cleanup EGL/D3D texture rendering
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@@ -28,7 +28,7 @@ typedef uint32_t GLuint;
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namespace flutter_filament {
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class FlutterAngleTexture : FlutterTextureBuffer {
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class FlutterAngleTexture : public FlutterTextureBuffer {
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public:
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FlutterAngleTexture(
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flutter::PluginRegistrarWindows* pluginRegistrar,
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@@ -49,6 +49,7 @@ class FlutterAngleTexture : FlutterTextureBuffer {
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GLuint glTextureId = 0;
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std::unique_ptr<flutter::TextureVariant> texture;
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int64_t flutterTextureId = 0;
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private:
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flutter::PluginRegistrarWindows* _pluginRegistrar;
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