add manual bone transform animation
This commit is contained in:
@@ -60,11 +60,11 @@ interface FilamentInterop : Library {
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fun apply_weights(asset:Pointer, weights:FloatArray, size:Int);
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fun animate_weights(asset:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun set_animation(asset:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_name_count(asset:Pointer, meshName:String) : Int;
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fun get_morph_target_name_count(asset:Pointer, meshName:String) : Int;
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fun get_target_name(asset:Pointer, meshName:String, outPtr:Pointer, index:Int);
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fun get_morph_target_name(asset:Pointer, meshName:String, outPtr:Pointer, index:Int);
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fun get_animation_count(asset:Pointer) : Int;
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fun get_animation_name(asset:Pointer, outPtr:Pointer, index:Int);
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@@ -423,15 +423,15 @@ class PolyvoxFilamentPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
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result.success("OK");
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}
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}
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"getTargetNames" -> {
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"getMorphTargetNames" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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val meshName = args[1] as String
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val names = mutableListOf<String>()
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val outPtr = Memory(256)
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for(i in 0.._lib.get_target_name_count(assetPtr, meshName) - 1) {
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_lib.get_target_name(assetPtr, meshName, outPtr, i)
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for(i in 0.._lib.get_morph_target_name_count(assetPtr, meshName) - 1) {
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_lib.get_morph_target_name(assetPtr, meshName, outPtr, i)
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val name = outPtr.getString(0)
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names.add(name)
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}
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@@ -451,7 +451,7 @@ class PolyvoxFilamentPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
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result.success(names)
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}
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}
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"applyWeights" -> {
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"setMorphTargetWeights" -> {
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executor.execute {
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val args = call.arguments as ArrayList<*>
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val assetPtr = Pointer(args[0] as Long)
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@@ -461,7 +461,7 @@ class PolyvoxFilamentPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
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result.success("OK");
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}
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}
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"animateWeights" -> {
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"setAnimation" -> {
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executor.execute {
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val args = call.arguments as ArrayList<Any?>
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val assetPtr = Pointer(args[0] as Long)
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@@ -470,7 +470,7 @@ class PolyvoxFilamentPlugin: FlutterPlugin, MethodCallHandler, ActivityAware {
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val numFrames = args[3] as Int
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val frameLenInMs = args[4] as Double
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_lib.animate_weights(assetPtr, frames.toFloatArray(), numWeights, numFrames, frameLenInMs.toFloat())
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_lib.set_animation(assetPtr, frames.toFloatArray(), numWeights, numFrames, frameLenInMs.toFloat())
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result.success("OK");
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}
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}
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@@ -4,6 +4,8 @@ import 'package:flutter/material.dart';
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import 'package:polyvox_filament/filament_controller.dart';
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import 'package:polyvox_filament/filament_gesture_detector.dart';
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import 'package:polyvox_filament/filament_widget.dart';
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import 'package:polyvox_filament/animations/animation_builder.dart';
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import 'package:polyvox_filament/animations/animations.dart';
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void main() {
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runApp(const MyApp());
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@@ -36,6 +38,195 @@ class _MyAppState extends State<MyApp> {
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super.initState();
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}
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void onClick(int index) async {
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switch (index) {
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case -1:
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await _filamentController.initialize();
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break;
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case -2:
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await _filamentController.render();
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break;
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case -4:
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setState(() {
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_rendering = !_rendering;
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_filamentController.setRendering(_rendering);
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});
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break;
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case -5:
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setState(() {
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_framerate = _framerate == 60 ? 30 : 60;
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_filamentController.setFrameRate(_framerate);
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});
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break;
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case 0:
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await _filamentController.setBackgroundImage('assets/background.ktx');
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break;
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case 1:
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await _filamentController
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.loadSkybox('assets/default_env/default_env_skybox.ktx');
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break;
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case -3:
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await _filamentController
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.loadIbl('assets/default_env/default_env_ibl.ktx');
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break;
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case 2:
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await _filamentController.removeSkybox();
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break;
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case 3:
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_cube = await _filamentController.loadGlb('assets/cube.glb');
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_animationNames = await _filamentController.getAnimationNames(_cube!);
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break;
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case 4:
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if (_cube != null) {
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await _filamentController.removeAsset(_cube!);
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}
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_cube =
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await _filamentController.loadGltf('assets/cube.gltf', 'assets');
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print(await _filamentController.getAnimationNames(_cube!));
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break;
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case 5:
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if (_flightHelmet == null) {
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_flightHelmet = await _filamentController.loadGltf(
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'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
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}
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break;
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case 6:
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await _filamentController.removeAsset(_cube!);
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break;
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case 7:
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await _filamentController.setMorphTargetWeights(
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_cube!, List.filled(8, 1.0));
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break;
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case 8:
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await _filamentController.setMorphTargetWeights(
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_cube!, List.filled(8, 0));
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break;
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case 9:
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_filamentController.playAnimations(
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_cube!, List.generate(_animationNames.length, (i) => i),
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loop: _loop);
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break;
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case 10:
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_filamentController.stopAnimation(_cube!, 0);
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break;
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case 11:
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setState(() {
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_loop = !_loop;
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});
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break;
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case 14:
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_filamentController.setCamera(_cube!, "Camera_Orientation");
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break;
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case 15:
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final animation = AnimationBuilder()
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.setFramerate(30)
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.setDuration(4)
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.setNumMorphWeights(8)
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.interpolateMorphWeights(0, 4, 0, 1)
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.interpolateBoneTransform(
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"Bone.001",
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"Cube.001",
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2,
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4,
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Vec3(),
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Vec3(),
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// Vec3(x: 1, y: 1, z: 1),
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Quaternion(x: 0, y: 0, z: 0, w: 1),
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Quaternion(x: 1, y: 1, z: 1, w: 1))
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// Quaternion(x: 1, y: 1, z: 1, w: 1))
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.build();
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_filamentController.setAnimation(_cube!, animation);
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break;
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case 16:
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_targetNames =
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await _filamentController.getMorphTargetNames(_cube!, "Cube");
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setState(() {});
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break;
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case 17:
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_animationNames = await _filamentController.getAnimationNames(_cube!);
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setState(() {});
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break;
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case 18:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(1, 2);
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await _filamentController.panEnd();
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break;
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case 19:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(0, 0);
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await _filamentController.panEnd();
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break;
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case 20:
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await _filamentController.clearAssets();
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break;
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case 21:
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await _filamentController.setTexture(_cube!, "assets/background.png");
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break;
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case 22:
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await _filamentController.transformToUnitCube(_cube!);
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break;
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case 23:
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await _filamentController.setPosition(_cube!, 1.0, 1.0, -1.0);
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break;
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case 24:
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await _filamentController.setRotation(_cube!, pi / 2, 0.0, 1.0, 0.0);
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break;
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case 25:
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setState(() {
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_vertical = !_vertical;
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});
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break;
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case 26:
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await _filamentController.setCameraPosition(0, 0, 3);
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await _filamentController.setCameraRotation(0, 0, 1, 0);
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break;
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case 27:
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_framerate = _framerate == 60 ? 30 : 60;
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await _filamentController.setFrameRate(_framerate);
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break;
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case 28:
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await _filamentController.setBackgroundImagePosition(25, 25);
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break;
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case 29:
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_light = await _filamentController.addLight(
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1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
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_light = await _filamentController.addLight(
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2, 6500, 15000000, 0, 0, 1, 0, 0, -1, true);
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break;
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case 30:
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if (_light != null) {
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await _filamentController.removeLight(_light!);
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}
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break;
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case 31:
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await _filamentController.clearLights();
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break;
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case 32:
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await _filamentController.setBoneTransform(
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_cube!,
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"Bone.001",
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"Cube.001",
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BoneTransform([Vec3(x: 0, y: 0.0, z: 0.0)],
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[Quaternion(x: 1, y: 1, z: 1, w: 1)]));
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break;
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}
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}
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Widget _item({int value = 0, Widget? child = null}) {
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return GestureDetector(
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onTap: () {
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onClick(value);
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},
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child: Container(
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margin: EdgeInsets.symmetric(vertical: 10), child: child));
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}
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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@@ -43,356 +234,80 @@ class _MyAppState extends State<MyApp> {
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color: Colors.white,
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home: Scaffold(
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backgroundColor: Colors.white,
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body: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Container(
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width: _vertical ? 200 : 400,
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height: _vertical ? 400 : 200,
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alignment: Alignment.center,
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child: SizedBox(
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child: FilamentGestureDetector(
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showControls: true,
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controller: _filamentController,
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child: FilamentWidget(
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controller: _filamentController,
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)),
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)),
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Text(
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"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
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Align(
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alignment: Alignment.bottomLeft,
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child: Container(
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color: Colors.white,
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margin: const EdgeInsets.all(15),
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child: PopupMenuButton<int>(
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padding: EdgeInsets.all(50),
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iconSize: 36,
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child: const Icon(Icons.menu),
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onSelected: (int item) async {
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switch (item) {
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case -1:
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await _filamentController.initialize();
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break;
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case -2:
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await _filamentController.render();
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break;
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case 0:
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await _filamentController
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.setBackgroundImage(
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'assets/background.ktx');
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break;
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case 1:
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await _filamentController.loadSkybox(
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'assets/default_env/default_env_skybox.ktx');
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break;
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case -3:
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await _filamentController.loadIbl(
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'assets/default_env/default_env_ibl.ktx');
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break;
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case 2:
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await _filamentController.removeSkybox();
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break;
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case 3:
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_cube = await _filamentController
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.loadGlb('assets/cube.glb');
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_animationNames = await _filamentController
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.getAnimationNames(_cube!);
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break;
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case 4:
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if (_cube != null) {
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await _filamentController
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.removeAsset(_cube!);
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}
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_cube = await _filamentController.loadGltf(
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'assets/cube.gltf', 'assets');
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print(await _filamentController
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.getAnimationNames(_cube!));
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break;
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case 5:
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if (_flightHelmet == null) {
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_flightHelmet =
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await _filamentController.loadGltf(
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'assets/FlightHelmet/FlightHelmet.gltf',
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'assets/FlightHelmet');
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}
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break;
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case 6:
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await _filamentController
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.removeAsset(_cube!);
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break;
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case 7:
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await _filamentController.applyWeights(
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_cube!, List.filled(8, 1.0));
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break;
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case 8:
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await _filamentController.applyWeights(
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_cube!, List.filled(8, 0));
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break;
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case 9:
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_filamentController.playAnimations(
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_cube!,
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List.generate(
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_animationNames.length, (i) => i),
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loop: _loop);
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break;
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case 10:
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_filamentController.stopAnimation(
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_cube!, 0);
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break;
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case 11:
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setState(() {
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_loop = !_loop;
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});
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break;
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case 14:
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_filamentController.setCamera(
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_cube!, "Camera_Orientation");
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break;
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case 15:
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final framerate = 30;
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final totalSecs = 5;
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final numWeights = 8;
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final totalFrames = framerate * totalSecs;
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final frames = List.generate(
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totalFrames,
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(frame) => List.filled(
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numWeights, frame / totalFrames));
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_filamentController.animate(
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_cube!,
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frames.reduce((a, b) => a + b),
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numWeights,
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totalFrames,
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1000 / framerate.toDouble());
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break;
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case 16:
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_targetNames = await _filamentController
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.getTargetNames(_cube!, "Cube");
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setState(() {});
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break;
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case 17:
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_animationNames = await _filamentController
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.getAnimationNames(_cube!);
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setState(() {});
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break;
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case 18:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(1, 2);
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await _filamentController.panEnd();
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break;
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case 19:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(0, 0);
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await _filamentController.panEnd();
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break;
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case 20:
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await _filamentController.clearAssets();
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break;
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case 21:
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await _filamentController.setTexture(
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_cube!, "assets/background.png");
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break;
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case 22:
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await _filamentController
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.transformToUnitCube(_cube!);
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break;
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case 23:
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await _filamentController.setPosition(
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_cube!, 1.0, 1.0, -1.0);
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break;
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case 24:
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await _filamentController.setRotation(
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_cube!, pi / 2, 0.0, 1.0, 0.0);
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break;
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case 25:
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setState(() {
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_vertical = !_vertical;
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});
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break;
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case 26:
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await _filamentController.setCameraPosition(
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0, 0, 3);
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await _filamentController.setCameraRotation(
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0, 0, 1, 0);
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break;
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case 27:
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_framerate = _framerate == 60 ? 30 : 60;
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await _filamentController
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.setFrameRate(_framerate);
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break;
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case 28:
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await _filamentController
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.setBackgroundImagePosition(25, 25);
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break;
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case 29:
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_light = await _filamentController.addLight(
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1,
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6500,
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15000000,
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0,
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1,
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0,
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0,
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-1,
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0,
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true);
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_light = await _filamentController.addLight(
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2,
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6500,
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15000000,
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0,
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0,
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1,
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0,
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0,
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-1,
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true);
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break;
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case 30:
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if (_light != null) {
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await _filamentController
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.removeLight(_light!);
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}
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break;
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case 31:
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await _filamentController.clearLights();
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break;
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}
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},
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itemBuilder: (BuildContext context) =>
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<PopupMenuEntry<int>>[
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||||
const PopupMenuItem(
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||||
value: -1, child: Text("initialize")),
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||||
const PopupMenuItem(
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||||
value: -2, child: Text("render")),
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||||
const PopupMenuItem(
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||||
value: 0,
|
||||
child: Text("load background image")),
|
||||
const PopupMenuItem(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: 3, child: Text('load cube GLB')),
|
||||
const PopupMenuItem(
|
||||
value: 4,
|
||||
child: Text('load cube GLTF')),
|
||||
const PopupMenuItem(
|
||||
value: 21,
|
||||
child: Text('swap cube texture')),
|
||||
const PopupMenuItem(
|
||||
value: 22,
|
||||
child: Text('transform to unit cube')),
|
||||
const PopupMenuItem(
|
||||
value: 23,
|
||||
child:
|
||||
Text('set position to 1, 1, -1')),
|
||||
const PopupMenuItem(
|
||||
value: 24,
|
||||
child:
|
||||
Text('rotate by pi around Y axis')),
|
||||
const PopupMenuItem(
|
||||
value: 5,
|
||||
child: Text('load flight helmet')),
|
||||
const PopupMenuItem(
|
||||
value: 6, child: Text('remove cube')),
|
||||
const PopupMenuItem(
|
||||
value: 20,
|
||||
child: Text('clear all assets')),
|
||||
const PopupMenuItem(
|
||||
value: 7,
|
||||
child: Text('set all weights to 1')),
|
||||
const PopupMenuItem(
|
||||
value: 8,
|
||||
child: Text('set all weights to 0')),
|
||||
const PopupMenuItem(
|
||||
value: 9,
|
||||
child: Text('play all animations')),
|
||||
const PopupMenuItem(
|
||||
value: 10,
|
||||
child: Text('stop animations')),
|
||||
PopupMenuItem(
|
||||
value: 11,
|
||||
child: Text(_loop
|
||||
? "don't loop animation"
|
||||
: "loop animation")),
|
||||
const PopupMenuItem(
|
||||
value: 14, child: Text('set camera')),
|
||||
const PopupMenuItem(
|
||||
value: 15,
|
||||
child: Text('animate weights')),
|
||||
const PopupMenuItem(
|
||||
value: 16,
|
||||
child: Text('get target names')),
|
||||
const PopupMenuItem(
|
||||
value: 17,
|
||||
child: Text('get animation names')),
|
||||
const PopupMenuItem(
|
||||
value: 18, child: Text('pan left')),
|
||||
const PopupMenuItem(
|
||||
value: 19, child: Text('pan right')),
|
||||
PopupMenuItem(
|
||||
value: 25,
|
||||
child: Text(_vertical
|
||||
? 'set horizontal'
|
||||
: 'set vertical')),
|
||||
PopupMenuItem(
|
||||
value: 26,
|
||||
child: Text('set camera pos to 0,0,3')),
|
||||
PopupMenuItem(
|
||||
value: 27,
|
||||
child: Text('toggle framerate')),
|
||||
PopupMenuItem(
|
||||
value: 28,
|
||||
child: Text('set bg image pos')),
|
||||
PopupMenuItem(
|
||||
value: 29, child: Text('add light')),
|
||||
PopupMenuItem(
|
||||
value: 30, child: Text('remove light')),
|
||||
PopupMenuItem(
|
||||
value: 31,
|
||||
child: Text('clear all lights')),
|
||||
]))),
|
||||
Align(
|
||||
alignment: Alignment.bottomRight,
|
||||
child: Row(children: [
|
||||
GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
_rendering = !_rendering;
|
||||
_filamentController.setRendering(_rendering);
|
||||
});
|
||||
},
|
||||
child: Container(
|
||||
color: Colors.white,
|
||||
padding: const EdgeInsets.all(50),
|
||||
child: Text("Rendering: $_rendering "))),
|
||||
GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
_filamentController.setFrameRate(_framerate);
|
||||
});
|
||||
},
|
||||
child: Container(
|
||||
color: Colors.white,
|
||||
padding: const EdgeInsets.all(50),
|
||||
child: Text("$_framerate fps")))
|
||||
]))
|
||||
])));
|
||||
body: Row(children: [
|
||||
SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Text(
|
||||
"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
|
||||
_item(value: -1, child: Text("initialize")),
|
||||
_item(value: -2, child: Text("render")),
|
||||
_item(value: -4, child: Text("Rendering: $_rendering ")),
|
||||
_item(value: -5, child: Text("$_framerate fps")),
|
||||
_item(value: 0, child: Text("load background image")),
|
||||
_item(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
_item(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
_item(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
_item(value: 3, child: Text('load cube GLB')),
|
||||
_item(value: 4, child: Text('load cube GLTF')),
|
||||
_item(value: 21, child: Text('swap cube texture')),
|
||||
_item(value: 22, child: Text('transform to unit cube')),
|
||||
_item(value: 23, child: Text('set position to 1, 1, -1')),
|
||||
_item(
|
||||
value: 32,
|
||||
child: Text('set bone transform to 1, 1, -1')),
|
||||
_item(value: 24, child: Text('rotate by pi around Y axis')),
|
||||
_item(value: 5, child: Text('load flight helmet')),
|
||||
_item(value: 6, child: Text('remove cube')),
|
||||
_item(value: 20, child: Text('clear all assets')),
|
||||
_item(value: 7, child: Text('set all weights to 1')),
|
||||
_item(value: 8, child: Text('set all weights to 0')),
|
||||
_item(value: 9, child: Text('play all animations')),
|
||||
_item(value: 10, child: Text('stop animations')),
|
||||
_item(
|
||||
value: 11,
|
||||
child: Text(
|
||||
_loop ? "don't loop animation" : "loop animation")),
|
||||
_item(value: 14, child: Text('set camera')),
|
||||
_item(value: 15, child: Text('animate weights')),
|
||||
_item(value: 16, child: Text('get target names')),
|
||||
_item(value: 17, child: Text('get animation names')),
|
||||
_item(value: 18, child: Text('pan left')),
|
||||
_item(value: 19, child: Text('pan right')),
|
||||
_item(
|
||||
value: 25,
|
||||
child: Text(
|
||||
_vertical ? 'set horizontal' : 'set vertical')),
|
||||
_item(value: 26, child: Text('set camera pos to 0,0,3')),
|
||||
_item(value: 27, child: Text('toggle framerate')),
|
||||
_item(value: 28, child: Text('set bg image pos')),
|
||||
_item(value: 29, child: Text('add light')),
|
||||
_item(value: 30, child: Text('remove light')),
|
||||
_item(value: 31, child: Text('clear all lights')),
|
||||
])),
|
||||
Container(
|
||||
width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: SizedBox(
|
||||
child: FilamentGestureDetector(
|
||||
showControls: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
)),
|
||||
])));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,7 +168,7 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
|
||||
Float(args[8] as! Double),
|
||||
args[9] as! Bool)
|
||||
result(entity);
|
||||
case "animateWeights":
|
||||
case "setAnimation":
|
||||
let args = call.arguments as! Array<Any?>
|
||||
let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
|
||||
let frameData = args[1] as! Array<Float>
|
||||
@@ -176,7 +176,7 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
|
||||
let numFrames = args[3] as! Int
|
||||
let frameLenInMs = args[4] as! Double
|
||||
frameData.map { Float($0)}.withUnsafeBufferPointer {
|
||||
animate_weights(assetPtr, UnsafeMutablePointer<Float>.init(mutating:$0.baseAddress), Int32(numWeights), Int32(numFrames), Float(frameLenInMs))
|
||||
set_animation(assetPtr, UnsafeMutablePointer<Float>.init(mutating:$0.baseAddress), Int32(numWeights), Int32(numFrames), Float(frameLenInMs))
|
||||
}
|
||||
result("OK")
|
||||
case "initialize":
|
||||
@@ -232,15 +232,15 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
|
||||
let animationIndex = args[1] as! Int32
|
||||
stop_animation(assetPtr, animationIndex) // TODO
|
||||
result("OK");
|
||||
case "getTargetNames":
|
||||
case "getMorphTargetNames":
|
||||
let args = call.arguments as! Array<Any?>
|
||||
let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
|
||||
let meshName = args[1] as! String
|
||||
let numNames = get_target_name_count(assetPtr, meshName)
|
||||
let numNames = get_morph_target_name_count(assetPtr, meshName)
|
||||
var names = [String]()
|
||||
for i in 0...numNames - 1{
|
||||
let outPtr = UnsafeMutablePointer<CChar>.allocate(capacity:256)
|
||||
get_target_name(assetPtr, meshName, outPtr, i)
|
||||
get_morph_target_name(assetPtr, meshName, outPtr, i)
|
||||
names.append(String(cString:outPtr))
|
||||
}
|
||||
result(names);
|
||||
@@ -254,7 +254,7 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
|
||||
names.append(String(cString:outPtr))
|
||||
}
|
||||
result(names);
|
||||
case "applyWeights":
|
||||
case "setMorphTargetWeights":
|
||||
let args = call.arguments as! Array<Any?>
|
||||
let assetPtr = UnsafeMutableRawPointer.init(bitPattern: args[0] as! Int)
|
||||
let weights = args[1] as! Array<Float>
|
||||
|
||||
@@ -38,7 +38,30 @@ void grab_end(void* viewer);
|
||||
|
||||
void apply_weights(void* asset, float* const weights, int count);
|
||||
|
||||
void animate_weights(void* asset, float* data, int numWeights, int numFrames, float frameRate);
|
||||
void set_animation(
|
||||
void* asset,
|
||||
float* morphData,
|
||||
int numMorphWeights,
|
||||
float* boneData,
|
||||
const char** boneNames,
|
||||
const char** meshNames,
|
||||
int numBones,
|
||||
int numFrames,
|
||||
float frameLengthInMs
|
||||
);
|
||||
|
||||
void set_bone_transform(
|
||||
void* asset,
|
||||
const char* boneName,
|
||||
const char* entityName,
|
||||
float transX,
|
||||
float transY,
|
||||
float transZ,
|
||||
float quatX,
|
||||
float quatY,
|
||||
float quatZ,
|
||||
float quatW
|
||||
);
|
||||
|
||||
void play_animation(void* asset, int index, bool loop, bool reverse);
|
||||
void stop_animation(void* asset, int index);
|
||||
@@ -47,9 +70,9 @@ int get_animation_count(void* asset);
|
||||
|
||||
void get_animation_name(void* asset, char* const outPtr, int index);
|
||||
|
||||
void get_target_name(void* asset, const char* meshName, char* const outPtr, int index );
|
||||
void get_morph_target_name(void* asset, const char* meshName, char* const outPtr, int index );
|
||||
|
||||
int get_target_name_count(void* asset, const char* meshName);
|
||||
int get_morph_target_name_count(void* asset, const char* meshName);
|
||||
|
||||
void remove_asset(void* viewer, void* asset);
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace polyvox {
|
||||
SceneAsset(FilamentAsset* asset, Engine* engine, NameComponentManager* ncm, LoadResource loadResource, FreeResource freeResource);
|
||||
~SceneAsset();
|
||||
|
||||
unique_ptr<vector<string>> getTargetNames(const char* meshName);
|
||||
unique_ptr<vector<string>> getMorphTargetNames(const char* meshName);
|
||||
unique_ptr<vector<string>> getAnimationNames();
|
||||
|
||||
///
|
||||
@@ -57,18 +57,39 @@ namespace polyvox {
|
||||
|
||||
///
|
||||
/// Manually set the weights for all morph targets in the assets to the provided values.
|
||||
/// See [animateWeights] if you want to automatically
|
||||
/// See [setAnimation] if you want to do the same across a number of frames (and extended to bone transforms).
|
||||
///
|
||||
void applyWeights(float* weights, int count);
|
||||
void setMorphTargetWeights(float* weights, int count);
|
||||
|
||||
///
|
||||
/// Update the asset's morph target weights every "frame" (which is an arbitrary length of time, i.e. this is not the same as a frame at the framerate of the underlying rendering framework).
|
||||
/// Accordingly:
|
||||
/// length(data) = numWeights * numFrames
|
||||
/// total_animation_duration_in_ms = number_of_frames * frameLengthInMs
|
||||
/// [data] will be copied; you should ensure this is freed after invoking this function.
|
||||
/// Animates the asset's morph targets/bone transforms according to the frame weights/transforms specified in [morphData]/[boneData].
|
||||
/// The duration of each "frame" is specified by [frameLengthInMs] (i.e. this is not the framerate of the renderer).
|
||||
/// [morphData] is a contiguous chunk of floats whose length will be (numMorphWeights * numFrames).
|
||||
/// [boneData] is a contiguous chunk of floats whose length will be (numBones * 7 * numFrames) (where 7 is 3 floats for translation, 4 for quat rotation).
|
||||
/// [morphData] and [boneData] will both be copied, so remember to free these after calling this function.
|
||||
///
|
||||
void animateWeights(float* data, int numWeights, int numFrames, float frameLengthInMs);
|
||||
void setAnimation(
|
||||
float* morphData,
|
||||
int numMorphWeights,
|
||||
float* boneData,
|
||||
const char** boneNames,
|
||||
const char** meshNames,
|
||||
int numBones,
|
||||
int numFrames,
|
||||
float frameLengthInMs
|
||||
);
|
||||
|
||||
void setBoneTransform(
|
||||
const char* boneName,
|
||||
const char* meshName,
|
||||
float transX,
|
||||
float transY,
|
||||
float transZ,
|
||||
float quatX,
|
||||
float quatY,
|
||||
float quatZ,
|
||||
float quatW
|
||||
);
|
||||
|
||||
void transformToUnitCube();
|
||||
|
||||
@@ -77,6 +98,8 @@ namespace polyvox {
|
||||
void setPosition(float x, float y, float z);
|
||||
|
||||
void setRotation(float rads, float x, float y, float z);
|
||||
|
||||
|
||||
|
||||
const utils::Entity* getCameraEntities();
|
||||
|
||||
@@ -93,15 +116,15 @@ namespace polyvox {
|
||||
Engine* _engine = nullptr;
|
||||
NameComponentManager* _ncm;
|
||||
|
||||
void updateMorphAnimation();
|
||||
void updateRuntimeAnimation();
|
||||
void updateEmbeddedAnimations();
|
||||
|
||||
|
||||
Animator* _animator;
|
||||
|
||||
// animation flags;
|
||||
unique_ptr<MorphAnimationStatus> _morphAnimationBuffer;
|
||||
vector<EmbeddedAnimationStatus> _embeddedAnimationStatus;
|
||||
unique_ptr<RuntimeAnimation> _runtimeAnimationBuffer;
|
||||
vector<GLTFAnimation> _embeddedAnimationStatus;
|
||||
|
||||
LoadResource _loadResource;
|
||||
FreeResource _freeResource;
|
||||
|
||||
@@ -4,11 +4,14 @@
|
||||
#include <memory>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "ResourceBuffer.hpp"
|
||||
|
||||
namespace polyvox {
|
||||
using namespace std;
|
||||
|
||||
using namespace std;
|
||||
|
||||
//
|
||||
// Typedef for a function that loads a resource into a ResourceBuffer from an asset URI.
|
||||
//
|
||||
@@ -22,11 +25,13 @@ namespace polyvox {
|
||||
typedef std::chrono::time_point<std::chrono::high_resolution_clock> time_point_t;
|
||||
|
||||
//
|
||||
// Holds the current state of a bone animation embeded in a GLTF asset.
|
||||
// Currently, an instance will be constructed for every animation in an asset whenever a SceneAsset is created (and thus will persist for the lifetime of the SceneAsset).
|
||||
// Holds the current state of a GLTF animation.
|
||||
// Whenever a SceneAsset is created, an instance of GLTFAnimation will be created for every embedded animation.
|
||||
// On each frame loop, we check if [play] is true, and if so, advance the animation to the correct frame based on [startedAt].
|
||||
// The [GLTFAnimation] will persist for the lifetime of the SceneAsset.
|
||||
//
|
||||
struct EmbeddedAnimationStatus {
|
||||
EmbeddedAnimationStatus(bool loop, bool reverse) : loop(loop), reverse(reverse) {}
|
||||
struct GLTFAnimation {
|
||||
GLTFAnimation(bool loop, bool reverse) : loop(loop), reverse(reverse) {}
|
||||
|
||||
//
|
||||
// A flag that is checked each frame to determine whether or not the animation should play.
|
||||
@@ -59,34 +64,64 @@ namespace polyvox {
|
||||
//
|
||||
time_point_t startedAt;
|
||||
|
||||
|
||||
};
|
||||
|
||||
//
|
||||
// Holds the current state of a morph-target animation in a GLTF asset.
|
||||
// An animation created by manually passing frame data for morph weights/bone transforms.
|
||||
//
|
||||
struct MorphAnimationStatus {
|
||||
struct RuntimeAnimation {
|
||||
|
||||
MorphAnimationStatus(float* data,
|
||||
int numWeights,
|
||||
int numFrames,
|
||||
float frameLengthInMs) : numFrames(numFrames), frameLengthInMs(frameLengthInMs), numWeights(numWeights) {
|
||||
size_t size = numWeights * numFrames * sizeof(float);
|
||||
frameData = (float*)malloc(size);
|
||||
memcpy(frameData, data, size);
|
||||
RuntimeAnimation(float* morphData,
|
||||
int numMorphWeights,
|
||||
float* boneData,
|
||||
const char** boneNames,
|
||||
const char** meshNames,
|
||||
int numBones,
|
||||
int numFrames,
|
||||
float frameLengthInMs) :
|
||||
mNumFrames(numFrames),
|
||||
mFrameLengthInMs(frameLengthInMs),
|
||||
mNumMorphWeights(numMorphWeights),
|
||||
mNumBones(numBones) {
|
||||
|
||||
if(numMorphWeights > 0) {
|
||||
size_t morphSize = numMorphWeights * mNumFrames * sizeof(float);
|
||||
mMorphFrameData = (float*)malloc(morphSize);
|
||||
memcpy(mMorphFrameData, morphData, morphSize);
|
||||
}
|
||||
|
||||
if(numBones > 0) {
|
||||
size_t boneSize = numBones * numFrames * 7 * sizeof(float);
|
||||
mBoneFrameData = (float*)malloc(boneSize);
|
||||
memcpy(mBoneFrameData, boneData, boneSize);
|
||||
}
|
||||
|
||||
for(int i =0; i < numBones; i++) {
|
||||
mBoneNames.push_back(string(boneNames[i]));
|
||||
mMeshNames.push_back(string(meshNames[i]));
|
||||
}
|
||||
}
|
||||
|
||||
~MorphAnimationStatus() {
|
||||
delete(frameData);
|
||||
~RuntimeAnimation() {
|
||||
delete(mMorphFrameData);
|
||||
delete(mBoneFrameData);
|
||||
}
|
||||
|
||||
int frameIndex = -1;
|
||||
int numFrames = -1;
|
||||
float frameLengthInMs = 0;
|
||||
int mNumFrames = -1;
|
||||
float mFrameLengthInMs = 0;
|
||||
time_point_t startTime;
|
||||
|
||||
float* frameData = nullptr;
|
||||
int numWeights = 0;
|
||||
float* mMorphFrameData = nullptr;
|
||||
int mNumMorphWeights = 0;
|
||||
|
||||
float* mBoneFrameData = nullptr;
|
||||
int mNumBones = 0;
|
||||
|
||||
vector<string> mBoneNames;
|
||||
vector<string> mMeshNames;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -170,16 +170,16 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
|
||||
// options.minScale = filament::math::float2{ minScale };
|
||||
// options.maxScale = filament::math::float2{ maxScale };
|
||||
// options.sharpness = sharpness;
|
||||
options.quality = View::QualityLevel::MEDIUM;
|
||||
;
|
||||
options.quality = View::QualityLevel::HIGH;
|
||||
|
||||
_view->setDynamicResolutionOptions(options);
|
||||
|
||||
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
multiSampleAntiAliasingOptions.enabled = false;
|
||||
//View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
|
||||
//multiSampleAntiAliasingOptions.enabled = true;
|
||||
|
||||
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
//_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
|
||||
|
||||
// _view->setAntiAliasing(AntiAliasing::NONE);
|
||||
//_view->setAntiAliasing(AntiAliasing::NONE);
|
||||
|
||||
_materialProvider =
|
||||
// new UnlitMaterialProvider(_engine);
|
||||
|
||||
@@ -141,13 +141,59 @@ extern "C" {
|
||||
}
|
||||
|
||||
void apply_weights(void* asset, float* const weights, int count) {
|
||||
((SceneAsset*)asset)->applyWeights(weights, count);
|
||||
((SceneAsset*)asset)->setMorphTargetWeights(weights, count);
|
||||
}
|
||||
|
||||
void animate_weights(void* asset, float* data, int numWeights, int numFrames, float frameRate) {
|
||||
((SceneAsset*)asset)->animateWeights((float*)data, numWeights, numFrames, frameRate);
|
||||
void set_animation(
|
||||
void* asset,
|
||||
float* morphData,
|
||||
int numMorphWeights,
|
||||
float* boneData,
|
||||
const char** boneNames,
|
||||
const char** meshNames,
|
||||
int numBones,
|
||||
int numFrames,
|
||||
float frameLengthInMs) {
|
||||
((SceneAsset*)asset)->setAnimation(
|
||||
morphData,
|
||||
numMorphWeights,
|
||||
boneData,
|
||||
boneNames,
|
||||
meshNames,
|
||||
numBones,
|
||||
numFrames,
|
||||
frameLengthInMs
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
void set_bone_transform(
|
||||
void* asset,
|
||||
const char* boneName,
|
||||
const char* entityName,
|
||||
float transX,
|
||||
float transY,
|
||||
float transZ,
|
||||
float quatX,
|
||||
float quatY,
|
||||
float quatZ,
|
||||
float quatW
|
||||
) {
|
||||
((SceneAsset*)asset)->setBoneTransform(
|
||||
boneName,
|
||||
entityName,
|
||||
transX,
|
||||
transY,
|
||||
transZ,
|
||||
quatX,
|
||||
quatY,
|
||||
quatZ,
|
||||
quatW
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void play_animation(void* asset, int index, bool loop, bool reverse) {
|
||||
((SceneAsset*)asset)->playAnimation(index, loop, reverse);
|
||||
}
|
||||
@@ -163,13 +209,13 @@ extern "C" {
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
int get_target_name_count(void* asset, const char* meshName) {
|
||||
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getTargetNames(meshName);
|
||||
int get_morph_target_name_count(void* asset, const char* meshName) {
|
||||
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getMorphTargetNames(meshName);
|
||||
return names->size();
|
||||
}
|
||||
|
||||
void get_target_name(void* asset, const char* meshName, char* const outPtr, int index ) {
|
||||
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getTargetNames(meshName);
|
||||
void get_morph_target_name(void* asset, const char* meshName, char* const outPtr, int index ) {
|
||||
unique_ptr<vector<string>> names = ((SceneAsset*)asset)->getMorphTargetNames(meshName);
|
||||
string name = names->at(index);
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ SceneAsset::SceneAsset(FilamentAsset *asset, Engine *engine,
|
||||
_animator = _asset->getInstance()->getAnimator();
|
||||
for (int i = 0; i < _animator->getAnimationCount(); i++) {
|
||||
_embeddedAnimationStatus.push_back(
|
||||
EmbeddedAnimationStatus(false,false));
|
||||
GLTFAnimation(false,false));
|
||||
}
|
||||
Log("Created animation buffers for %d", _embeddedAnimationStatus.size());
|
||||
}
|
||||
@@ -47,7 +47,7 @@ SceneAsset::~SceneAsset() {
|
||||
}
|
||||
}
|
||||
|
||||
void SceneAsset::applyWeights(float *weights, int count) {
|
||||
void SceneAsset::setMorphTargetWeights(float *weights, int count) {
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i) {
|
||||
auto inst = rm.getInstance(_asset->getEntities()[i]);
|
||||
@@ -55,54 +55,78 @@ void SceneAsset::applyWeights(float *weights, int count) {
|
||||
}
|
||||
}
|
||||
|
||||
void SceneAsset::animateWeights(float *data, int numWeights, int numFrames,
|
||||
float frameLengthInMs) {
|
||||
Log("Making morph animation buffer with %d weights across %d frames and "
|
||||
"frame length %f ms ",
|
||||
numWeights, numFrames, frameLengthInMs);
|
||||
_morphAnimationBuffer = std::make_unique<MorphAnimationStatus>(
|
||||
data, numWeights, numFrames, frameLengthInMs);
|
||||
void SceneAsset::setAnimation(
|
||||
float* morphData,
|
||||
int numMorphWeights,
|
||||
float* boneData,
|
||||
const char** boneNames,
|
||||
const char** meshNames,
|
||||
int numBones,
|
||||
int numFrames,
|
||||
float frameLengthInMs) {
|
||||
_runtimeAnimationBuffer = std::make_unique<RuntimeAnimation>(
|
||||
morphData,
|
||||
numMorphWeights,
|
||||
boneData,
|
||||
boneNames,
|
||||
meshNames,
|
||||
numBones,
|
||||
numFrames,
|
||||
frameLengthInMs
|
||||
);
|
||||
}
|
||||
|
||||
void SceneAsset::updateAnimations() {
|
||||
updateMorphAnimation();
|
||||
updateRuntimeAnimation();
|
||||
updateEmbeddedAnimations();
|
||||
}
|
||||
|
||||
void SceneAsset::updateMorphAnimation() {
|
||||
if (!_morphAnimationBuffer) {
|
||||
void SceneAsset::updateRuntimeAnimation() {
|
||||
|
||||
if (!_runtimeAnimationBuffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_morphAnimationBuffer->frameIndex == -1) {
|
||||
// auto ms = duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count();
|
||||
// Log("Frame 1 at %lu", ms);
|
||||
_morphAnimationBuffer->frameIndex++;
|
||||
_morphAnimationBuffer->startTime = high_resolution_clock::now();
|
||||
applyWeights(_morphAnimationBuffer->frameData,
|
||||
_morphAnimationBuffer->numWeights);
|
||||
} else {
|
||||
duration<double, std::milli> dur =
|
||||
high_resolution_clock::now() - _morphAnimationBuffer->startTime;
|
||||
int frameIndex =
|
||||
static_cast<int>(dur.count() / _morphAnimationBuffer->frameLengthInMs);
|
||||
if (_runtimeAnimationBuffer->frameIndex == -1) {
|
||||
_runtimeAnimationBuffer->startTime = high_resolution_clock::now();
|
||||
}
|
||||
|
||||
if (frameIndex > _morphAnimationBuffer->numFrames - 1) {
|
||||
duration<double, std::milli> dur =
|
||||
high_resolution_clock::now() - _morphAnimationBuffer->startTime;
|
||||
Log("Morph animation completed in %f ms (%d frames at framerate %f), "
|
||||
"final frame was %d",
|
||||
dur.count(), _morphAnimationBuffer->numFrames,
|
||||
1000 / _morphAnimationBuffer->frameLengthInMs,
|
||||
_morphAnimationBuffer->frameIndex);
|
||||
_morphAnimationBuffer = nullptr;
|
||||
} else if (frameIndex > _morphAnimationBuffer->frameIndex) {
|
||||
// Log("Rendering frame %d (of a total %d)", frameIndex,
|
||||
// _morphAnimationBuffer->numFrames);
|
||||
_morphAnimationBuffer->frameIndex = frameIndex;
|
||||
auto framePtrOffset = frameIndex * _morphAnimationBuffer->numWeights;
|
||||
applyWeights(_morphAnimationBuffer->frameData + framePtrOffset,
|
||||
_morphAnimationBuffer->numWeights);
|
||||
duration<double, std::milli> dur =
|
||||
high_resolution_clock::now() - _runtimeAnimationBuffer->startTime;
|
||||
int frameIndex =
|
||||
static_cast<int>(dur.count() / _runtimeAnimationBuffer->mFrameLengthInMs);
|
||||
|
||||
// if the animation has finished, return early
|
||||
if (frameIndex >= _runtimeAnimationBuffer->mNumFrames) {
|
||||
_runtimeAnimationBuffer = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameIndex > _runtimeAnimationBuffer->frameIndex) {
|
||||
_runtimeAnimationBuffer->frameIndex = frameIndex;
|
||||
if(_runtimeAnimationBuffer->mMorphFrameData) {
|
||||
auto morphFramePtrOffset = frameIndex * _runtimeAnimationBuffer->mNumMorphWeights;
|
||||
setMorphTargetWeights(_runtimeAnimationBuffer->mMorphFrameData + morphFramePtrOffset,
|
||||
_runtimeAnimationBuffer->mNumMorphWeights);
|
||||
}
|
||||
|
||||
if(_runtimeAnimationBuffer->mBoneFrameData) {
|
||||
|
||||
for(int i = 0; i < _runtimeAnimationBuffer->mNumBones; i++) {
|
||||
auto boneFramePtrOffset = (frameIndex * _runtimeAnimationBuffer->mNumBones * 7) + (i*7);
|
||||
const char* boneName = _runtimeAnimationBuffer->mBoneNames[i].c_str();
|
||||
const char* meshName = _runtimeAnimationBuffer->mMeshNames[i].c_str();
|
||||
float* frame = _runtimeAnimationBuffer->mBoneFrameData + boneFramePtrOffset;
|
||||
|
||||
float transX = frame[0];
|
||||
float transY = frame[1];
|
||||
float transZ = frame[2];
|
||||
float quatX = frame[3];
|
||||
float quatY = frame[4];
|
||||
float quatZ = frame[5];
|
||||
float quatW = frame[6];
|
||||
setBoneTransform(boneName, meshName, transX, transY, transZ, quatX, quatY, quatZ, quatW);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -201,10 +225,12 @@ void SceneAsset::setTexture() {
|
||||
void SceneAsset::updateEmbeddedAnimations() {
|
||||
auto now = high_resolution_clock::now();
|
||||
int animationIndex = 0;
|
||||
bool playing = false;
|
||||
for (auto &status : _embeddedAnimationStatus) {
|
||||
if (status.play == false) {
|
||||
continue;
|
||||
}
|
||||
playing = true;
|
||||
|
||||
float animationLength = _animator->getAnimationDuration(animationIndex);
|
||||
|
||||
@@ -241,8 +267,8 @@ void SceneAsset::updateEmbeddedAnimations() {
|
||||
}
|
||||
animationIndex++;
|
||||
}
|
||||
|
||||
_animator->updateBoneMatrices();
|
||||
if(playing)
|
||||
_animator->updateBoneMatrices();
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> SceneAsset::getAnimationNames() {
|
||||
@@ -259,7 +285,7 @@ unique_ptr<vector<string>> SceneAsset::getAnimationNames() {
|
||||
return names;
|
||||
}
|
||||
|
||||
unique_ptr<vector<string>> SceneAsset::getTargetNames(const char *meshName) {
|
||||
unique_ptr<vector<string>> SceneAsset::getMorphTargetNames(const char *meshName) {
|
||||
if (!_asset) {
|
||||
Log("No asset, ignoring call.");
|
||||
return nullptr;
|
||||
@@ -272,7 +298,7 @@ unique_ptr<vector<string>> SceneAsset::getTargetNames(const char *meshName) {
|
||||
Entity e = entities[i];
|
||||
auto inst = _ncm->getInstance(e);
|
||||
const char *name = _ncm->getName(inst);
|
||||
// Log("Got entity instance name %s", name);
|
||||
|
||||
if (strcmp(name, meshName) == 0) {
|
||||
size_t count = _asset->getMorphTargetCountAt(e);
|
||||
for (int j = 0; j < count; j++) {
|
||||
@@ -327,6 +353,62 @@ void SceneAsset::setRotation(float rads, float x, float y, float z) {
|
||||
updateTransform();
|
||||
}
|
||||
|
||||
void SceneAsset::setBoneTransform(
|
||||
const char* boneName,
|
||||
const char* entityName,
|
||||
float transX,
|
||||
float transY,
|
||||
float transZ,
|
||||
float quatX,
|
||||
float quatY,
|
||||
float quatZ,
|
||||
float quatW) {
|
||||
|
||||
auto filamentInstance = _asset->getInstance();
|
||||
|
||||
if(filamentInstance->getSkinCount()) {
|
||||
Log("WARNING - skin count > 1 not currently implemented. This will probably not work");
|
||||
}
|
||||
|
||||
filamentInstance->getAnimator()->resetBoneMatrices();
|
||||
|
||||
int skinIndex = 0;
|
||||
const utils::Entity* joints = filamentInstance->getJointsAt(skinIndex);
|
||||
size_t numJoints = filamentInstance->getJointCountAt(skinIndex);
|
||||
|
||||
int boneIndex = -1;
|
||||
for(int i =0; i < numJoints; i++) {
|
||||
const char* jointName = _ncm->getName(_ncm->getInstance(joints[i]));
|
||||
if(strcmp(jointName, boneName) == 0) {
|
||||
boneIndex = i;
|
||||
Log("Found bone index %d for bone %s", boneIndex, boneName);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(boneIndex == -1) {
|
||||
Log("Failed to find bone index %d for bone %s", boneName);
|
||||
return;
|
||||
}
|
||||
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
|
||||
RenderableManager::Bone transform = {.unitQuaternion={quatX,quatY,quatZ,quatW}, .translation={transX,transY,transZ}};
|
||||
|
||||
for(int j = 0; j < _asset->getEntityCount(); j++) {
|
||||
Entity e = _asset->getEntities()[j];
|
||||
if(strcmp(entityName,_ncm->getName(_ncm->getInstance(e)))==0) {
|
||||
|
||||
Log("Setting bone transform on entity %s", _ncm->getName(_ncm->getInstance(e)));
|
||||
|
||||
auto inst = rm.getInstance(e);
|
||||
if(!inst) {
|
||||
Log("No renderable instance");
|
||||
}
|
||||
rm.setBones(inst, &transform, 1, boneIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const utils::Entity *SceneAsset::getCameraEntities() {
|
||||
return _asset->getCameraEntities();
|
||||
|
||||
@@ -106,13 +106,15 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
|
||||
Log("Resources loaded.");
|
||||
|
||||
const Entity *entities = asset->getEntities();
|
||||
|
||||
RenderableManager &rm = _engine->getRenderableManager();
|
||||
|
||||
// why did I need to explicitly enable culling?
|
||||
for (int i = 0; i < asset->getEntityCount(); i++) {
|
||||
Entity e = entities[i];
|
||||
auto inst = rm.getInstance(e);
|
||||
// check this
|
||||
rm.setCulling(inst, true);
|
||||
}
|
||||
auto entityInstance = rm.getInstance(entities[i]);
|
||||
rm.setCulling(entityInstance, true);
|
||||
}
|
||||
|
||||
|
||||
FilamentInstance* inst = asset->getInstance();
|
||||
inst->getAnimator()->updateBoneMatrices();
|
||||
|
||||
479
ios/src/Untitled-1.cpp
Normal file
479
ios/src/Untitled-1.cpp
Normal file
@@ -0,0 +1,479 @@
|
||||
|
||||
|
||||
// // /* GL objects */
|
||||
// // guint vao;
|
||||
// // guint program;
|
||||
// // guint position_index;
|
||||
// // guint color_index;
|
||||
|
||||
// // GError *error = NULL;
|
||||
// // std::cout << "init shaders" << std::endl;
|
||||
|
||||
// // if (!init_shaders (&program,
|
||||
// // &position_index,
|
||||
// // &color_index,
|
||||
// // &error))
|
||||
// // {
|
||||
|
||||
// // std::cout << "EROR" << std::endl;
|
||||
// // return FALSE;
|
||||
// // }
|
||||
|
||||
// // std::cout << "init buffers" << std::endl;
|
||||
|
||||
|
||||
// // /* initialize the vertex buffers */
|
||||
// // init_buffers (position_index, color_index, &vao);
|
||||
// // std::cout << "use prog" << std::endl;
|
||||
|
||||
// // GLuint texID = glGetUniformLocation(program, "myTextureSampler");
|
||||
|
||||
// // // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
|
||||
// // GLuint FramebufferName = 0;
|
||||
// // glGenFramebuffers(1, &FramebufferName);
|
||||
// // glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
|
||||
|
||||
// // The texture we're going to render to
|
||||
// glGenTextures(1, &self->texture_id);
|
||||
|
||||
// if(self->texture_id == 0) {
|
||||
// std::cout << "tecxtur eeror" << std::endl;
|
||||
// }
|
||||
|
||||
|
||||
// // "Bind" the newly created texture : all future texture functions will modify this texture
|
||||
// glBindTexture(GL_TEXTURE_2D, self->texture_id);
|
||||
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
// glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, self->width, self->height, 0, GL_RGBA,
|
||||
// GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
|
||||
// // // Set "renderedTexture" as our colour attachement #0
|
||||
// // glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, self->texture_id, 0);
|
||||
|
||||
// // // Set the list of draw buffers.
|
||||
// // GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
|
||||
// // glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
|
||||
|
||||
// // // Always check that our framebuffer is ok
|
||||
// // if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
// // std::cout << "FB error" << std::endl;
|
||||
// // return FALSE;
|
||||
// // }
|
||||
|
||||
// // glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
|
||||
|
||||
// // glViewport(0,0,400,200); // Render on the whole framebuffer, complete from the lower left corner to the upper righ
|
||||
|
||||
// // // Clear the screen
|
||||
// // glClearColor (0.0, 1.0, 0.5, 1.0);
|
||||
// // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// // /* load our program */
|
||||
// // glUseProgram (program);
|
||||
|
||||
// // // Bind our texture in Texture Unit 0
|
||||
// // glActiveTexture(GL_TEXTURE0);
|
||||
// // glBindTexture(GL_TEXTURE_2D, self->texture_id);
|
||||
// // // Set our "renderedTexture" sampler to use Texture Unit 0
|
||||
// // glUniform1i(texID, 0);
|
||||
|
||||
// // /* use the buffers in the VAO */
|
||||
// // glBindVertexArray (vao);
|
||||
|
||||
// // /* draw the three vertices as a triangle */
|
||||
// // glDrawArrays (GL_TRIANGLES, 0, 3);
|
||||
|
||||
// // /* we finished using the buffers and program */
|
||||
// // glBindVertexArray (0);
|
||||
// // glUseProgram (0);
|
||||
|
||||
|
||||
// // glFlush ();
|
||||
|
||||
|
||||
// // glGenTextures (1, &self->texture_id);
|
||||
// // glBindTexture (GL_TEXTURE_2D, self->texture_id);
|
||||
// // // further configuration here.
|
||||
|
||||
|
||||
// /* position and color information for each vertex */
|
||||
// struct vertex_info {
|
||||
// float position[3];
|
||||
// float color[3];
|
||||
// };
|
||||
|
||||
// /* the vertex data is constant */
|
||||
// static const struct vertex_info vertex_data[] = {
|
||||
// { { 0.0f, 0.500f, 0.0f }, { 1.f, 0.f, 0.f } },
|
||||
// { { 0.5f, -0.366f, 0.0f }, { 0.f, 1.f, 0.f } },
|
||||
// { { -0.5f, -0.366f, 0.0f }, { 0.f, 0.f, 1.f } },
|
||||
// };
|
||||
|
||||
// static void
|
||||
// init_buffers (guint position_index,
|
||||
// guint color_index,
|
||||
// guint *vao_out)
|
||||
// {
|
||||
// guint vao, buffer;
|
||||
|
||||
// /* we need to create a VAO to store the other buffers */
|
||||
// glGenVertexArrays (1, &vao);
|
||||
// glBindVertexArray (vao);
|
||||
|
||||
// /* this is the VBO that holds the vertex data */
|
||||
// glGenBuffers (1, &buffer);
|
||||
// glBindBuffer (GL_ARRAY_BUFFER, buffer);
|
||||
// glBufferData (GL_ARRAY_BUFFER, sizeof (vertex_data), vertex_data, GL_STATIC_DRAW);
|
||||
|
||||
// /* enable and set the position attribute */
|
||||
// glEnableVertexAttribArray (position_index);
|
||||
// glVertexAttribPointer (position_index, 3, GL_FLOAT, GL_FALSE,
|
||||
// sizeof (struct vertex_info),
|
||||
// (GLvoid *) (G_STRUCT_OFFSET (struct vertex_info, position)));
|
||||
|
||||
// /* enable and set the color attribute */
|
||||
// glEnableVertexAttribArray (color_index);
|
||||
// glVertexAttribPointer (color_index, 3, GL_FLOAT, GL_FALSE,
|
||||
// sizeof (struct vertex_info),
|
||||
// (GLvoid *) (G_STRUCT_OFFSET (struct vertex_info, color)));
|
||||
|
||||
// /* reset the state; we will re-enable the VAO when needed */
|
||||
// glBindBuffer (GL_ARRAY_BUFFER, 0);
|
||||
// glBindVertexArray (0);
|
||||
|
||||
// /* the VBO is referenced by the VAO */
|
||||
// glDeleteBuffers (1, &buffer);
|
||||
|
||||
// if (vao_out != NULL)
|
||||
// *vao_out = vao;
|
||||
// }
|
||||
|
||||
// static guint
|
||||
// create_shader (int shader_type,
|
||||
// const char *source,
|
||||
// GError **error,
|
||||
// guint *shader_out)
|
||||
// {
|
||||
// guint shader = glCreateShader (shader_type);
|
||||
// glShaderSource (shader, 1, &source, NULL);
|
||||
// glCompileShader (shader);
|
||||
|
||||
// int status;
|
||||
// glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
|
||||
// if (status == GL_FALSE)
|
||||
// {
|
||||
// std::cout << "SHADER IV ERROR" << std::endl;
|
||||
// }
|
||||
|
||||
// if (shader_out != NULL)
|
||||
// *shader_out = shader;
|
||||
|
||||
// return shader != 0;
|
||||
// }
|
||||
|
||||
|
||||
// static gboolean
|
||||
// init_shaders (guint *program_out,
|
||||
// guint *position_location_out,
|
||||
// guint *color_location_out,
|
||||
// GError **error)
|
||||
// {
|
||||
// const char *vsource = R"POO(#version 330 core
|
||||
|
||||
// layout(location=0) in vec3 position;
|
||||
// layout(location=1) in vec2 vertexUV;
|
||||
|
||||
// out vec2 UV;
|
||||
|
||||
// void main() {
|
||||
// gl_Position = vec4(position, 1.0);
|
||||
// UV = vertexUV;
|
||||
// })POO";
|
||||
|
||||
// const char *fsource = R"POO(#version 330 core
|
||||
|
||||
// in vec2 UV;
|
||||
|
||||
// // Ouput data
|
||||
// layout(location = 0) out vec3 color;
|
||||
|
||||
// uniform sampler2D myTextureSampler;
|
||||
|
||||
// void main() {
|
||||
// color = vec3(1.0,0.0,0.0);
|
||||
// // color = texture( myTextureSampler, UV ).rgb;
|
||||
// })POO";
|
||||
|
||||
// // const char *vsource2 = R"POO(#version 130
|
||||
|
||||
// // in vec3 position;
|
||||
// // in vec3 color;
|
||||
|
||||
// // uniform mat4 mvp;
|
||||
|
||||
// // smooth out vec4 vertexColor;
|
||||
|
||||
// // void main() {
|
||||
// // gl_Position = vec4(position, 1.0);
|
||||
// // vertexColor = vec4(color, 1.0);
|
||||
// // })POO";
|
||||
|
||||
// // const char *fsource2 = R"POO(#version 130
|
||||
|
||||
// // in vec2 UV;
|
||||
// // out vec3 color;
|
||||
|
||||
// // uniform sampler2D renderedTexture;
|
||||
|
||||
// // void main() {
|
||||
// // color = texture(renderedTexture, UV.xyz);
|
||||
// // })POO";
|
||||
|
||||
// guint program = 0;
|
||||
// // guint program2 = 0;
|
||||
|
||||
// guint vertex = 0, fragment = 0;
|
||||
// // guint vertex2 = 0, fragment2 = 0;
|
||||
|
||||
// guint position_location = 0;
|
||||
// guint color_location = 0;
|
||||
|
||||
// /* load the vertex shader */
|
||||
// create_shader (GL_VERTEX_SHADER, vsource, error, &vertex);
|
||||
// // g_bytes_unref (source);
|
||||
// if (vertex == 0) {
|
||||
// std::cout << "VERTEX ERROR" << std::endl;
|
||||
// }
|
||||
|
||||
|
||||
// /* load the fragment shader */
|
||||
// // source = g_resources_lookup_data ("/io/bassi/glarea/glarea-fragment.glsl", 0, NULL);
|
||||
// create_shader (GL_FRAGMENT_SHADER, fsource, error, &fragment);
|
||||
|
||||
// if (fragment == 0)
|
||||
// std::cout << "FRAF ERROR" << std::endl;
|
||||
|
||||
// /* link the vertex and fragment shaders together */
|
||||
// program = glCreateProgram ();
|
||||
|
||||
// if(program == 0) {
|
||||
// std::cout << "PROG ZERO" << std::endl;
|
||||
// }
|
||||
// glAttachShader (program, vertex);
|
||||
// glAttachShader (program, fragment);
|
||||
// glLinkProgram (program);
|
||||
|
||||
// int status = 0;
|
||||
// glGetProgramiv (program, GL_LINK_STATUS, &status);
|
||||
// if (status == GL_FALSE)
|
||||
// {
|
||||
// std::cout << "glGetProgramiv ERROR" << std::endl;
|
||||
// goto out;
|
||||
// }
|
||||
|
||||
// position_location = glGetAttribLocation (program, "position");
|
||||
|
||||
// /* get the location of the "position" and "color" attributes */
|
||||
// color_location = glGetAttribLocation (program, "color");
|
||||
|
||||
// /* the individual shaders can be detached and destroyed */
|
||||
// glDetachShader (program, vertex);
|
||||
// glDetachShader (program, fragment);
|
||||
|
||||
// // program2 = glCreateProgram();
|
||||
|
||||
// // create_shader (GL_VERTEX_SHADER, vsource2, error, &vertex2);
|
||||
// // // g_bytes_unref (source);
|
||||
// // if (vertex2 == 0) {
|
||||
// // std::cout << "VERTEX 2ERROR" << std::endl;
|
||||
// // }
|
||||
// // create_shader (GL_VERTEX_SHADER, fsource2, error, &fragment2);
|
||||
// // // g_bytes_unref (source);
|
||||
// // if (fragment2 == 0) {
|
||||
// // std::cout << "fragment2 ERROR" << std::endl;
|
||||
// // }
|
||||
|
||||
// // glAttachShader (program2, vertex2);
|
||||
// // glAttachShader (program2, fragment2);
|
||||
// // glLinkProgram (program2);
|
||||
|
||||
// // status = 0;
|
||||
// // glGetProgramiv (program2, GL_LINK_STATUS, &status);
|
||||
// // if (status == GL_FALSE)
|
||||
// // {
|
||||
// // std::cout << "glGetProgramiv2 ERROR" << std::endl;
|
||||
// // goto out;
|
||||
// // }
|
||||
|
||||
|
||||
|
||||
// out:
|
||||
// if (vertex != 0)
|
||||
// glDeleteShader (vertex);
|
||||
// if (fragment != 0)
|
||||
// glDeleteShader (fragment);
|
||||
|
||||
// if (program_out != NULL)
|
||||
// *program_out = program;
|
||||
// if (position_location_out != NULL)
|
||||
// *position_location_out = position_location;
|
||||
// if (color_location_out != NULL)
|
||||
// *color_location_out = color_location;
|
||||
|
||||
// return program != 0;
|
||||
// }
|
||||
|
||||
|
||||
std::vector<uint8_t> raw_buffer;
|
||||
uint32_t pixels_w = 400; //w;
|
||||
uint32_t pixels_h = 200; //h;
|
||||
raw_buffer.resize(pixels_w*pixels_h * 4);
|
||||
filament::backend::PixelBufferDescriptor bd(
|
||||
raw_buffer.data(),
|
||||
raw_buffer.size(),
|
||||
backend::PixelDataFormat::RGBA,
|
||||
backend::PixelDataType::UBYTE,
|
||||
[](void* buffer, size_t size, void* capture_state) {
|
||||
uint8_t* foo = (uint8_t*)buffer;
|
||||
int32_t sum = 0;
|
||||
for(int i =0; i < size; i++) {
|
||||
sum += foo[i];
|
||||
}
|
||||
|
||||
Log("SUM : %d", sum);
|
||||
|
||||
std::string path = "./out.raw";
|
||||
std::ofstream stream(path, std::ios::out | std::ios::binary);
|
||||
if(!stream.good())
|
||||
{
|
||||
std::cerr << "Failed to open: " << path << std::endl;
|
||||
}
|
||||
else {
|
||||
std::cerr << "Raw buf size " << size << std::endl;
|
||||
stream.write((char*)buffer, size);
|
||||
stream.close();
|
||||
}
|
||||
|
||||
});
|
||||
render(0);
|
||||
//after rendering to the target we can now read it back
|
||||
_renderer->readPixels(_rt,0,0,pixels_w,pixels_h,std::move(bd));
|
||||
|
||||
_engine->flushAndWait();
|
||||
|
||||
// static void
|
||||
// gl_init (PolyvoxFilamentPlugin *self)
|
||||
// {
|
||||
// std::cout << "GL INIT!" << std::endl;
|
||||
// /* we need to ensure that the GdkGLContext is set before calling GL API */
|
||||
// gtk_gl_area_make_current (GTK_GL_AREA (self->gl_drawing_area));
|
||||
// gtk_gl_area_attach_buffers(GTK_GL_AREA (self->gl_drawing_area));
|
||||
|
||||
// gtk_gl_area_set_has_alpha(GTK_GL_AREA (self->gl_drawing_area), TRUE);
|
||||
// gtk_gl_area_set_has_depth_buffer(GTK_GL_AREA (self->gl_drawing_area), TRUE);
|
||||
// gtk_gl_area_set_has_stencil_buffer(GTK_GL_AREA (self->gl_drawing_area), TRUE);
|
||||
|
||||
|
||||
// if(!gtk_gl_area_get_has_depth_buffer(GTK_GL_AREA (self->gl_drawing_area))) {
|
||||
// std::cout << "NO DEPTH" << std::endl;
|
||||
// }
|
||||
|
||||
// if(!gtk_gl_area_get_has_stencil_buffer(GTK_GL_AREA (self->gl_drawing_area))) {
|
||||
// std::cout << "NO STENCIL" << std::endl;
|
||||
// }
|
||||
|
||||
// /* if the GtkGLArea is in an error state we don't do anything */
|
||||
// if (gtk_gl_area_get_error (GTK_GL_AREA (self->gl_drawing_area)) != NULL) {
|
||||
// std::cout << "ERRIOR" << std::endl;
|
||||
// return;
|
||||
// }
|
||||
// auto ctx = gtk_gl_area_get_context ( GTK_GL_AREA(self->gl_drawing_area) );
|
||||
|
||||
// // auto foo = gdk_gl_context_get_shared_context(ctx);
|
||||
|
||||
// int default_id;
|
||||
|
||||
// glGetIntegerv(GL_FRAMEBUFFER_BINDING, &default_id);
|
||||
|
||||
// std::cout << "DEFAULT ID " << default_id << std::endl;
|
||||
|
||||
// GLuint fbo = 0;
|
||||
// glGenFramebuffers(1, &fbo);
|
||||
// glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo);
|
||||
|
||||
|
||||
// filament_viewer_new(
|
||||
// (void*)ctx,
|
||||
// loadResource,
|
||||
// freeResource
|
||||
// );
|
||||
|
||||
// // if(!viewer) {
|
||||
// // std::cout << "ERROR" << std::endl;
|
||||
// // }
|
||||
|
||||
// // self->_viewer = viewer;
|
||||
|
||||
// // create_swap_chain(self->_viewer);
|
||||
|
||||
// // create_render_target(self->_viewer, ((FilamentTextureGL*)texture)->texture_id,400,200);
|
||||
|
||||
|
||||
// }
|
||||
|
||||
struct _PolyvoxFilamentPlugin {
|
||||
GObject parent_instance;
|
||||
FlTextureRegistrar* texture_registrar;
|
||||
FlView* fl_view;
|
||||
|
||||
FlTexture* texture;
|
||||
void* _viewer;
|
||||
GtkWidget* gl_drawing_area ;
|
||||
|
||||
|
||||
/* GL objects */
|
||||
guint vao;
|
||||
guint program;
|
||||
guint position_index;
|
||||
guint color_index;
|
||||
};
|
||||
|
||||
|
||||
// GtkWidget *tview;
|
||||
// GtkTextBuffer *buffer;
|
||||
|
||||
// tview = gtk_text_view_new ();
|
||||
// gtk_widget_show(GTK_WIDGET(tview));
|
||||
|
||||
// buffer = gtk_text_view_get_buffer (GTK_TEXT_VIEW (tview));
|
||||
|
||||
// gtk_text_buffer_set_text (buffer, "Hello, this is some text", -1);
|
||||
|
||||
// GtkCssProvider *provider;
|
||||
// GtkStyleContext *context;
|
||||
// provider = gtk_css_provider_new ();
|
||||
// gtk_css_provider_load_from_data (provider,
|
||||
// "textview {"
|
||||
// " font: 15 serif;"
|
||||
// " color: green;"
|
||||
// "}",
|
||||
// -1,
|
||||
// NULL);
|
||||
// context = gtk_widget_get_style_context (tview);
|
||||
// gtk_style_context_add_provider (context,
|
||||
// GTK_STYLE_PROVIDER (provider),
|
||||
// GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
|
||||
|
||||
// gtk_box_pack_start(box, GTK_WIDGET(tview), true, true,0);
|
||||
// gtk_widget_grab_focus(GTK_WIDGET(tview));
|
||||
|
||||
GtkBox* box = GTK_BOX(gtk_box_new(GTK_ORIENTATION_VERTICAL, 1));
|
||||
gtk_widget_show(GTK_WIDGET(box));
|
||||
gtk_widget_show(GTK_WIDGET(view));
|
||||
|
||||
gtk_box_pack_start(box, GTK_WIDGET(view), true, true,0);
|
||||
21
lib/animations/Untitled-1.cpp
Normal file
21
lib/animations/Untitled-1.cpp
Normal file
@@ -0,0 +1,21 @@
|
||||
// boneMatrices[1] = math::mat4f(1.0, 0.0, 0.0, 0.0, 0.0, 0.26, -0.97, 0.0, 0.0, 0.97, 0.26, 0.0, 0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
// Log("Asset instance count : %d asset entity count %d, skin count %d skin name %s joint count @ 0 %d ",
|
||||
// _asset->getAssetInstanceCount(),
|
||||
// _asset->getEntityCount(),
|
||||
// ,
|
||||
// filamentInstance->getSkinNameAt(0), filamentInstance->getJointCountAt(0));
|
||||
|
||||
// for(int i =0; i < numJoints; i++) {
|
||||
// auto nameInst = _ncm->getInstance(joints[i]);
|
||||
// const char* jointName = _ncm->getName(nameInst);
|
||||
// if(strcmp(jointName, boneName) == 0) {
|
||||
// Log("Set transform for joint %s", jointName);
|
||||
// // auto boneInst = rm.getInstance(joints[i]);
|
||||
// }
|
||||
// }
|
||||
// bool transformed = false;
|
||||
// if(!transformed) {
|
||||
// Log("Failed to find bone %s", boneName);
|
||||
// }
|
||||
// Entity root = _asset->getRoot();
|
||||
149
lib/animations/animation_builder.dart
Normal file
149
lib/animations/animation_builder.dart
Normal file
@@ -0,0 +1,149 @@
|
||||
import 'animations.dart';
|
||||
import 'package:flutter/foundation.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
|
||||
class Animation {
|
||||
final Float32List morphWeights;
|
||||
final int numMorphWeights;
|
||||
|
||||
final int numFrames;
|
||||
final double frameLengthInMs;
|
||||
|
||||
final List<String> boneNames;
|
||||
final List<String> meshNames;
|
||||
|
||||
final Float32List boneTransforms;
|
||||
|
||||
Animation(this.morphWeights, this.numMorphWeights, this.boneTransforms,
|
||||
this.boneNames, this.meshNames, this.numFrames, this.frameLengthInMs);
|
||||
}
|
||||
|
||||
class AnimationBuilder {
|
||||
BoneAnimation? boneAnimation;
|
||||
double _frameLengthInMs = 0;
|
||||
double _duration = 0;
|
||||
int _numMorphWeights = 0;
|
||||
|
||||
double? _interpMorphStart;
|
||||
double? _interpMorphEnd;
|
||||
double? _interpMorphStartValue;
|
||||
double? _interpMorphEndValue;
|
||||
|
||||
final List<String> _boneNames = [];
|
||||
final List<String> _meshNames = [];
|
||||
final List<BoneTransform> _boneTransforms = [];
|
||||
|
||||
Animation build() {
|
||||
if (_numMorphWeights == 0 || _duration == 0 || _frameLengthInMs == 0)
|
||||
throw Exception();
|
||||
|
||||
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
|
||||
|
||||
final _morphWeights = Float32List((numFrames * _numMorphWeights).toInt());
|
||||
|
||||
var frameStart = (_interpMorphStart! * 1000) ~/ _frameLengthInMs;
|
||||
var frameEnd = (_interpMorphEnd! * 1000) ~/ _frameLengthInMs;
|
||||
|
||||
for (int i = frameStart; i < frameEnd; i++) {
|
||||
var linear = (i - frameStart) / frameEnd;
|
||||
|
||||
var val = ((1 - linear) * _interpMorphStartValue!) +
|
||||
(linear * _interpMorphEndValue!);
|
||||
for (int j = 0; j < _numMorphWeights; j++) {
|
||||
_morphWeights[(i * _numMorphWeights) + j] = val;
|
||||
}
|
||||
}
|
||||
|
||||
print(
|
||||
"Created morphWeights of size ${_morphWeights.length} (${_morphWeights.lengthInBytes} for ${numFrames} frames");
|
||||
|
||||
final boneTransforms = Float32List(numFrames * _boneTransforms.length * 7);
|
||||
print(
|
||||
"Creating bone transforms of size ${numFrames * _boneTransforms.length * 7}");
|
||||
for (int i = 0; i < numFrames; i++) {
|
||||
for (int j = 0; j < _boneTransforms.length; j++) {
|
||||
var frameData = _boneTransforms[j].getFrameData(i).toList();
|
||||
var rngStart = ((i * _boneTransforms.length) + j) * 7;
|
||||
var rngEnd = rngStart + 7;
|
||||
boneTransforms.setRange(rngStart, rngEnd, frameData);
|
||||
}
|
||||
print(
|
||||
"frameData for frame $i ${boneTransforms.sublist(i * _boneTransforms.length * 7, (i * _boneTransforms.length * 7) + 7)}");
|
||||
}
|
||||
|
||||
return Animation(_morphWeights, _numMorphWeights, boneTransforms,
|
||||
_boneNames, _meshNames, numFrames, _frameLengthInMs);
|
||||
}
|
||||
|
||||
AnimationBuilder setFramerate(int framerate) {
|
||||
_frameLengthInMs = 1000 / framerate;
|
||||
return this;
|
||||
}
|
||||
|
||||
AnimationBuilder setDuration(double secs) {
|
||||
_duration = secs;
|
||||
return this;
|
||||
}
|
||||
|
||||
AnimationBuilder setNumMorphWeights(int numMorphWeights) {
|
||||
_numMorphWeights = numMorphWeights;
|
||||
return this;
|
||||
}
|
||||
|
||||
AnimationBuilder interpolateMorphWeights(
|
||||
double start, double end, double startValue, double endValue) {
|
||||
this._interpMorphStart = start;
|
||||
this._interpMorphEnd = end;
|
||||
this._interpMorphStartValue = startValue;
|
||||
this._interpMorphEndValue = endValue;
|
||||
return this;
|
||||
}
|
||||
|
||||
AnimationBuilder interpolateBoneTransform(
|
||||
String boneName,
|
||||
String meshName,
|
||||
double start,
|
||||
double end,
|
||||
Vec3 transStart,
|
||||
Vec3 transEnd,
|
||||
Quaternion quatStart,
|
||||
Quaternion quatEnd) {
|
||||
var translations = <Vec3>[];
|
||||
var quats = <Quaternion>[];
|
||||
var frameStart = (start * 1000) ~/ _frameLengthInMs;
|
||||
var frameEnd = (end * 1000) ~/ _frameLengthInMs;
|
||||
int numFrames = _duration * 1000 ~/ _frameLengthInMs;
|
||||
if (frameEnd > numFrames) {
|
||||
throw Exception();
|
||||
}
|
||||
|
||||
for (int i = 0; i < numFrames; i++) {
|
||||
if (i >= frameStart && i < frameEnd) {
|
||||
var linear = (i - frameStart) / (frameEnd - frameStart);
|
||||
|
||||
translations.add(Vec3(
|
||||
x: ((1 - linear) * transStart.x) + (linear * transEnd.x),
|
||||
y: ((1 - linear) * transStart.y) + (linear * transEnd.y),
|
||||
z: ((1 - linear) * transStart.z) + (linear * transEnd.z),
|
||||
));
|
||||
|
||||
quats.add(Quaternion(
|
||||
x: ((1 - linear) * quatStart.x) + (linear * quatEnd.x),
|
||||
y: ((1 - linear) * quatStart.y) + (linear * quatEnd.y),
|
||||
z: ((1 - linear) * quatStart.z) + (linear * quatEnd.z),
|
||||
w: ((1 - linear) * quatStart.w) + (linear * quatEnd.w),
|
||||
));
|
||||
} else {
|
||||
translations.add(Vec3());
|
||||
quats.add(Quaternion());
|
||||
}
|
||||
}
|
||||
|
||||
_boneTransforms.add(BoneTransform(translations, quats));
|
||||
|
||||
_boneNames.add(boneName);
|
||||
_meshNames.add(meshName);
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
69
lib/animations/animations.dart
Normal file
69
lib/animations/animations.dart
Normal file
@@ -0,0 +1,69 @@
|
||||
class Vec3 {
|
||||
final double x;
|
||||
final double y;
|
||||
final double z;
|
||||
|
||||
Vec3({this.x = 0, this.y = 0, this.z = 0});
|
||||
}
|
||||
|
||||
class Quaternion {
|
||||
double x = 0;
|
||||
double y = 0;
|
||||
double z = 0;
|
||||
double w = 1;
|
||||
|
||||
Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
|
||||
}
|
||||
|
||||
class BoneTransform {
|
||||
final List<Vec3> translations;
|
||||
final List<Quaternion> quaternions;
|
||||
|
||||
///
|
||||
/// The length of [translations] and [quaternions] must be the same;
|
||||
/// each entry represents the Vec3/Quaternion for the given frame.
|
||||
///
|
||||
BoneTransform(this.translations, this.quaternions) {
|
||||
if (translations.length != quaternions.length) {
|
||||
throw Exception("Length of translation/quaternion frames must match");
|
||||
}
|
||||
// for (int i = 0; i < quaternions.length; i++) {
|
||||
// _frameData.add(translations[i].x);
|
||||
// _frameData.add(translations[i].y);
|
||||
// _frameData.add(translations[i].z);
|
||||
// _frameData.add(quaternions[i].x);
|
||||
// _frameData.add(quaternions[i].y);
|
||||
// _frameData.add(quaternions[i].z);
|
||||
// _frameData.add(quaternions[i].w);
|
||||
// }
|
||||
}
|
||||
|
||||
Iterable<double> getFrameData(int frame) sync* {
|
||||
yield translations[frame].x;
|
||||
yield translations[frame].y;
|
||||
yield translations[frame].z;
|
||||
yield quaternions[frame].x;
|
||||
yield quaternions[frame].y;
|
||||
yield quaternions[frame].z;
|
||||
yield quaternions[frame].w;
|
||||
}
|
||||
}
|
||||
|
||||
class BoneAnimation {
|
||||
final List<BoneTransform> boneTransforms;
|
||||
final List<String> boneNames;
|
||||
final List<String> meshNames;
|
||||
|
||||
final int numFrames;
|
||||
|
||||
BoneAnimation(
|
||||
this.boneTransforms, this.boneNames, this.meshNames, this.numFrames);
|
||||
|
||||
Iterable<double> toFrameData() sync* {
|
||||
for (int i = 0; i < numFrames; i++) {
|
||||
for (int j = 0; j < boneTransforms.length; j++) {
|
||||
yield* boneTransforms[j].getFrameData(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
import 'dart:async';
|
||||
import 'dart:ui';
|
||||
import 'animations/animation_builder.dart';
|
||||
import 'animations/animations.dart';
|
||||
|
||||
import 'package:flutter/foundation.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
@@ -60,8 +62,9 @@ abstract class FilamentController {
|
||||
Future rotateStart(double x, double y);
|
||||
Future rotateUpdate(double x, double y);
|
||||
Future rotateEnd();
|
||||
Future applyWeights(FilamentAsset asset, List<double> weights);
|
||||
Future<List<String>> getTargetNames(FilamentAsset asset, String meshName);
|
||||
Future setMorphTargetWeights(FilamentAsset asset, List<double> weights);
|
||||
Future<List<String>> getMorphTargetNames(
|
||||
FilamentAsset asset, String meshName);
|
||||
Future<List<String>> getAnimationNames(FilamentAsset asset);
|
||||
Future removeAsset(FilamentAsset asset);
|
||||
Future clearAssets();
|
||||
@@ -77,6 +80,8 @@ abstract class FilamentController {
|
||||
Future setPosition(FilamentAsset asset, double x, double y, double z);
|
||||
Future setRotation(
|
||||
FilamentAsset asset, double rads, double x, double y, double z);
|
||||
Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
|
||||
BoneTransform transform);
|
||||
Future setScale(FilamentAsset asset, double scale);
|
||||
Future setCameraFocalLength(double focalLength);
|
||||
Future setCameraFocusDistance(double focusDistance);
|
||||
@@ -84,13 +89,11 @@ abstract class FilamentController {
|
||||
Future setCameraRotation(double rads, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Set the weights of all morph targets in the mesh to the specified weights at successive frames (where each frame requires a duration of [frameLengthInMs].
|
||||
/// Accepts a list of doubles representing a sequence of "frames", stacked end-to-end.
|
||||
/// Each frame is [numWeights] in length, where each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
|
||||
/// In other words, weights is a contiguous sequence of floats of size W*F, where W is the number of weights and F is the number of frames
|
||||
/// Animates morph target weights/bone transforms (where each frame requires a duration of [frameLengthInMs].
|
||||
/// [morphWeights] is a list of doubles in frame-major format.
|
||||
/// Each frame is [numWeights] in length, and each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
|
||||
///
|
||||
Future animate(FilamentAsset asset, List<double> data, int numWeights,
|
||||
int numFrames, double frameLengthInMs);
|
||||
Future setAnimation(FilamentAsset asset, Animation animation);
|
||||
}
|
||||
|
||||
class PolyvoxFilamentController extends FilamentController {
|
||||
@@ -130,6 +133,7 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
}
|
||||
|
||||
void setPixelRatio(double ratio) {
|
||||
print("Set pixel ratio to $ratio");
|
||||
_pixelRatio = ratio;
|
||||
}
|
||||
|
||||
@@ -258,15 +262,16 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
await _channel.invokeMethod("rotateEnd");
|
||||
}
|
||||
|
||||
Future applyWeights(FilamentAsset asset, List<double> weights) async {
|
||||
await _channel
|
||||
.invokeMethod("applyWeights", [asset, Float32List.fromList(weights)]);
|
||||
Future setMorphTargetWeights(
|
||||
FilamentAsset asset, List<double> weights) async {
|
||||
await _channel.invokeMethod(
|
||||
"setMorphTargetWeights", [asset, Float32List.fromList(weights)]);
|
||||
}
|
||||
|
||||
Future<List<String>> getTargetNames(
|
||||
Future<List<String>> getMorphTargetNames(
|
||||
FilamentAsset asset, String meshName) async {
|
||||
var result =
|
||||
(await _channel.invokeMethod("getTargetNames", [asset, meshName]))
|
||||
(await _channel.invokeMethod("getMorphTargetNames", [asset, meshName]))
|
||||
.cast<String>();
|
||||
return result;
|
||||
}
|
||||
@@ -277,14 +282,16 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
return result;
|
||||
}
|
||||
|
||||
Future animate(FilamentAsset asset, List<double> weights, int numWeights,
|
||||
int numFrames, double frameLengthInMs) async {
|
||||
await _channel.invokeMethod("animateWeights", [
|
||||
Future setAnimation(FilamentAsset asset, Animation animation) async {
|
||||
await _channel.invokeMethod("setAnimation", [
|
||||
asset,
|
||||
Float32List.fromList(weights),
|
||||
numWeights,
|
||||
numFrames,
|
||||
frameLengthInMs
|
||||
animation.morphWeights,
|
||||
animation.numMorphWeights,
|
||||
animation.boneTransforms,
|
||||
animation.boneNames,
|
||||
animation.meshNames,
|
||||
animation.numFrames,
|
||||
animation.frameLengthInMs
|
||||
]);
|
||||
}
|
||||
|
||||
@@ -360,6 +367,22 @@ class PolyvoxFilamentController extends FilamentController {
|
||||
await _channel.invokeMethod("setPosition", [asset, x, y, z]);
|
||||
}
|
||||
|
||||
Future setBoneTransform(FilamentAsset asset, String boneName, String meshName,
|
||||
BoneTransform transform) async {
|
||||
await _channel.invokeMethod("setBoneTransform", [
|
||||
asset,
|
||||
boneName,
|
||||
meshName,
|
||||
transform.translations[0].x,
|
||||
transform.translations[0].y,
|
||||
transform.translations[0].z,
|
||||
transform.quaternions[0].x,
|
||||
transform.quaternions[0].y,
|
||||
transform.quaternions[0].z,
|
||||
transform.quaternions[0].w
|
||||
]);
|
||||
}
|
||||
|
||||
Future setScale(FilamentAsset asset, double scale) async {
|
||||
await _channel.invokeMethod("setScale", [asset, scale]);
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ class _FilamentWidgetState extends State<FilamentWidget> {
|
||||
}
|
||||
var texture = Texture(
|
||||
textureId: widget.controller.textureId,
|
||||
filterQuality: FilterQuality.none,
|
||||
filterQuality: FilterQuality.high,
|
||||
);
|
||||
return ResizeObserver(
|
||||
onResized: (Size oldSize, Size newSize) async {
|
||||
|
||||
@@ -251,6 +251,42 @@ static FlMethodResponse* _pan_end(PolyvoxFilamentPlugin* self, FlMethodCall* met
|
||||
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
|
||||
}
|
||||
|
||||
static FlMethodResponse* _set_position(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
FlValue* args = fl_method_call_get_args(method_call);
|
||||
auto assetPtr = (void*)fl_value_get_int(fl_value_get_list_value(args, 0));
|
||||
|
||||
set_position(
|
||||
assetPtr,
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 1)), // x
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 2)), // y
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 3)) // z
|
||||
);
|
||||
g_autoptr(FlValue) result = fl_value_new_string("OK");
|
||||
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
|
||||
}
|
||||
|
||||
static FlMethodResponse* _set_bone_transform(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
FlValue* args = fl_method_call_get_args(method_call);
|
||||
auto assetPtr = (void*)fl_value_get_int(fl_value_get_list_value(args, 0));
|
||||
auto boneName = fl_value_get_string(fl_value_get_list_value(args, 1));
|
||||
auto meshName = fl_value_get_string(fl_value_get_list_value(args, 2));
|
||||
|
||||
set_bone_transform(
|
||||
assetPtr,
|
||||
boneName,
|
||||
meshName,
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 3)), // transX
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 4)), // transY
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 5)), // transZ
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 6)), // quatX
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 7)), // quatY
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 8)), // quatZ
|
||||
(float)fl_value_get_float(fl_value_get_list_value(args, 9)) // quatW
|
||||
);
|
||||
g_autoptr(FlValue) result = fl_value_new_string("OK");
|
||||
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
|
||||
}
|
||||
|
||||
static FlMethodResponse* _set_camera_position(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
FlValue* args = fl_method_call_get_args(method_call);
|
||||
auto x = (float)fl_value_get_float(fl_value_get_list_value(args, 0));
|
||||
@@ -335,33 +371,48 @@ static FlMethodResponse* _apply_weights(PolyvoxFilamentPlugin* self, FlMethodCal
|
||||
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
|
||||
}
|
||||
|
||||
static FlMethodResponse* _animate_weights(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
static FlMethodResponse* _set_animation(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
FlValue* args = fl_method_call_get_args(method_call);
|
||||
auto assetPtr = (void*)fl_value_get_int(fl_value_get_list_value(args, 0));
|
||||
auto weightsValue = fl_value_get_list_value(args, 1);
|
||||
|
||||
float* const morphData = (float* const) fl_value_get_float32_list(fl_value_get_list_value(args, 1));
|
||||
|
||||
int64_t numMorphWeights = fl_value_get_int(fl_value_get_list_value(args, 2));
|
||||
|
||||
float* const weights = (float* const) fl_value_get_float32_list(weightsValue);
|
||||
int64_t numWeights = fl_value_get_int(fl_value_get_list_value(args, 2));
|
||||
int64_t numFrames = fl_value_get_int(fl_value_get_list_value(args, 3));
|
||||
float frameLengthInMs = fl_value_get_float(fl_value_get_list_value(args, 4));
|
||||
float* const boneData = (float* const) fl_value_get_float32_list(fl_value_get_list_value(args, 3));
|
||||
FlValue* boneNamesValue = fl_value_get_list_value(args, 4);
|
||||
int64_t numBones = fl_value_get_length(boneNamesValue);
|
||||
const char* boneNames[numBones];
|
||||
for(int i=0; i< numBones;i++) {
|
||||
boneNames[i] = fl_value_get_string(fl_value_get_list_value(boneNamesValue, i));
|
||||
}
|
||||
|
||||
FlValue* meshNamesValue = fl_value_get_list_value(args, 5);
|
||||
const char* meshNames[numBones];
|
||||
for(int i=0; i< numBones;i++) {
|
||||
meshNames[i] = fl_value_get_string(fl_value_get_list_value(meshNamesValue, i));
|
||||
}
|
||||
|
||||
int64_t numFrames = fl_value_get_int(fl_value_get_list_value(args, 6));
|
||||
float frameLengthInMs = fl_value_get_float(fl_value_get_list_value(args, 7));
|
||||
|
||||
animate_weights(assetPtr, weights, numWeights, numFrames, 1000.0f / frameLengthInMs);
|
||||
set_animation(assetPtr, morphData, numMorphWeights, boneData, boneNames, meshNames, numBones, numFrames, 1000.0f / frameLengthInMs);
|
||||
|
||||
g_autoptr(FlValue) result = fl_value_new_string("OK");
|
||||
return FL_METHOD_RESPONSE(fl_method_success_response_new(result));
|
||||
}
|
||||
|
||||
static FlMethodResponse* _get_target_names(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
static FlMethodResponse* _get_morph_target_names(PolyvoxFilamentPlugin* self, FlMethodCall* method_call) {
|
||||
FlValue* args = fl_method_call_get_args(method_call);
|
||||
auto assetPtr = (void*)fl_value_get_int(fl_value_get_list_value(args, 0));
|
||||
auto meshName = fl_value_get_string(fl_value_get_list_value(args, 1));
|
||||
g_autoptr(FlValue) result = fl_value_new_list();
|
||||
|
||||
auto numNames = get_target_name_count(assetPtr, meshName);
|
||||
auto numNames = get_morph_target_name_count(assetPtr, meshName);
|
||||
|
||||
for(int i = 0; i < numNames; i++) {
|
||||
gchar out[255];
|
||||
get_target_name(assetPtr, meshName, out, i);
|
||||
get_morph_target_name(assetPtr, meshName, out, i);
|
||||
fl_value_append_take (result, fl_value_new_string (out));
|
||||
}
|
||||
|
||||
@@ -468,12 +519,16 @@ static void polyvox_filament_plugin_handle_method_call(
|
||||
response = _play_animation(self, method_call);
|
||||
} else if(strcmp(method, "stopAnimation") == 0) {
|
||||
response = _stop_animation(self, method_call);
|
||||
} else if(strcmp(method, "applyWeights") == 0) {
|
||||
} else if(strcmp(method, "setMorphTargetWeights") == 0) {
|
||||
response = _apply_weights(self, method_call);
|
||||
} else if(strcmp(method, "animateWeights") == 0) {
|
||||
response = _animate_weights(self, method_call);
|
||||
} else if(strcmp(method, "getTargetNames") == 0) {
|
||||
response = _get_target_names(self, method_call);
|
||||
} else if(strcmp(method, "setAnimation") == 0) {
|
||||
response = _set_animation(self, method_call);
|
||||
} else if(strcmp(method, "getMorphTargetNames") == 0) {
|
||||
response = _get_morph_target_names(self, method_call);
|
||||
} else if(strcmp(method, "setPosition") == 0) {
|
||||
response = _set_position(self, method_call);
|
||||
} else if(strcmp(method, "setBoneTransform") == 0) {
|
||||
response = _set_bone_transform(self, method_call);
|
||||
} else {
|
||||
response = FL_METHOD_RESPONSE(fl_method_not_implemented_response_new());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user