneIndex)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto entities = animManager->getBoneEntities(reinterpret_cast<GltfSceneAssetInstance *>(asset), skinIndex);
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if (boneIndex < entities.size())
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{
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return utils::Entity::smuggle(entities[boneIndex]);
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}
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}
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return 0;
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getRestLocalTransforms(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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float *const out,
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int numBones)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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const auto transforms = animManager->getBoneRestTranforms(instance, skinIndex);
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auto numTransforms = transforms.size();
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if (numTransforms != numBones)
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{
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Log("Error - %d bone transforms available but you only specified %d.", numTransforms, numBones);
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return;
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}
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for (int boneIndex = 0; boneIndex < numTransforms; boneIndex++)
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{
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const auto transform = transforms[boneIndex];
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for (int colNum = 0; colNum < 4; colNum++)
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{
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for (int rowNum = 0; rowNum < 4; rowNum++)
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{
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out[(boneIndex * 16) + (colNum * 4) + rowNum] = transform[colNum][rowNum];
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}
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}
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}
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}
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getInverseBindMatrix(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex,
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int boneIndex,
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float *const out)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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auto transform = animManager->getInverseBindMatrix(instance, skinIndex, boneIndex);
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for (int colNum = 0; colNum < 4; colNum++)
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{
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for (int rowNum = 0; rowNum < 4; rowNum++)
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{
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out[(colNum * 4) + rowNum] = transform[colNum][rowNum];
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}
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}
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}
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_playAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int index,
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bool loop,
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bool reverse,
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bool replaceActive,
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float crossfade,
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float startOffset)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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animManager->playGltfAnimation(instance, index, loop, reverse, replaceActive, crossfade, startOffset);
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}
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_stopAnimation(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int index)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(sceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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animManager->stopGltfAnimation(instance, index);
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}
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setGltfAnimationFrame(
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TAnimationManager *tAnimationManager,
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TSceneAsset *tSceneAsset,
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int animationIndex,
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int frame)
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{
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auto *animManager = reinterpret_cast<AnimationManager *>(tAnimationManager);
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auto asset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && asset->isInstance())
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{
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auto *instance = reinterpret_cast<GltfSceneAssetInstance *>(asset);
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animManager->setGltfAnimationFrame(instance, animationIndex, frame);
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}
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}
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EMSCRIPTEN_KEEPALIVE float AnimationManager_getAnimationDuration(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int animationIndex)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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return ((AnimationManager *)tAnimationManager)->getGltfAnimationDuration(instance, animationIndex);
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}
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getAnimationCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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auto names = ((AnimationManager *)tAnimationManager)->getGltfAnimationNames(instance);
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return (int)names.size();
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getAnimationName(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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char *const outPtr,
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int index)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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auto names = ((AnimationManager *)tAnimationManager)->getGltfAnimationNames(instance);
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std::string name = names[index];
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strcpy(outPtr, name.c_str());
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}
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getBoneCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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int skinIndex)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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auto entities = ((AnimationManager *)tAnimationManager)->getBoneEntities(instance, skinIndex);
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return (int)entities.size();
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getBoneNames(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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const char **out,
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int skinIndex)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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auto entities = ((AnimationManager *)tAnimationManager)->getBoneEntities(instance, skinIndex);
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// Note: This needs implementation of a method to get bone names from entities
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// Current source doesn't show how bone names are retrieved
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}
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EMSCRIPTEN_KEEPALIVE bool AnimationManager_updateBoneMatrices(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset)
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{
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auto instance = ((GltfSceneAssetInstance *)sceneAsset);
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((AnimationManager *)tAnimationManager)->updateBoneMatrices(instance);
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return true;
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}
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EMSCRIPTEN_KEEPALIVE int AnimationManager_getMorphTargetNameCount(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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EntityId childEntity)
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{
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auto asset = ((GltfSceneAsset *)sceneAsset);
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auto names = ((AnimationManager *)tAnimationManager)->getMorphTargetNames(asset, childEntity);
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return (int)names.size();
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}
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EMSCRIPTEN_KEEPALIVE void AnimationManager_getMorphTargetName(
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TAnimationManager *tAnimationManager,
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TSceneAsset *sceneAsset,
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EntityId childEntity,
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char *const outPtr,
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int index)
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{
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auto asset = ((GltfSceneAsset *)sceneAsset);
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auto names = ((AnimationManager *)tAnimationManager)->getMorphTargetNames(asset, childEntity);
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std::string name = names[index];
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strcpy(outPtr, name.c_str());
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}
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}
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84
thermion_dart/native/src/c_api/TCamera.cpp
Normal file
84
thermion_dart/native/src/c_api/TCamera.cpp
Normal file
@@ -0,0 +1,84 @@
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <filament/Engine.h>
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#include <filament/ToneMapper.h>
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#include <filament/ColorGrading.h>
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#include <filament/Camera.h>
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#include <utils/Entity.h>
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#include "c_api/ThermionDartApi.h"
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#include "c_api/TCamera.h"
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#include "Log.hpp"
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#include "MathUtils.hpp"
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#ifdef __cplusplus
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namespace thermion
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{
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||||
extern "C"
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||||
{
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using namespace filament;
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#endif
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||||
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera *tCamera, double4x4 projectionMatrix, double near, double far)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
|
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camera->setCustomProjection(convert_double4x4_to_mat4(projectionMatrix), near, far);
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}
|
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return convert_mat4_to_double4x4(camera->getModelMatrix());
|
||||
}
|
||||
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const tCamera)
|
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{
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||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
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||||
return convert_mat4_to_double4x4(camera->getViewMatrix());
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||||
}
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||||
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||||
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera *tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
|
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return utils::Entity::smuggle(camera->getEntity());
|
||||
}
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||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->getFocalLength() * 1000.0;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *const tCamera)
|
||||
{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
return camera->getNear();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *const tCamera)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
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||||
return camera->getCullingFar();
|
||||
}
|
||||
|
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EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, Projection projection, double left, double right,
|
||||
double bottom, double top,
|
||||
double near, double far)
|
||||
{
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
filament::Camera::Projection filamentProjection;
|
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switch(projection) {
|
||||
case Projection::Orthographic:
|
||||
filamentProjection = filament::Camera::Projection::ORTHO;
|
||||
case Projection::Perspective:
|
||||
filamentProjection = filament::Camera::Projection::PERSPECTIVE;
|
||||
}
|
||||
camera->setProjection(filamentProjection, left, right, bottom, top, near, far);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
41
thermion_dart/native/src/c_api/TGizmo.cpp
Normal file
41
thermion_dart/native/src/c_api/TGizmo.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#include <filament/View.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/Scene.h>
|
||||
|
||||
#include "c_api/TGizmo.h"
|
||||
#include "scene/Gizmo.hpp"
|
||||
#include "Log.hpp"
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
using namespace filament;
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Gizmo_pick(TGizmo *tGizmo, uint32_t x, uint32_t y, GizmoPickCallback callback)
|
||||
{
|
||||
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
|
||||
gizmo->pick(x, y, reinterpret_cast<Gizmo::GizmoPickCallback>(callback));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Gizmo_highlight(TGizmo *tGizmo, TGizmoAxis tAxis)
|
||||
{
|
||||
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
|
||||
auto axis = static_cast<Gizmo::Axis>(tAxis);
|
||||
gizmo->highlight(axis);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Gizmo_unhighlight(TGizmo *tGizmo)
|
||||
{
|
||||
auto *gizmo = reinterpret_cast<Gizmo *>(tGizmo);
|
||||
gizmo->unhighlight(Gizmo::Axis::X);
|
||||
gizmo->unhighlight(Gizmo::Axis::Y);
|
||||
gizmo->unhighlight(Gizmo::Axis::Z);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
136
thermion_dart/native/src/c_api/TMaterialInstance.cpp
Normal file
136
thermion_dart/native/src/c_api/TMaterialInstance.cpp
Normal file
@@ -0,0 +1,136 @@
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/vec2.h>
|
||||
|
||||
#include "Log.hpp"
|
||||
#include "c_api/TMaterialInstance.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion
|
||||
{
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *tMaterialInstance)
|
||||
{
|
||||
return reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance)->isStencilWriteEnabled();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance *materialInstance, bool enabled)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setDepthWrite(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance *materialInstance, bool enabled)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setDepthCulling(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat4(TMaterialInstance *tMaterialInstance, const char *propertyName, double x, double y, double z, double w)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
filament::math::float4 data{static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w)};
|
||||
materialInstance->setParameter(propertyName, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat2(TMaterialInstance *materialInstance, const char *propertyName, double x, double y)
|
||||
{
|
||||
filament::math::float2 data{static_cast<float>(x), static_cast<float>(y)};
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, static_cast<float>(value));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterInt(TMaterialInstance *materialInstance, const char *propertyName, int value)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setParameter(propertyName, value);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthFunc(TMaterialInstance *tMaterialInstance, TSamplerCompareFunc tDepthFunc)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto depthFunc = static_cast<filament::MaterialInstance::DepthFunc>(tDepthFunc);
|
||||
materialInstance->setDepthFunc(depthFunc);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpStencilFail(TMaterialInstance *tMaterialInstance,
|
||||
TStencilOperation tOp, TStencilFace tFace)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
|
||||
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
|
||||
materialInstance->setStencilOpStencilFail(op, face);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthFail(TMaterialInstance *tMaterialInstance,
|
||||
TStencilOperation tOp, TStencilFace tFace)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
|
||||
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
|
||||
materialInstance->setStencilOpDepthFail(op, face);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilOpDepthStencilPass(TMaterialInstance *tMaterialInstance,
|
||||
TStencilOperation tOp, TStencilFace tFace)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto op = static_cast<filament::MaterialInstance::StencilOperation>(tOp);
|
||||
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
|
||||
materialInstance->setStencilOpDepthStencilPass(op, face);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilCompareFunction(TMaterialInstance *tMaterialInstance,
|
||||
TSamplerCompareFunc tFunc, TStencilFace tFace)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto func = static_cast<filament::MaterialInstance::StencilCompareFunc>(tFunc);
|
||||
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
|
||||
materialInstance->setStencilCompareFunction(func, face);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReferenceValue(TMaterialInstance *tMaterialInstance,
|
||||
uint8_t value, TStencilFace tFace)
|
||||
{
|
||||
auto *materialInstance = reinterpret_cast<::filament::MaterialInstance *>(tMaterialInstance);
|
||||
auto face = static_cast<filament::MaterialInstance::StencilFace>(tFace);
|
||||
materialInstance->setStencilReferenceValue(value, face);
|
||||
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled)
|
||||
{
|
||||
reinterpret_cast<::filament::MaterialInstance *>(materialInstance)->setStencilWrite(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setCullingMode(TMaterialInstance *materialInstance, TCullingMode culling)
|
||||
{
|
||||
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
|
||||
auto cullingMode = static_cast<filament::MaterialInstance::CullingMode>(culling);
|
||||
instance->setCullingMode(cullingMode);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilReadMask(
|
||||
TMaterialInstance *materialInstance,
|
||||
uint8_t mask)
|
||||
{
|
||||
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
|
||||
instance->setStencilReadMask(mask);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWriteMask(
|
||||
TMaterialInstance *materialInstance,
|
||||
uint8_t mask)
|
||||
{
|
||||
auto *instance = reinterpret_cast<::filament::MaterialInstance *>(materialInstance);
|
||||
instance->setStencilWriteMask(mask);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
57
thermion_dart/native/src/c_api/TMaterialProvider.cpp
Normal file
57
thermion_dart/native/src/c_api/TMaterialProvider.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <gltfio/MaterialProvider.h>
|
||||
#include <math/mat4.h>
|
||||
#include <math/vec4.h>
|
||||
#include <math/vec2.h>
|
||||
|
||||
#include "Log.hpp"
|
||||
#include "c_api/TMaterialProvider.h"
|
||||
#include "c_api/TMaterialInstance.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion
|
||||
{
|
||||
using namespace filament;
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *MaterialProvider_createMaterialInstance(TMaterialProvider *tMaterialProvider, TMaterialKey *materialConfig)
|
||||
{
|
||||
gltfio::MaterialKey config;
|
||||
gltfio::UvMap uvMap;
|
||||
memset(&config, 0, sizeof(gltfio::MaterialKey));
|
||||
|
||||
// Set and log each field
|
||||
config.unlit = materialConfig->unlit;
|
||||
config.doubleSided = materialConfig->doubleSided;
|
||||
config.useSpecularGlossiness = materialConfig->useSpecularGlossiness;
|
||||
config.alphaMode = static_cast<filament::gltfio::AlphaMode>(materialConfig->alphaMode);
|
||||
config.hasBaseColorTexture = materialConfig->hasBaseColorTexture;
|
||||
config.hasClearCoat = materialConfig->hasClearCoat;
|
||||
config.hasClearCoatNormalTexture = materialConfig->hasClearCoatNormalTexture;
|
||||
config.hasClearCoatRoughnessTexture = materialConfig->hasClearCoatRoughnessTexture;
|
||||
config.hasEmissiveTexture = materialConfig->hasEmissiveTexture;
|
||||
config.hasIOR = materialConfig->hasIOR;
|
||||
config.hasMetallicRoughnessTexture = materialConfig->hasMetallicRoughnessTexture;
|
||||
config.hasNormalTexture = materialConfig->hasNormalTexture;
|
||||
config.hasOcclusionTexture = materialConfig->hasOcclusionTexture;
|
||||
config.hasSheen = materialConfig->hasSheen;
|
||||
config.hasSheenColorTexture = materialConfig->hasSheenColorTexture;
|
||||
config.hasSheenRoughnessTexture = materialConfig->hasSheenRoughnessTexture;
|
||||
config.hasTextureTransforms = materialConfig->hasTextureTransforms;
|
||||
config.hasTransmission = materialConfig->hasTransmission;
|
||||
config.hasTransmissionTexture = materialConfig->hasTransmissionTexture;
|
||||
config.hasVolume = materialConfig->hasVolume;
|
||||
config.hasVolumeThicknessTexture = materialConfig->hasVolumeThicknessTexture;
|
||||
config.baseColorUV = materialConfig->baseColorUV;
|
||||
config.hasVertexColors = materialConfig->hasVertexColors;
|
||||
|
||||
auto *materialProvider = reinterpret_cast<gltfio::MaterialProvider *>(tMaterialProvider);
|
||||
auto materialInstance = materialProvider->createMaterialInstance(&config, &uvMap);
|
||||
return reinterpret_cast<TMaterialInstance *>(materialInstance);
|
||||
}
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
20
thermion_dart/native/src/c_api/TNameComponentManager.cpp
Normal file
20
thermion_dart/native/src/c_api/TNameComponentManager.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#include <utils/NameComponentManager.h>
|
||||
|
||||
#include "c_api/APIExport.h"
|
||||
#include "c_api/APIBoundaryTypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity)
|
||||
{
|
||||
auto ncm = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
|
||||
auto instance = ncm->getInstance(utils::Entity::import(entity));
|
||||
return ncm->getName(instance);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
44
thermion_dart/native/src/c_api/TRenderableManager.cpp
Normal file
44
thermion_dart/native/src/c_api/TRenderableManager.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
|
||||
#include <filament/MaterialInstance.h>
|
||||
#include <filament/RenderableManager.h>
|
||||
#include <utils/Entity.h>
|
||||
|
||||
#include "Log.hpp"
|
||||
#include "c_api/TRenderableManager.h"
|
||||
|
||||
namespace thermion
|
||||
{
|
||||
|
||||
extern "C"
|
||||
{
|
||||
using namespace filament;
|
||||
using namespace utils;
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderableManager_setMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex, TMaterialInstance *tMaterialInstance)
|
||||
{
|
||||
auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto renderableInstance = renderableManager->getInstance(entity);
|
||||
auto materialInstance = reinterpret_cast<MaterialInstance *>(tMaterialInstance);
|
||||
renderableManager->setMaterialInstanceAt(renderableInstance, primitiveIndex, materialInstance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *RenderableManager_getMaterialInstanceAt(TRenderableManager *tRenderableManager, EntityId entityId, int primitiveIndex) {
|
||||
auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto renderableInstance = renderableManager->getInstance(entity);
|
||||
if(!renderableInstance.isValid()) {
|
||||
return nullptr;
|
||||
}
|
||||
auto materialInstance = renderableManager->getMaterialInstanceAt(renderableInstance, primitiveIndex);
|
||||
return reinterpret_cast<TMaterialInstance*>(materialInstance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void RenderableManager_setPriority(TRenderableManager *tRenderableManager, EntityId entityId, int priority) {
|
||||
auto *renderableManager = reinterpret_cast<filament::RenderableManager *>(tRenderableManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto renderableInstance = renderableManager->getInstance(entity);
|
||||
renderableManager->setPriority(renderableInstance, priority);
|
||||
}
|
||||
}
|
||||
}
|
||||
108
thermion_dart/native/src/c_api/TSceneAsset.cpp
Normal file
108
thermion_dart/native/src/c_api/TSceneAsset.cpp
Normal file
@@ -0,0 +1,108 @@
|
||||
#include "c_api/TSceneAsset.h"
|
||||
#include "scene/SceneAsset.hpp"
|
||||
#include "scene/GltfSceneAsset.hpp"
|
||||
|
||||
using namespace thermion;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto *scene = reinterpret_cast<Scene*>(tScene);
|
||||
asset->addAllEntities(scene);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
return utils::Entity::smuggle(asset->getEntity());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
return asset->getChildEntityCount();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out)
|
||||
{
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto entities = asset->getChildEntities();
|
||||
for(int i = 0; i < asset->getChildEntityCount(); i++) {
|
||||
out[i] = utils::Entity::smuggle(entities[i]);
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset)
|
||||
{
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
|
||||
{
|
||||
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
|
||||
return gltfSceneAsset->getAsset()->getCameraEntities();
|
||||
}
|
||||
else
|
||||
{
|
||||
return std::nullptr_t();
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset* tSceneAsset)
|
||||
{
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
|
||||
{
|
||||
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
|
||||
return gltfSceneAsset->getAsset()->getCameraEntityCount();
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const utils::Entity *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset)
|
||||
{
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
|
||||
{
|
||||
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
|
||||
return gltfSceneAsset->getAsset()->getLightEntities();
|
||||
}
|
||||
|
||||
return std::nullptr_t();
|
||||
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset* tSceneAsset)
|
||||
{
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
|
||||
{
|
||||
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
|
||||
return gltfSceneAsset->getAsset()->getLightEntityCount();
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index) {
|
||||
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto *instance = asset->getInstanceAt(index);
|
||||
return reinterpret_cast<TSceneAsset*>(instance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount)
|
||||
{
|
||||
auto *materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
|
||||
auto *sceneAsset = reinterpret_cast<SceneAsset*>(tSceneAsset);
|
||||
auto *instance = sceneAsset->createInstance(materialInstances, materialInstanceCount);
|
||||
return reinterpret_cast<TSceneAsset *>(instance);
|
||||
}
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
219
thermion_dart/native/src/c_api/TSceneManager.cpp
Normal file
219
thermion_dart/native/src/c_api/TSceneManager.cpp
Normal file
@@ -0,0 +1,219 @@
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include "c_api/APIExport.h"
|
||||
#include "ResourceBuffer.hpp"
|
||||
#include "FilamentViewer.hpp"
|
||||
#include "Log.hpp"
|
||||
|
||||
using namespace thermion;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "c_api/TSceneManager.h"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TScene *SceneManager_getScene(TSceneManager *tSceneManager) {
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return reinterpret_cast<TScene*>(sceneManager->getScene());
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUnlitMaterialProvider(TSceneManager *tSceneManager) {
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto provider = sceneManager->getUnlitMaterialProvider();
|
||||
return reinterpret_cast<TMaterialProvider*>(provider);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialProvider *SceneManager_getUbershaderMaterialProvider(TSceneManager *tSceneManager) {
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto provider = sceneManager->getUbershaderMaterialProvider();
|
||||
return reinterpret_cast<TMaterialProvider*>(provider);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TGizmo *SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene)
|
||||
{
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *scene = reinterpret_cast<Scene *>(tScene);
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
auto gizmo = sceneManager->createGizmo(view, scene);
|
||||
return reinterpret_cast<TGizmo *>(gizmo);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlb(TSceneManager *tSceneManager, const char *assetPath, int numInstances, bool keepData)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *asset = sceneManager->loadGlb(assetPath, numInstances, keepData);
|
||||
return reinterpret_cast<TSceneAsset *>(asset);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGltf(TSceneManager *tSceneManager,
|
||||
const char *assetPath,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *asset = sceneManager->loadGltf(assetPath, relativeResourcePath, 1, keepData);
|
||||
return reinterpret_cast<TSceneAsset *>(asset);
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_loadGlbFromBuffer(TSceneManager *tSceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *asset = sceneManager->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
|
||||
return reinterpret_cast<TSceneAsset *>(asset);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraByName(TSceneManager *tSceneManager, EntityId entityId, const char *name)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE Aabb3 SceneManager_getRenderableBoundingBox(TSceneManager *tSceneManager, EntityId entity)
|
||||
{
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return sceneManager->getRenderableBoundingBox(entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
sceneManager->setVisibilityLayer(entity, layer);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitMaterialInstance(TSceneManager *sceneManager)
|
||||
{
|
||||
auto *instance = ((SceneManager *)sceneManager)->createUnlitMaterialInstance();
|
||||
return reinterpret_cast<TMaterialInstance *>(instance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
|
||||
{
|
||||
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
|
||||
return reinterpret_cast<TMaterialInstance *>(instance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager *tSceneManager)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return reinterpret_cast<TCamera *>(sceneManager->createCamera());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *tSceneManager, TCamera *tCamera)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
sceneManager->destroyCamera(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getCameraCount(TSceneManager *tSceneManager)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return sceneManager->getCameraCount();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_getCameraAt(TSceneManager *tSceneManager, size_t index)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *camera = sceneManager->getCameraAt(index);
|
||||
return reinterpret_cast<TCamera *>(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGeometry(
|
||||
TSceneManager *tSceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance **tMaterialInstances,
|
||||
int materialInstanceCount,
|
||||
bool keepData)
|
||||
{
|
||||
auto sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto castedNumVertices = static_cast<uint32_t>(numVertices);
|
||||
auto castedNumNormals = static_cast<uint32_t>(numNormals);
|
||||
auto castedNumUvs = static_cast<uint32_t>(numUvs);
|
||||
auto castedNumIndices = static_cast<uint32_t>(numIndices);
|
||||
auto castedPrimitiveType = static_cast<filament::RenderableManager::PrimitiveType>(primitiveType);
|
||||
auto materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
|
||||
|
||||
auto *asset = sceneManager->createGeometry(
|
||||
vertices,
|
||||
castedNumVertices,
|
||||
normals,
|
||||
castedNumNormals,
|
||||
uvs,
|
||||
castedNumUvs,
|
||||
indices,
|
||||
castedNumIndices,
|
||||
castedPrimitiveType,
|
||||
materialInstances,
|
||||
materialInstanceCount,
|
||||
keepData);
|
||||
return reinterpret_cast<TSceneAsset *>(asset);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
|
||||
{
|
||||
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int SceneManager_removeFromScene(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->removeFromScene(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int SceneManager_addToScene(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->addToScene(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_transformToUnitCube(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->transformToUnitCube(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TAnimationManager *SceneManager_getAnimationManager(TSceneManager *tSceneManager)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *animationManager = sceneManager->getAnimationManager();
|
||||
return reinterpret_cast<TAnimationManager *>(animationManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAll(TSceneManager *tSceneManager)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
sceneManager->destroyAll();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAsset(TSceneManager *tSceneManager, TSceneAsset *tSceneAsset)
|
||||
{
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto *sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
|
||||
sceneManager->destroy(sceneAsset);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TNameComponentManager *SceneManager_getNameComponentManager(TSceneManager *tSceneManager) {
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return reinterpret_cast<TNameComponentManager*>(sceneManager->getNameComponentManager());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE size_t SceneManager_getOverlayEntityCount(TSceneManager *tSceneManager) {
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
return sceneManager->getOverlayEntityCount();
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_getOverlayEntityAt(TSceneManager *tSceneManager, size_t index) {
|
||||
auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
|
||||
auto entity = sceneManager->getOverlayEntity(index);
|
||||
return utils::Entity::smuggle(entity);
|
||||
}
|
||||
}
|
||||
155
thermion_dart/native/src/c_api/TTransformManager.cpp
Normal file
155
thermion_dart/native/src/c_api/TTransformManager.cpp
Normal file
@@ -0,0 +1,155 @@
|
||||
#include <utils/Entity.h>
|
||||
#include <filament/TransformManager.h>
|
||||
#include <filament/math/mat4.h>
|
||||
#include <gltfio/math.h>
|
||||
|
||||
#include "c_api/APIExport.h"
|
||||
#include "MathUtils.hpp"
|
||||
#include "Log.hpp"
|
||||
|
||||
using namespace thermion;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
using namespace filament;
|
||||
using namespace utils;
|
||||
using namespace filament::gltfio;
|
||||
|
||||
#include "c_api/TTransformManager.h"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 TransformManager_getLocalTransform(TTransformManager *tTransformManager, EntityId entityId)
|
||||
{
|
||||
auto *transformManager = reinterpret_cast<filament::TransformManager *>(tTransformManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto transformInstance = transformManager->getInstance(entity);
|
||||
if (!transformInstance)
|
||||
{
|
||||
Log("Failed to find transform instance");
|
||||
return double4x4();
|
||||
}
|
||||
auto transform = transformManager->getTransformAccurate(transformInstance);
|
||||
return convert_mat4_to_double4x4(transform);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 TransformManager_getWorldTransform(TTransformManager *tTransformManager, EntityId entityId)
|
||||
{
|
||||
auto *transformManager = reinterpret_cast<filament::TransformManager *>(tTransformManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto transformInstance = transformManager->getInstance(entity);
|
||||
if (!transformInstance)
|
||||
{
|
||||
Log("Failed to find transform instance");
|
||||
return double4x4();
|
||||
}
|
||||
auto transform = transformManager->getWorldTransformAccurate(transformInstance);
|
||||
return convert_mat4_to_double4x4(transform);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void TransformManager_setTransform(TTransformManager *tTransformManager, EntityId entityId, double4x4 transform)
|
||||
{
|
||||
auto *transformManager = reinterpret_cast<filament::TransformManager *>(tTransformManager);
|
||||
const auto &entity = utils::Entity::import(entityId);
|
||||
auto transformInstance = transformManager->getInstance(entity);
|
||||
if (!transformInstance)
|
||||
{
|
||||
return;
|
||||
}
|
||||
transformManager->setTransform(transformInstance, convert_double4x4_to_mat4(transform));
|
||||
}
|
||||
|
||||
// EMSCRIPTEN_KEEPALIVE void TransformManager_transformToUnitCube(TTransformManager *tTransformManager, EntityId entityId) {
|
||||
// auto *transformManager = reinterpret_cast<filament::TransformManager*>(tTransformManager);
|
||||
// const auto &entity = utils::Entity::import(entityId);
|
||||
// auto transformInstance = transformManager->getInstance(entity);
|
||||
// if (!transformInstance)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// auto aabb = instance->getBoundingBox();
|
||||
// auto center = aabb.center();
|
||||
// auto halfExtent = aabb.extent();
|
||||
// auto maxExtent = max(halfExtent) * 2;
|
||||
// auto scaleFactor = 2.0f / maxExtent;
|
||||
// auto transform = math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
|
||||
// tm.setTransform(tm.getInstance(instance->getRoot()), transform);
|
||||
// }
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void TransformManager_setParent(TTransformManager *tTransformManager, EntityId childId, EntityId parentId, bool preserveScaling)
|
||||
{
|
||||
auto tm = reinterpret_cast<TransformManager *>(tTransformManager);
|
||||
const auto child = Entity::import(childId);
|
||||
const auto parent = Entity::import(parentId);
|
||||
|
||||
const auto &parentInstance = tm->getInstance(parent);
|
||||
const auto &childInstance = tm->getInstance(child);
|
||||
|
||||
if (!parentInstance.isValid())
|
||||
{
|
||||
Log("Parent instance is not valid");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!childInstance.isValid())
|
||||
{
|
||||
Log("Child instance is not valid");
|
||||
return;
|
||||
}
|
||||
|
||||
if (preserveScaling)
|
||||
{
|
||||
auto parentTransform = tm->getWorldTransform(parentInstance);
|
||||
math::float3 parentTranslation;
|
||||
math::quatf parentRotation;
|
||||
math::float3 parentScale;
|
||||
|
||||
decomposeMatrix(parentTransform, &parentTranslation, &parentRotation, &parentScale);
|
||||
|
||||
auto childTransform = tm->getTransform(childInstance);
|
||||
math::float3 childTranslation;
|
||||
math::quatf childRotation;
|
||||
math::float3 childScale;
|
||||
|
||||
decomposeMatrix(childTransform, &childTranslation, &childRotation, &childScale);
|
||||
|
||||
childScale = childScale * (1 / parentScale);
|
||||
|
||||
childTransform = composeMatrix(childTranslation, childRotation, childScale);
|
||||
|
||||
tm->setTransform(childInstance, childTransform);
|
||||
}
|
||||
|
||||
tm->setParent(childInstance, parentInstance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId TransformManager_getParent(TTransformManager *tTransformManager, EntityId childId)
|
||||
{
|
||||
auto tm = reinterpret_cast<TransformManager *>(tTransformManager);
|
||||
const auto child = Entity::import(childId);
|
||||
const auto &childInstance = tm->getInstance(child);
|
||||
|
||||
return Entity::smuggle(tm->getParent(childInstance));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId TransformManager_getAncestor(TTransformManager *tTransformManager, EntityId childEntityId)
|
||||
{
|
||||
auto tm = reinterpret_cast<TransformManager *>(tTransformManager);
|
||||
|
||||
const auto child = Entity::import(childEntityId);
|
||||
auto transformInstance = tm->getInstance(child);
|
||||
Entity parent;
|
||||
|
||||
while (true)
|
||||
{
|
||||
auto newParent = tm->getParent(transformInstance);
|
||||
if (newParent.isNull())
|
||||
{
|
||||
break;
|
||||
}
|
||||
parent = newParent;
|
||||
transformInstance = tm->getInstance(parent);
|
||||
}
|
||||
|
||||
return Entity::smuggle(parent);
|
||||
}
|
||||
}
|
||||
181
thermion_dart/native/src/c_api/TView.cpp
Normal file
181
thermion_dart/native/src/c_api/TView.cpp
Normal file
@@ -0,0 +1,181 @@
|
||||
#include <filament/View.h>
|
||||
#include <filament/Viewport.h>
|
||||
#include <filament/Engine.h>
|
||||
#include <filament/ToneMapper.h>
|
||||
#include <filament/ColorGrading.h>
|
||||
#include <filament/Camera.h>
|
||||
|
||||
#include "c_api/ThermionDartApi.h"
|
||||
#include "c_api/TView.h"
|
||||
#include "Log.hpp"
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace thermion {
|
||||
extern "C"
|
||||
{
|
||||
using namespace filament;
|
||||
|
||||
#endif
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *tView)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto & vp = view->getViewport();
|
||||
TViewport tvp;
|
||||
tvp.left = vp.left;
|
||||
tvp.bottom = vp.bottom;
|
||||
tvp.width = vp.width;
|
||||
tvp.height = vp.height;
|
||||
return tvp;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *tView, uint32_t width, uint32_t height)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setViewport({0, 0, width, height});
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *tView, TRenderTarget *tRenderTarget)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
|
||||
view->setRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *tView, bool enabled)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setFrustumCullingEnabled(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setPostProcessing(TView *tView, bool enabled)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setPostProcessingEnabled(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setShadowsEnabled(TView *tView, bool enabled)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setShadowingEnabled(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setShadowType(TView *tView, int shadowType)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setShadowType((ShadowType)shadowType);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setSoftShadowOptions(TView *tView, float penumbraScale, float penumbraRatioScale)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
SoftShadowOptions opts;
|
||||
opts.penumbraRatioScale = penumbraRatioScale;
|
||||
opts.penumbraScale = penumbraScale;
|
||||
view->setSoftShadowOptions(opts);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setBloom(TView *tView, float strength)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
#ifndef __EMSCRIPTEN__
|
||||
decltype(view->getBloomOptions()) opts;
|
||||
opts.enabled = true;
|
||||
opts.strength = strength;
|
||||
view->setBloomOptions(opts);
|
||||
#endif
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setToneMapping(TView *tView, TEngine *tEngine, ToneMapping toneMapping)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto engine = reinterpret_cast<Engine *>(tEngine);
|
||||
|
||||
ToneMapper *tm;
|
||||
switch (toneMapping)
|
||||
{
|
||||
case ToneMapping::ACES:
|
||||
Log("Setting tone mapping to ACES");
|
||||
tm = new ACESToneMapper();
|
||||
break;
|
||||
case ToneMapping::LINEAR:
|
||||
Log("Setting tone mapping to Linear");
|
||||
tm = new LinearToneMapper();
|
||||
break;
|
||||
case ToneMapping::FILMIC:
|
||||
Log("Setting tone mapping to Filmic");
|
||||
tm = new FilmicToneMapper();
|
||||
break;
|
||||
default:
|
||||
Log("ERROR: Unsupported tone mapping");
|
||||
return;
|
||||
}
|
||||
auto newColorGrading = ColorGrading::Builder().toneMapper(tm).build(*engine);
|
||||
auto oldColorGrading = view->getColorGrading();
|
||||
view->setColorGrading(newColorGrading);
|
||||
|
||||
if (oldColorGrading)
|
||||
{
|
||||
engine->destroy(oldColorGrading);
|
||||
}
|
||||
delete tm;
|
||||
}
|
||||
|
||||
void View_setAntiAliasing(TView *tView, bool msaa, bool fxaa, bool taa)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
multiSampleAntiAliasingOptions.enabled = msaa;
|
||||
|
||||
view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
TemporalAntiAliasingOptions taaOpts;
|
||||
taaOpts.enabled = taa;
|
||||
view->setTemporalAntiAliasingOptions(taaOpts);
|
||||
view->setAntiAliasing(fxaa ? AntiAliasing::FXAA : AntiAliasing::NONE);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setLayerEnabled(TView* tView, int layer, bool enabled) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setLayerEnabled(layer, enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setCamera(TView *tView, TCamera *tCamera) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto *camera = reinterpret_cast<Camera *>(tCamera);
|
||||
view->setCamera(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView* tView) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return reinterpret_cast<TScene*>(view->getScene());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return reinterpret_cast<TCamera*>(&(view->getCamera()));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enabled) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
view->setStencilBufferEnabled(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView) {
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return view->isStencilBufferEnabled();
|
||||
}
|
||||
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_pick(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
view->pick(x, y, [=](filament::View::PickingQueryResult const &result) {
|
||||
callback(requestId, utils::Entity::smuggle(result.renderable), result.depth, result.fragCoords.x, result.fragCoords.y, result.fragCoords.z);
|
||||
});
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
}
|
||||
#endif
|
||||
511
thermion_dart/native/src/c_api/ThermionDartApi.cpp
Normal file
511
thermion_dart/native/src/c_api/ThermionDartApi.cpp
Normal file
@@ -0,0 +1,511 @@
|
||||
#ifdef _WIN32
|
||||
#include "ThermionWin32.h"
|
||||
#endif
|
||||
|
||||
#include <thread>
|
||||
#include <functional>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
#include "filament/LightManager.h"
|
||||
#include "ResourceBuffer.hpp"
|
||||
#include "FilamentViewer.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
using namespace thermion;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
#include "c_api/ThermionDartApi.h"
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
|
||||
{
|
||||
const auto *loaderImpl = new ResourceLoaderWrapperImpl((ResourceLoaderWrapper *)loader);
|
||||
auto viewer = new FilamentViewer(context, loaderImpl, platform, uberArchivePath);
|
||||
return reinterpret_cast<TViewer *>(viewer);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer *viewer)
|
||||
{
|
||||
auto *engine = reinterpret_cast<FilamentViewer *>(viewer)->getEngine();
|
||||
return reinterpret_cast<TEngine *>(engine);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TRenderTarget *Viewer_createRenderTarget(TViewer *tViewer, intptr_t texture, uint32_t width, uint32_t height)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto renderTarget = viewer->createRenderTarget(texture, width, height);
|
||||
return reinterpret_cast<TRenderTarget *>(renderTarget);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *tViewer, TRenderTarget *tRenderTarget)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
|
||||
viewer->destroyRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroy(TViewer *viewer)
|
||||
{
|
||||
delete ((FilamentViewer *)viewer);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->clearBackgroundImage();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight, 100, 100);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp, 100, 100);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox(TViewer *viewer, const char *skyboxPath)
|
||||
{
|
||||
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity)
|
||||
{
|
||||
((FilamentViewer *)viewer)->createIbl(r, g, b, intensity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_loadIbl(TViewer *viewer, const char *iblPath, float intensity)
|
||||
{
|
||||
((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix)
|
||||
{
|
||||
math::mat3f matrix(rotationMatrix[0], rotationMatrix[1],
|
||||
rotationMatrix[2],
|
||||
rotationMatrix[3],
|
||||
rotationMatrix[4],
|
||||
rotationMatrix[5],
|
||||
rotationMatrix[6],
|
||||
rotationMatrix[7],
|
||||
rotationMatrix[8]);
|
||||
|
||||
((FilamentViewer *)viewer)->rotateIbl(matrix);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox(TViewer *viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeSkybox();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl(TViewer *viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeIbl();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId add_light(
|
||||
TViewer *viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows)
|
||||
{
|
||||
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, falloffRadius, spotLightConeInner, spotLightConeOuter, sunAngularRadius, sunHaloSize, sunHaloFallof, shadows);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_position(TViewer *viewer, int32_t entityId, float x, float y, float z)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setLightPosition(entityId, x, y, z);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_light_direction(TViewer *viewer, int32_t entityId, float x, float y, float z)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setLightDirection(entityId, x, y, z);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light(TViewer *viewer, int32_t entityId)
|
||||
{
|
||||
((FilamentViewer *)viewer)->removeLight(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights(TViewer *viewer)
|
||||
{
|
||||
((FilamentViewer *)viewer)->clearLights();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getInstances(entityId, out);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView)
|
||||
{
|
||||
auto *viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
viewer->setMainCamera(view);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer)
|
||||
{
|
||||
return ((FilamentViewer *)viewer)->getMainCamera();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE float get_camera_fov(TCamera *camera, bool horizontal)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
return cam->getFieldOfViewInDegrees(horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(TCamera *const camera)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
return cam->getFocalLength();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setProjection(fovInDegrees, aspect, near, far, horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *get_camera(TViewer *viewer, EntityId entity)
|
||||
{
|
||||
auto filamentCamera = ((FilamentViewer *)viewer)->getCamera(entity);
|
||||
return reinterpret_cast<TCamera *>(filamentCamera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *camera)
|
||||
{
|
||||
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
|
||||
return convert_mat4_to_double4x4(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *camera)
|
||||
{
|
||||
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
|
||||
return convert_mat4_to_double4x4(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *camera)
|
||||
{
|
||||
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
|
||||
return convert_mat4_to_double4x4(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *camera)
|
||||
{
|
||||
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
|
||||
return convert_mat4_to_double4x4(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
const auto &mat = convert_double4x4_to_mat4(matrix);
|
||||
cam->setCustomProjection(mat, near, far);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setLensProjection(focalLength, aspect, near, far);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setModelMatrix(convert_double4x4_to_mat4(matrix));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
return cam->getNear();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
return cam->getCullingFar();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *camera)
|
||||
{
|
||||
|
||||
const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
|
||||
|
||||
const math::float4 *planes = frustum.getNormalizedPlanes();
|
||||
double *array = (double *)calloc(24, sizeof(double));
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
auto plane = planes[i];
|
||||
array[i * 4] = double(plane.x);
|
||||
array[i * 4 + 1] = double(plane.y);
|
||||
array[i * 4 + 2] = double(plane.z);
|
||||
array[i * 4 + 3] = double(plane.w);
|
||||
}
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float distance)
|
||||
{
|
||||
auto *cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setFocusDistance(distance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity)
|
||||
{
|
||||
auto *cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setExposure(aperture, shutterSpeed, sensitivity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(TCamera *camera, double4x4 matrix)
|
||||
{
|
||||
auto *cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
const filament::math::mat4 &mat = convert_double4x4_to_mat4(matrix);
|
||||
cam->setModelMatrix(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_render(
|
||||
TViewer *tViewer)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
viewer->render(0);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *tViewer, TSwapChain *tSwapChain, TView *tView, bool renderable)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
viewer->setRenderable(view, swapChain, renderable);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
|
||||
TViewer *tViewer,
|
||||
TView *tView,
|
||||
TSwapChain *tSwapChain,
|
||||
uint8_t *pixelBuffer,
|
||||
void (*callback)(void))
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
bool useFence = true;
|
||||
#else
|
||||
bool useFence = false;
|
||||
#endif
|
||||
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
viewer->capture(view, pixelBuffer, useFence, swapChain, callback);
|
||||
};
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
|
||||
TViewer *tViewer,
|
||||
TView *tView,
|
||||
TSwapChain *tSwapChain,
|
||||
TRenderTarget *tRenderTarget,
|
||||
uint8_t *pixelBuffer,
|
||||
void (*callback)(void))
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
bool useFence = true;
|
||||
#else
|
||||
bool useFence = false;
|
||||
#endif
|
||||
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
|
||||
auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
viewer->capture(view, pixelBuffer, useFence, swapChain, renderTarget, callback);
|
||||
};
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval(
|
||||
TViewer *viewer,
|
||||
float frameInterval)
|
||||
{
|
||||
((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *tViewer, TSwapChain *tSwapChain)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
|
||||
viewer->destroySwapChain(swapChain);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createHeadlessSwapChain(TViewer *tViewer, uint32_t width, uint32_t height)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto swapChain = viewer->createSwapChain(width, height);
|
||||
return reinterpret_cast<TSwapChain *>(swapChain);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *tViewer, const void *const window)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto swapChain = viewer->createSwapChain(window);
|
||||
return reinterpret_cast<TSwapChain *>(swapChain);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_getSwapChainAt(TViewer *tViewer, int index)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto swapChain = viewer->getSwapChainAt(index);
|
||||
return reinterpret_cast<TSwapChain *>(swapChain);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TView *Viewer_createView(TViewer *tViewer)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto view = viewer->createView();
|
||||
return reinterpret_cast<TView *>(view);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TView *Viewer_getViewAt(TViewer *tViewer, int32_t index)
|
||||
{
|
||||
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto view = viewer->getViewAt(index);
|
||||
return reinterpret_cast<TView *>(view);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *tViewer)
|
||||
{
|
||||
auto *viewer = reinterpret_cast<FilamentViewer *>(tViewer);
|
||||
auto *sceneManager = viewer->getSceneManager();
|
||||
return reinterpret_cast<TSceneManager *>(sceneManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, TView *tView, EntityId entity, float viewportX, float viewportY)
|
||||
{
|
||||
auto *view = reinterpret_cast<View *>(tView);
|
||||
((SceneManager *)sceneManager)->queueRelativePositionUpdateFromViewportVector(view, entity, viewportX, viewportY);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void ios_dummy()
|
||||
{
|
||||
Log("Dummy called");
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void thermion_filament_free(void *ptr)
|
||||
{
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
|
||||
{
|
||||
((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity)
|
||||
{
|
||||
((SceneManager *)sceneManager)->testCollisions(entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *tView, EntityId entity)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
return ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *tView, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
|
||||
{
|
||||
auto view = reinterpret_cast<View *>(tView);
|
||||
auto box = ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
|
||||
*minX = box.minX;
|
||||
*minY = box.minY;
|
||||
*maxX = box.maxX;
|
||||
*maxY = box.maxY;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr)
|
||||
{
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
|
||||
{
|
||||
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length)
|
||||
{
|
||||
return (void *const)((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
|
||||
{
|
||||
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture)
|
||||
{
|
||||
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *tEngine)
|
||||
{
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto &transformManager = engine->getTransformManager();
|
||||
return reinterpret_cast<TTransformManager *>(&transformManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *tEngine)
|
||||
{
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto &renderableManager = engine->getRenderableManager();
|
||||
return reinterpret_cast<TRenderableManager *>(&renderableManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *tEngine, EntityId entityId)
|
||||
{
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto *camera = engine->getCameraComponent(utils::Entity::import(entityId));
|
||||
return reinterpret_cast<TCamera *>(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine *tEngine, EntityId entity, double4x4 transform)
|
||||
{
|
||||
auto *engine = reinterpret_cast<Engine *>(tEngine);
|
||||
auto &transformManager = engine->getTransformManager();
|
||||
|
||||
auto transformInstance = transformManager.getInstance(utils::Entity::import(entity));
|
||||
if (!transformInstance.isValid())
|
||||
{
|
||||
Log("Transform instance not valid");
|
||||
}
|
||||
transformManager.setTransform(transformInstance, convert_double4x4_to_mat4(transform));
|
||||
}
|
||||
}
|
||||
581
thermion_dart/native/src/c_api/ThermionDartRenderThreadApi.cpp
Normal file
581
thermion_dart/native/src/c_api/ThermionDartRenderThreadApi.cpp
Normal file
@@ -0,0 +1,581 @@
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <filament/LightManager.h>
|
||||
|
||||
#include "c_api/APIBoundaryTypes.h"
|
||||
#include "c_api/TView.h"
|
||||
#include "c_api/TSceneAsset.h"
|
||||
#include "c_api/TSceneManager.h"
|
||||
#include "c_api/TAnimationManager.h"
|
||||
#include "c_api/ThermionDartRenderThreadApi.h"
|
||||
|
||||
#include "FilamentViewer.hpp"
|
||||
#include "Log.hpp"
|
||||
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
|
||||
using namespace thermion;
|
||||
using namespace std::chrono_literals;
|
||||
#include <time.h>
|
||||
|
||||
class RenderLoop
|
||||
{
|
||||
public:
|
||||
explicit RenderLoop()
|
||||
{
|
||||
srand(time(NULL));
|
||||
t = new std::thread([this]()
|
||||
{ start(); });
|
||||
}
|
||||
|
||||
~RenderLoop()
|
||||
{
|
||||
_stop = true;
|
||||
_cv.notify_one();
|
||||
t->join();
|
||||
}
|
||||
|
||||
static void mainLoop(void *arg)
|
||||
{
|
||||
((RenderLoop *)arg)->iter();
|
||||
}
|
||||
|
||||
static void *startHelper(void *parm)
|
||||
{
|
||||
((RenderLoop *)parm)->start();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void start()
|
||||
{
|
||||
while (!_stop)
|
||||
{
|
||||
iter();
|
||||
}
|
||||
}
|
||||
|
||||
void requestFrame(void (*callback)())
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
this->_requestFrameRenderCallback = callback;
|
||||
_cv.notify_one();
|
||||
}
|
||||
|
||||
void iter()
|
||||
{
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
if (_requestFrameRenderCallback)
|
||||
{
|
||||
doRender();
|
||||
lock.unlock();
|
||||
this->_requestFrameRenderCallback();
|
||||
this->_requestFrameRenderCallback = nullptr;
|
||||
|
||||
// Calculate and print FPS
|
||||
auto currentTime = std::chrono::high_resolution_clock::now();
|
||||
float deltaTime = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - _lastFrameTime).count();
|
||||
_lastFrameTime = currentTime;
|
||||
|
||||
_frameCount++;
|
||||
_accumulatedTime += deltaTime;
|
||||
|
||||
if (_accumulatedTime >= 1.0f) // Update FPS every second
|
||||
{
|
||||
_fps = _frameCount / _accumulatedTime;
|
||||
// std::cout << "FPS: " << _fps << std::endl;
|
||||
_frameCount = 0;
|
||||
_accumulatedTime = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::unique_lock<std::mutex> taskLock(_taskMutex);
|
||||
|
||||
if (!_tasks.empty())
|
||||
{
|
||||
auto task = std::move(_tasks.front());
|
||||
_tasks.pop_front();
|
||||
taskLock.unlock();
|
||||
task();
|
||||
taskLock.lock();
|
||||
}
|
||||
|
||||
_cv.wait_for(taskLock, std::chrono::microseconds(2000), [this]
|
||||
{ return !_tasks.empty() || _stop; });
|
||||
}
|
||||
|
||||
void createViewer(void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const ResourceLoaderWrapper *const loader,
|
||||
void (*renderCallback)(void *),
|
||||
void *const owner,
|
||||
void (*callback)(TViewer *))
|
||||
{
|
||||
_renderCallback = renderCallback;
|
||||
_renderCallbackOwner = owner;
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
auto viewer = (FilamentViewer *)Viewer_create(context, loader, platform, uberArchivePath);
|
||||
_viewer = reinterpret_cast<TViewer*>(viewer);
|
||||
callback(_viewer); });
|
||||
auto fut = add_task(lambda);
|
||||
}
|
||||
|
||||
void destroyViewer(FilamentViewer *viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
_viewer = nullptr;
|
||||
Viewer_destroy(reinterpret_cast<TViewer*>(viewer)); });
|
||||
auto fut = add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
void doRender()
|
||||
{
|
||||
Viewer_render(_viewer);
|
||||
if (_renderCallback)
|
||||
{
|
||||
_renderCallback(_renderCallbackOwner);
|
||||
}
|
||||
}
|
||||
|
||||
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
|
||||
{
|
||||
_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
|
||||
}
|
||||
|
||||
template <class Rt>
|
||||
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_taskMutex);
|
||||
auto ret = pt.get_future();
|
||||
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
|
||||
std::move(pt))]
|
||||
{ (*pt)(); });
|
||||
_cv.notify_one();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private:
|
||||
void (*_requestFrameRenderCallback)() = nullptr;
|
||||
bool _stop = false;
|
||||
int _frameIntervalInMicroseconds = 1000000 / 60;
|
||||
std::mutex _mutex;
|
||||
std::mutex _taskMutex;
|
||||
std::condition_variable _cv;
|
||||
void (*_renderCallback)(void *const) = nullptr;
|
||||
void *_renderCallbackOwner = nullptr;
|
||||
std::deque<std::function<void()>> _tasks;
|
||||
TViewer *_viewer = nullptr;
|
||||
std::chrono::high_resolution_clock::time_point _lastFrameTime;
|
||||
int _frameCount = 0;
|
||||
float _accumulatedTime = 0.0f;
|
||||
float _fps = 0.0f;
|
||||
std::thread *t = nullptr;
|
||||
};
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
static RenderLoop *_rl;
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
|
||||
void *const context, void *const platform, const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(TViewer *))
|
||||
{
|
||||
|
||||
if (!_rl)
|
||||
{
|
||||
_rl = new RenderLoop();
|
||||
}
|
||||
_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
|
||||
renderCallback, renderCallbackOwner, callback);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroyOnRenderThread(TViewer *viewer)
|
||||
{
|
||||
_rl->destroyViewer((FilamentViewer *)viewer);
|
||||
delete _rl;
|
||||
_rl = nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
void (*onComplete)(TSwapChain *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto *swapChain = Viewer_createHeadlessSwapChain(viewer, width, height);
|
||||
onComplete(swapChain);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer,
|
||||
void *const surface,
|
||||
void (*onComplete)(TSwapChain *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto *swapChain = Viewer_createSwapChain(viewer, surface);
|
||||
onComplete(swapChain);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
Viewer_destroySwapChain(viewer, swapChain);
|
||||
onComplete();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void (*onComplete)())
|
||||
{
|
||||
if (!_rl)
|
||||
{
|
||||
Log("No render loop!"); // PANIC?
|
||||
}
|
||||
else
|
||||
{
|
||||
_rl->requestFrame(onComplete);
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_loadIblRenderThread(TViewer *viewer, const char *iblPath, float intensity, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
Viewer_loadIbl(viewer, iblPath, intensity);
|
||||
onComplete();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_createRenderTargetRenderThread(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height, void (*onComplete)(TRenderTarget *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto renderTarget = Viewer_createRenderTarget(viewer, texture, width, height);
|
||||
onComplete(renderTarget);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_frame_interval_render_thread(TViewer *viewer, float frameIntervalInMilliseconds)
|
||||
{
|
||||
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ ((FilamentViewer *)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ _rl->doRender(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ Viewer_capture(viewer, view, tSwapChain, pixelBuffer, onComplete); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget *tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ Viewer_captureRenderTarget(viewer, view, tSwapChain, tRenderTarget, pixelBuffer, onComplete); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_background_color_render_thread(TViewer *viewer, const float r, const float g,
|
||||
const float b, const float a)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{ set_background_color(viewer, r, g, b, a); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGltfRenderThread(TSceneManager *sceneManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData,
|
||||
void (*callback)(TSceneAsset *))
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
auto entity = SceneManager_loadGltf(sceneManager, path, relativeResourcePath, keepData);
|
||||
callback(entity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbRenderThread(TSceneManager *sceneManager,
|
||||
const char *path,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
void (*callback)(TSceneAsset *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto asset = SceneManager_loadGlb(sceneManager, path, numInstances, keepData);
|
||||
callback(asset);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_createGeometryRenderThread(
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance **materialInstances,
|
||||
int materialInstanceCount,
|
||||
bool keepData,
|
||||
void (*callback)(TSceneAsset *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto *asset = SceneManager_createGeometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstances, materialInstanceCount, keepData);
|
||||
callback(asset);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(
|
||||
TSceneAsset *asset, TMaterialInstance **tMaterialInstances,
|
||||
int materialInstanceCount,
|
||||
void (*callback)(TSceneAsset *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto instanceAsset = SceneAsset_createInstance(asset, tMaterialInstances, materialInstanceCount);
|
||||
callback(instanceAsset);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(TMaterialProvider *tMaterialProvider, TMaterialKey *tKey, void (*callback)(TMaterialInstance *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto materialInstance = MaterialProvider_createMaterialInstance(tMaterialProvider, tKey);
|
||||
callback(materialInstance);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto instance = SceneManager_createUnlitMaterialInstance(sceneManager);
|
||||
callback(instance);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_createUnlitFixedSizeMaterialInstanceRenderThread(TSceneManager *sceneManager, void (*callback)(TMaterialInstance *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto instance = SceneManager_createUnlitFixedSizeMaterialInstance(sceneManager);
|
||||
callback(instance);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
|
||||
const uint8_t *const data,
|
||||
size_t length,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
int priority,
|
||||
int layer,
|
||||
bool loadResourcesAsync,
|
||||
void (*callback)(TSceneAsset *))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto *asset = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
|
||||
callback(asset);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_background_image(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer,
|
||||
const char *path,
|
||||
bool fillHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
set_background_image(viewer, path, fillHeight);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer,
|
||||
float x, float y,
|
||||
bool clamp)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_background_image_position(viewer, x, y, clamp); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer,
|
||||
const char *skyboxPath,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
load_skybox(viewer, skyboxPath);
|
||||
onComplete(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(TViewer *viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
View_setToneMapping(tView, tEngine, toneMapping);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
View_setBloom(tView, bloom);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAllRenderThread(TSceneManager *tSceneManager, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
SceneManager_destroyAll(tSceneManager);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *SceneManager_destroyAssetRenderThread(TSceneManager *tSceneManager, TSceneAsset *tSceneAsset, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
SceneManager_destroyAsset(tSceneManager, tSceneAsset);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
|
||||
TAnimationManager *tAnimationManager,
|
||||
TSceneAsset *sceneAsset,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
bool result = AnimationManager_updateBoneMatrices(tAnimationManager, sceneAsset);
|
||||
callback(result);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
|
||||
TAnimationManager *tAnimationManager,
|
||||
EntityId entityId,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
bool result = AnimationManager_setMorphTargetWeights(tAnimationManager, entityId, morphData, numWeights);
|
||||
callback(result);
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user