add depth texture to render target creation
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@@ -72,7 +72,6 @@ namespace thermion
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void setMainCamera(View *view);
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void setMainCamera(View *view);
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EntityId getMainCamera();
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EntityId getMainCamera();
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Camera* getCamera(EntityId entity);
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float getCameraFov(bool horizontal);
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float getCameraFov(bool horizontal);
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void setCameraFov(double fovDegrees, bool horizontal);
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void setCameraFov(double fovDegrees, bool horizontal);
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@@ -81,7 +80,7 @@ namespace thermion
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SwapChain* createSwapChain(uint32_t width, uint32_t height);
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SwapChain* createSwapChain(uint32_t width, uint32_t height);
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void destroySwapChain(SwapChain* swapChain);
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void destroySwapChain(SwapChain* swapChain);
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RenderTarget* createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
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RenderTarget* createRenderTarget(intptr_t colorTextureId, intptr_t depthTextureId, uint32_t width, uint32_t height);
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void destroyRenderTarget(RenderTarget* renderTarget);
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void destroyRenderTarget(RenderTarget* renderTarget);
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Renderer *getRenderer();
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Renderer *getRenderer();
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