cleanup EGL/D3D texture rendering
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@@ -10,7 +10,7 @@ namespace flutter_filament {
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WGLContext::WGLContext(flutter::PluginRegistrarWindows *pluginRegistrar,
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flutter::TextureRegistrar *textureRegistrar)
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: _pluginRegistrar(pluginRegistrar), _textureRegistrar(textureRegistrar) {
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: FlutterRenderContext(pluginRegistrar, textureRegistrar) {
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auto hwnd = pluginRegistrar->GetView()->GetNativeWindow();
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