add manual bone transform animation
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@@ -60,11 +60,11 @@ interface FilamentInterop : Library {
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fun apply_weights(asset:Pointer, weights:FloatArray, size:Int);
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fun animate_weights(asset:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun set_animation(asset:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_name_count(asset:Pointer, meshName:String) : Int;
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fun get_morph_target_name_count(asset:Pointer, meshName:String) : Int;
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fun get_target_name(asset:Pointer, meshName:String, outPtr:Pointer, index:Int);
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fun get_morph_target_name(asset:Pointer, meshName:String, outPtr:Pointer, index:Int);
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fun get_animation_count(asset:Pointer) : Int;
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fun get_animation_name(asset:Pointer, outPtr:Pointer, index:Int);
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