cleanup EGL/D3D texture rendering
This commit is contained in:
@@ -297,6 +297,8 @@ class FilamentControllerFFI extends FilamentController {
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throw Exception("Failed to get resource loader");
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}
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var renderingSurface = await _createRenderingSurface();
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if (Platform.isWindows && requiresTextureWidget) {
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_driver = Pointer<Void>.fromAddress(
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await _channel.invokeMethod("getDriverPlatform"));
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@@ -309,7 +311,6 @@ class FilamentControllerFFI extends FilamentController {
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var renderCallbackOwner =
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Pointer<Void>.fromAddress(renderCallbackResult[1]);
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var renderingSurface = await _createRenderingSurface();
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print("Got rendering surface");
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@@ -5,7 +5,6 @@
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#include <chrono>
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#include <thread>
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#include <Commctrl.h>
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#include <Windows.h>
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#include <dwmapi.h>
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#include <ShObjIdl.h>
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@@ -1,8 +1,17 @@
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#include "egl_context.h"
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#define FILAMENT_USE_EXTERNAL_GLES3
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#include <gl_headers.h>
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#pragma comment(lib, "dwmapi.lib")
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#pragma comment(lib, "comctl32.lib")
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namespace flutter_filament {
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EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar); {
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FlutterEGLContext::FlutterEGLContext(
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flutter::PluginRegistrarWindows* pluginRegistrar,
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flutter::TextureRegistrar* textureRegistrar) : FlutterRenderContext(pluginRegistrar, textureRegistrar) {
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_platform = new filament::backend::PlatformEGL();
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@@ -34,7 +43,7 @@ EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter
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dxgi->Release();
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if (!adapter_) {
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std::cout << "Failed to locate default D3D adapter" << std::endl;
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return false;
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return;
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}
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DXGI_ADAPTER_DESC adapter_desc_;
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@@ -49,7 +58,7 @@ EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter
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if (FAILED(hr)) {
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std::cout << "Failed to create D3D device" << std::endl;
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return false;
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return;
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}
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Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device = nullptr;
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@@ -74,7 +83,7 @@ EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter
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EGLBoolean bindAPI = eglBindAPI(EGL_OPENGL_ES_API);
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if (UTILS_UNLIKELY(!bindAPI)) {
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std::cout << "eglBindAPI EGL_OPENGL_ES_API failed" << std::endl;
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return false;
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return;
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}
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_eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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@@ -106,10 +115,10 @@ EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter
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if (UTILS_UNLIKELY(!initialized)) {
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std::cout << "eglInitialize failed" << std::endl;
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return false;
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return;
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}
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importGLESExtensionsEntryPoints();
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glext::importGLESExtensionsEntryPoints();
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EGLint configsCount;
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@@ -126,53 +135,65 @@ EGLContext::EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter
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// find an opaque config
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if (!eglChooseConfig(_eglDisplay, configAttribs, &_eglConfig, 1,
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&configsCount)) {
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return false;
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return;
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}
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_context = (void *)eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT,
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contextAttribs);
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auto ctx = eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT,contextAttribs);
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_context = (void*)ctx;
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if (UTILS_UNLIKELY(_context == EGL_NO_CONTEXT)) {
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return false;
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return;
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}
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}
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EGLContext::CreateRenderingSurface(
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void FlutterEGLContext::CreateRenderingSurface(
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uint32_t width, uint32_t height,
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std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result,
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uint32_t left, uint32_t top
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) {
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importGLESExtensionsEntryPoints();
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glext::importGLESExtensionsEntryPoints();
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if(left != 0 || top != 0) {
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result->Error("ERROR",
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"Rendering with EGL uses a Texture render target/Flutter widget and does not need a window offset.");
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return false;
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return;
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}
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if (_active.get()) {
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result->Error("ERROR",
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"Texture already exists. You must call destroyTexture before "
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"attempting to create a new one.");
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return false;
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return;
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}
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_active = std::make_unique<FlutterAngleTexture>(
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std::unique_ptr<FlutterTextureBuffer> active = std::make_unique<FlutterAngleTexture>(
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_pluginRegistrar, _textureRegistrar, std::move(result), width, height,
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_D3D11Device, _D3D11DeviceContext, _eglConfig, _eglDisplay, _context,
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[=](size_t width, size_t height) {
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std::cout << "RESIZE" << std::endl;
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std::vector<int64_t> list;
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list.push_back((int64_t)width);
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list.push_back((int64_t)height);
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auto val = std::make_unique<flutter::EncodableValue>(list);
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this->_channel->InvokeMethod("resize", std::move(val), nullptr);
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// auto val = std::make_unique<flutter::EncodableValue>(list);
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// this->_channel->InvokeMethod("resize", std::move(val), nullptr);
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});
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_active = std::move(active);
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return _active->flutterTextureId != -1;
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}
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EGLContext::GetSharedContext() {
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return (void*)_eglContext;
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void FlutterEGLContext::RenderCallback() {
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if(_active.get()) {
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((FlutterAngleTexture*)_active.get())->RenderCallback();
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}
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}
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void* FlutterEGLContext::GetSharedContext() {
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return (void*)_context;
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}
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void* FlutterEGLContext::GetPlatform() {
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return (void*)_platform;
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}
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}
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@@ -1,24 +1,35 @@
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#ifndef _EGL_CONTEXT_H
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#define _EGL_CONTEXT_H
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#include <Windows.h>
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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#include <flutter/standard_method_codec.h>
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#include <flutter/texture_registrar.h>
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#include "flutter_angle_texture.h"
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#include "backend/platforms/PlatformEGL.h"
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#include "flutter_render_context.h"
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namespace flutter_filament {
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class EGLContext : public FlutterRenderingContext {
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class FlutterEGLContext : public FlutterRenderContext {
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public:
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EGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar);
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FlutterEGLContext(flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar);
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void* GetSharedContext();
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void RenderCallback();
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void* GetPlatform();
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void CreateRenderingSurface(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result, uint32_t left, uint32_t top );
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private:
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EGLContext _context = NULL;
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void* _context = nullptr;
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EGLConfig _eglConfig = NULL;
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EGLDisplay _eglDisplay = NULL;
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std::unique_ptr<FlutterAngleTexture> _active = nullptr;
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std::unique_ptr<FlutterAngleTexture> _inactive = nullptr;
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ID3D11Device* _D3D11Device = nullptr;
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ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
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filament::backend::Platform* _platform = nullptr;
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}
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};
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}
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@@ -236,6 +236,7 @@ FlutterAngleTexture::FlutterAngleTexture(
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resultList.push_back(flutter::EncodableValue(flutterTextureId));
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resultList.push_back(flutter::EncodableValue((int64_t) nullptr));
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resultList.push_back(flutter::EncodableValue(glTextureId));
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resultList.push_back(flutter::EncodableValue((int64_t) eglContext));
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result->Success(resultList);
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}
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@@ -28,7 +28,7 @@ typedef uint32_t GLuint;
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namespace flutter_filament {
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class FlutterAngleTexture : FlutterTextureBuffer {
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class FlutterAngleTexture : public FlutterTextureBuffer {
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public:
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FlutterAngleTexture(
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flutter::PluginRegistrarWindows* pluginRegistrar,
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@@ -49,6 +49,7 @@ class FlutterAngleTexture : FlutterTextureBuffer {
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GLuint glTextureId = 0;
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std::unique_ptr<flutter::TextureVariant> texture;
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int64_t flutterTextureId = 0;
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private:
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flutter::PluginRegistrarWindows* _pluginRegistrar;
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@@ -3,11 +3,7 @@
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#include "flutter_filament_plugin.h"
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// This must be included before many other Windows headers.
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#include <windows.h>
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// For getPlatformVersion; remove unless needed for your plugin implementation.
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#include <VersionHelpers.h>
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#include <Windows.h>
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#include <flutter/method_channel.h>
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#include <flutter/plugin_registrar_windows.h>
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@@ -18,7 +14,7 @@
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <future>
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#include <iostream>
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#include <locale>
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#include <map>
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@@ -31,11 +27,6 @@
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#include "FlutterFilamentApi.h"
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#include <Commctrl.h>
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#include <Windows.h>
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#include <dwmapi.h>
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#include <wrl.h>
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#include "flutter_render_context.h"
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#if USE_ANGLE
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@@ -154,8 +145,12 @@ void render_callback(void *owner) {
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void FlutterFilamentPlugin::RenderCallback() {
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if (_context) {
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auto flutterTextureId = _context->GetFlutterTextureId();
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if(flutterTextureId == -1) {
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std::cout << "Bad texture" << std::endl;
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return;
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}
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#ifdef USE_ANGLE
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_active->RenderCallback();
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_context->RenderCallback();
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#endif
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#if !WGL_USE_BACKING_WINDOW
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_textureRegistrar->MarkTextureFrameAvailable(flutterTextureId);
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@@ -185,7 +180,7 @@ void FlutterFilamentPlugin::CreateTexture(
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// this will be used to create a backing texture and passed to Filament
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if (!_context) {
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#ifdef USE_ANGLE
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_context = std::make_unique<EGLContext>(_pluginRegistrar);
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_context = std::make_unique<FlutterEGLContext>(_pluginRegistrar, _textureRegistrar);
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#else
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_context = std::make_unique<WGLContext>(_pluginRegistrar, _textureRegistrar);
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#endif
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@@ -197,7 +192,6 @@ void FlutterFilamentPlugin::DestroyTexture(
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const flutter::MethodCall<flutter::EncodableValue> &methodCall,
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std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
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const auto *flutterTextureId = std::get_if<int64_t>(methodCall.arguments());
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if (!flutterTextureId) {
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@@ -263,7 +257,7 @@ void FlutterFilamentPlugin::HandleMethodCall(
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result->Success(resultList);
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} else if (methodCall.method_name() == "getDriverPlatform") {
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#ifdef USE_ANGLE
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result->Success(flutter::EncodableValue((int64_t)_platform));
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result->Success(flutter::EncodableValue((int64_t)_context->GetPlatform()));
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#else
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result->Success(flutter::EncodableValue((int64_t) nullptr));
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#endif
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@@ -16,7 +16,7 @@
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#include "FlutterFilamentApi.h"
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#if ANGLE
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#if USE_ANGLE
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#include "egl_context.h"
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#else
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#include "wgl_context.h"
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@@ -60,7 +60,7 @@ public:
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private:
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#ifdef USE_ANGLE
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std::unique_ptr<EGLContext> _context = nullptr;
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std::unique_ptr<FlutterEGLContext> _context = nullptr;
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#else
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std::unique_ptr<WGLContext> _context = nullptr;
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#endif
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@@ -12,6 +12,7 @@ namespace flutter_filament {
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class FlutterRenderContext {
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public:
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void CreateRenderingSurface(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result, uint32_t left, uint32_t top );
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void DestroyTexture(std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result) {
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@@ -33,11 +34,16 @@ namespace flutter_filament {
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});
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}
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int64_t GetFlutterTextureId() {
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if(!_active) {
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return -1;
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}
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return _active->flutterTextureId;
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}
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void* sharedContext = nullptr;
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protected:
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FlutterRenderContext( flutter::PluginRegistrarWindows* pluginRegistrar, flutter::TextureRegistrar* textureRegistrar) : _pluginRegistrar(pluginRegistrar), _textureRegistrar(textureRegistrar) {};
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flutter::PluginRegistrarWindows* _pluginRegistrar;
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flutter::TextureRegistrar* _textureRegistrar;
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std::unique_ptr<FlutterTextureBuffer> _active = nullptr;
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@@ -10,7 +10,7 @@ namespace flutter_filament {
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WGLContext::WGLContext(flutter::PluginRegistrarWindows *pluginRegistrar,
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flutter::TextureRegistrar *textureRegistrar)
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: _pluginRegistrar(pluginRegistrar), _textureRegistrar(textureRegistrar) {
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: FlutterRenderContext(pluginRegistrar, textureRegistrar) {
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auto hwnd = pluginRegistrar->GetView()->GetNativeWindow();
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@@ -20,9 +20,6 @@ namespace flutter_filament {
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uint32_t width, uint32_t height, uint32_t left, uint32_t top
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);
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private:
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flutter::PluginRegistrarWindows* _pluginRegistrar = nullptr;
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flutter::TextureRegistrar* _textureRegistrar = nullptr;
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HGLRC _context = NULL;
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#if WGL_USE_BACKING_WINDOW
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std::unique_ptr<BackingWindow> _backingWindow = nullptr;
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