don't fade grid axes depending on camera angle
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@@ -108,10 +108,13 @@ fragment {
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1.0
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);
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color.rgb = (axes.x < 1e-8) ? color.rgb : AXIS_COLOR_X;
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color.rgb = (axes.z < 1e-8) ? color.rgb : AXIS_COLOR_Z;
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material.baseColor = color * gridAlpha;
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if(axes.x > 1e-8) {
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material.baseColor = vec4(AXIS_COLOR_X, 1.0);
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} else if(axes.z > 1e-8) {
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material.baseColor = vec4(AXIS_COLOR_Z, 1.0);
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} else {
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material.baseColor = color * gridAlpha;
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}
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}
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}
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@@ -8,5 +8,5 @@ GRID_PACKAGE:
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GRID_GRID_OFFSET:
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.int 0
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GRID_GRID_SIZE:
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.int 50913
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.int 49793
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@@ -8,5 +8,5 @@ _GRID_PACKAGE:
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_GRID_GRID_OFFSET:
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.int 0
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_GRID_GRID_SIZE:
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.int 50913
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.int 49793
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