add manual bone transform animation
This commit is contained in:
@@ -4,6 +4,8 @@ import 'package:flutter/material.dart';
|
||||
import 'package:polyvox_filament/filament_controller.dart';
|
||||
import 'package:polyvox_filament/filament_gesture_detector.dart';
|
||||
import 'package:polyvox_filament/filament_widget.dart';
|
||||
import 'package:polyvox_filament/animations/animation_builder.dart';
|
||||
import 'package:polyvox_filament/animations/animations.dart';
|
||||
|
||||
void main() {
|
||||
runApp(const MyApp());
|
||||
@@ -36,6 +38,195 @@ class _MyAppState extends State<MyApp> {
|
||||
super.initState();
|
||||
}
|
||||
|
||||
void onClick(int index) async {
|
||||
switch (index) {
|
||||
case -1:
|
||||
await _filamentController.initialize();
|
||||
break;
|
||||
case -2:
|
||||
await _filamentController.render();
|
||||
break;
|
||||
case -4:
|
||||
setState(() {
|
||||
_rendering = !_rendering;
|
||||
_filamentController.setRendering(_rendering);
|
||||
});
|
||||
break;
|
||||
case -5:
|
||||
setState(() {
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
_filamentController.setFrameRate(_framerate);
|
||||
});
|
||||
break;
|
||||
|
||||
case 0:
|
||||
await _filamentController.setBackgroundImage('assets/background.ktx');
|
||||
break;
|
||||
case 1:
|
||||
await _filamentController
|
||||
.loadSkybox('assets/default_env/default_env_skybox.ktx');
|
||||
break;
|
||||
case -3:
|
||||
await _filamentController
|
||||
.loadIbl('assets/default_env/default_env_ibl.ktx');
|
||||
break;
|
||||
case 2:
|
||||
await _filamentController.removeSkybox();
|
||||
break;
|
||||
case 3:
|
||||
_cube = await _filamentController.loadGlb('assets/cube.glb');
|
||||
|
||||
_animationNames = await _filamentController.getAnimationNames(_cube!);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (_cube != null) {
|
||||
await _filamentController.removeAsset(_cube!);
|
||||
}
|
||||
_cube =
|
||||
await _filamentController.loadGltf('assets/cube.gltf', 'assets');
|
||||
print(await _filamentController.getAnimationNames(_cube!));
|
||||
break;
|
||||
case 5:
|
||||
if (_flightHelmet == null) {
|
||||
_flightHelmet = await _filamentController.loadGltf(
|
||||
'assets/FlightHelmet/FlightHelmet.gltf', 'assets/FlightHelmet');
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
await _filamentController.removeAsset(_cube!);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
await _filamentController.setMorphTargetWeights(
|
||||
_cube!, List.filled(8, 1.0));
|
||||
break;
|
||||
case 8:
|
||||
await _filamentController.setMorphTargetWeights(
|
||||
_cube!, List.filled(8, 0));
|
||||
break;
|
||||
case 9:
|
||||
_filamentController.playAnimations(
|
||||
_cube!, List.generate(_animationNames.length, (i) => i),
|
||||
loop: _loop);
|
||||
break;
|
||||
case 10:
|
||||
_filamentController.stopAnimation(_cube!, 0);
|
||||
break;
|
||||
case 11:
|
||||
setState(() {
|
||||
_loop = !_loop;
|
||||
});
|
||||
break;
|
||||
case 14:
|
||||
_filamentController.setCamera(_cube!, "Camera_Orientation");
|
||||
break;
|
||||
case 15:
|
||||
final animation = AnimationBuilder()
|
||||
.setFramerate(30)
|
||||
.setDuration(4)
|
||||
.setNumMorphWeights(8)
|
||||
.interpolateMorphWeights(0, 4, 0, 1)
|
||||
.interpolateBoneTransform(
|
||||
"Bone.001",
|
||||
"Cube.001",
|
||||
2,
|
||||
4,
|
||||
Vec3(),
|
||||
Vec3(),
|
||||
// Vec3(x: 1, y: 1, z: 1),
|
||||
Quaternion(x: 0, y: 0, z: 0, w: 1),
|
||||
Quaternion(x: 1, y: 1, z: 1, w: 1))
|
||||
// Quaternion(x: 1, y: 1, z: 1, w: 1))
|
||||
.build();
|
||||
|
||||
_filamentController.setAnimation(_cube!, animation);
|
||||
break;
|
||||
case 16:
|
||||
_targetNames =
|
||||
await _filamentController.getMorphTargetNames(_cube!, "Cube");
|
||||
setState(() {});
|
||||
break;
|
||||
case 17:
|
||||
_animationNames = await _filamentController.getAnimationNames(_cube!);
|
||||
setState(() {});
|
||||
|
||||
break;
|
||||
case 18:
|
||||
await _filamentController.panStart(1, 1);
|
||||
await _filamentController.panUpdate(1, 2);
|
||||
await _filamentController.panEnd();
|
||||
break;
|
||||
case 19:
|
||||
await _filamentController.panStart(1, 1);
|
||||
await _filamentController.panUpdate(0, 0);
|
||||
await _filamentController.panEnd();
|
||||
break;
|
||||
case 20:
|
||||
await _filamentController.clearAssets();
|
||||
break;
|
||||
case 21:
|
||||
await _filamentController.setTexture(_cube!, "assets/background.png");
|
||||
break;
|
||||
case 22:
|
||||
await _filamentController.transformToUnitCube(_cube!);
|
||||
break;
|
||||
case 23:
|
||||
await _filamentController.setPosition(_cube!, 1.0, 1.0, -1.0);
|
||||
break;
|
||||
case 24:
|
||||
await _filamentController.setRotation(_cube!, pi / 2, 0.0, 1.0, 0.0);
|
||||
break;
|
||||
case 25:
|
||||
setState(() {
|
||||
_vertical = !_vertical;
|
||||
});
|
||||
break;
|
||||
case 26:
|
||||
await _filamentController.setCameraPosition(0, 0, 3);
|
||||
await _filamentController.setCameraRotation(0, 0, 1, 0);
|
||||
break;
|
||||
case 27:
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
await _filamentController.setFrameRate(_framerate);
|
||||
break;
|
||||
case 28:
|
||||
await _filamentController.setBackgroundImagePosition(25, 25);
|
||||
break;
|
||||
case 29:
|
||||
_light = await _filamentController.addLight(
|
||||
1, 6500, 15000000, 0, 1, 0, 0, -1, 0, true);
|
||||
_light = await _filamentController.addLight(
|
||||
2, 6500, 15000000, 0, 0, 1, 0, 0, -1, true);
|
||||
break;
|
||||
case 30:
|
||||
if (_light != null) {
|
||||
await _filamentController.removeLight(_light!);
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
await _filamentController.clearLights();
|
||||
break;
|
||||
case 32:
|
||||
await _filamentController.setBoneTransform(
|
||||
_cube!,
|
||||
"Bone.001",
|
||||
"Cube.001",
|
||||
BoneTransform([Vec3(x: 0, y: 0.0, z: 0.0)],
|
||||
[Quaternion(x: 1, y: 1, z: 1, w: 1)]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Widget _item({int value = 0, Widget? child = null}) {
|
||||
return GestureDetector(
|
||||
onTap: () {
|
||||
onClick(value);
|
||||
},
|
||||
child: Container(
|
||||
margin: EdgeInsets.symmetric(vertical: 10), child: child));
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return MaterialApp(
|
||||
@@ -43,356 +234,80 @@ class _MyAppState extends State<MyApp> {
|
||||
color: Colors.white,
|
||||
home: Scaffold(
|
||||
backgroundColor: Colors.white,
|
||||
body: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Container(
|
||||
width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: SizedBox(
|
||||
child: FilamentGestureDetector(
|
||||
showControls: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
)),
|
||||
Text(
|
||||
"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
|
||||
Align(
|
||||
alignment: Alignment.bottomLeft,
|
||||
child: Container(
|
||||
color: Colors.white,
|
||||
margin: const EdgeInsets.all(15),
|
||||
child: PopupMenuButton<int>(
|
||||
padding: EdgeInsets.all(50),
|
||||
iconSize: 36,
|
||||
child: const Icon(Icons.menu),
|
||||
onSelected: (int item) async {
|
||||
switch (item) {
|
||||
case -1:
|
||||
await _filamentController.initialize();
|
||||
break;
|
||||
case -2:
|
||||
await _filamentController.render();
|
||||
break;
|
||||
case 0:
|
||||
await _filamentController
|
||||
.setBackgroundImage(
|
||||
'assets/background.ktx');
|
||||
break;
|
||||
case 1:
|
||||
await _filamentController.loadSkybox(
|
||||
'assets/default_env/default_env_skybox.ktx');
|
||||
break;
|
||||
case -3:
|
||||
await _filamentController.loadIbl(
|
||||
'assets/default_env/default_env_ibl.ktx');
|
||||
break;
|
||||
case 2:
|
||||
await _filamentController.removeSkybox();
|
||||
break;
|
||||
case 3:
|
||||
_cube = await _filamentController
|
||||
.loadGlb('assets/cube.glb');
|
||||
|
||||
_animationNames = await _filamentController
|
||||
.getAnimationNames(_cube!);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (_cube != null) {
|
||||
await _filamentController
|
||||
.removeAsset(_cube!);
|
||||
}
|
||||
_cube = await _filamentController.loadGltf(
|
||||
'assets/cube.gltf', 'assets');
|
||||
print(await _filamentController
|
||||
.getAnimationNames(_cube!));
|
||||
break;
|
||||
case 5:
|
||||
if (_flightHelmet == null) {
|
||||
_flightHelmet =
|
||||
await _filamentController.loadGltf(
|
||||
'assets/FlightHelmet/FlightHelmet.gltf',
|
||||
'assets/FlightHelmet');
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
await _filamentController
|
||||
.removeAsset(_cube!);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
await _filamentController.applyWeights(
|
||||
_cube!, List.filled(8, 1.0));
|
||||
break;
|
||||
case 8:
|
||||
await _filamentController.applyWeights(
|
||||
_cube!, List.filled(8, 0));
|
||||
break;
|
||||
case 9:
|
||||
_filamentController.playAnimations(
|
||||
_cube!,
|
||||
List.generate(
|
||||
_animationNames.length, (i) => i),
|
||||
loop: _loop);
|
||||
break;
|
||||
case 10:
|
||||
_filamentController.stopAnimation(
|
||||
_cube!, 0);
|
||||
break;
|
||||
case 11:
|
||||
setState(() {
|
||||
_loop = !_loop;
|
||||
});
|
||||
break;
|
||||
case 14:
|
||||
_filamentController.setCamera(
|
||||
_cube!, "Camera_Orientation");
|
||||
break;
|
||||
case 15:
|
||||
final framerate = 30;
|
||||
final totalSecs = 5;
|
||||
final numWeights = 8;
|
||||
final totalFrames = framerate * totalSecs;
|
||||
final frames = List.generate(
|
||||
totalFrames,
|
||||
(frame) => List.filled(
|
||||
numWeights, frame / totalFrames));
|
||||
|
||||
_filamentController.animate(
|
||||
_cube!,
|
||||
frames.reduce((a, b) => a + b),
|
||||
numWeights,
|
||||
totalFrames,
|
||||
1000 / framerate.toDouble());
|
||||
break;
|
||||
case 16:
|
||||
_targetNames = await _filamentController
|
||||
.getTargetNames(_cube!, "Cube");
|
||||
setState(() {});
|
||||
break;
|
||||
case 17:
|
||||
_animationNames = await _filamentController
|
||||
.getAnimationNames(_cube!);
|
||||
setState(() {});
|
||||
|
||||
break;
|
||||
case 18:
|
||||
await _filamentController.panStart(1, 1);
|
||||
await _filamentController.panUpdate(1, 2);
|
||||
await _filamentController.panEnd();
|
||||
break;
|
||||
case 19:
|
||||
await _filamentController.panStart(1, 1);
|
||||
await _filamentController.panUpdate(0, 0);
|
||||
await _filamentController.panEnd();
|
||||
break;
|
||||
case 20:
|
||||
await _filamentController.clearAssets();
|
||||
break;
|
||||
case 21:
|
||||
await _filamentController.setTexture(
|
||||
_cube!, "assets/background.png");
|
||||
break;
|
||||
case 22:
|
||||
await _filamentController
|
||||
.transformToUnitCube(_cube!);
|
||||
break;
|
||||
case 23:
|
||||
await _filamentController.setPosition(
|
||||
_cube!, 1.0, 1.0, -1.0);
|
||||
break;
|
||||
case 24:
|
||||
await _filamentController.setRotation(
|
||||
_cube!, pi / 2, 0.0, 1.0, 0.0);
|
||||
break;
|
||||
case 25:
|
||||
setState(() {
|
||||
_vertical = !_vertical;
|
||||
});
|
||||
break;
|
||||
case 26:
|
||||
await _filamentController.setCameraPosition(
|
||||
0, 0, 3);
|
||||
await _filamentController.setCameraRotation(
|
||||
0, 0, 1, 0);
|
||||
break;
|
||||
case 27:
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
await _filamentController
|
||||
.setFrameRate(_framerate);
|
||||
break;
|
||||
case 28:
|
||||
await _filamentController
|
||||
.setBackgroundImagePosition(25, 25);
|
||||
break;
|
||||
case 29:
|
||||
_light = await _filamentController.addLight(
|
||||
1,
|
||||
6500,
|
||||
15000000,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
0,
|
||||
true);
|
||||
_light = await _filamentController.addLight(
|
||||
2,
|
||||
6500,
|
||||
15000000,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
-1,
|
||||
true);
|
||||
break;
|
||||
case 30:
|
||||
if (_light != null) {
|
||||
await _filamentController
|
||||
.removeLight(_light!);
|
||||
}
|
||||
break;
|
||||
case 31:
|
||||
await _filamentController.clearLights();
|
||||
break;
|
||||
}
|
||||
},
|
||||
itemBuilder: (BuildContext context) =>
|
||||
<PopupMenuEntry<int>>[
|
||||
const PopupMenuItem(
|
||||
value: -1, child: Text("initialize")),
|
||||
const PopupMenuItem(
|
||||
value: -2, child: Text("render")),
|
||||
const PopupMenuItem(
|
||||
value: 0,
|
||||
child: Text("load background image")),
|
||||
const PopupMenuItem(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
const PopupMenuItem(
|
||||
value: 3, child: Text('load cube GLB')),
|
||||
const PopupMenuItem(
|
||||
value: 4,
|
||||
child: Text('load cube GLTF')),
|
||||
const PopupMenuItem(
|
||||
value: 21,
|
||||
child: Text('swap cube texture')),
|
||||
const PopupMenuItem(
|
||||
value: 22,
|
||||
child: Text('transform to unit cube')),
|
||||
const PopupMenuItem(
|
||||
value: 23,
|
||||
child:
|
||||
Text('set position to 1, 1, -1')),
|
||||
const PopupMenuItem(
|
||||
value: 24,
|
||||
child:
|
||||
Text('rotate by pi around Y axis')),
|
||||
const PopupMenuItem(
|
||||
value: 5,
|
||||
child: Text('load flight helmet')),
|
||||
const PopupMenuItem(
|
||||
value: 6, child: Text('remove cube')),
|
||||
const PopupMenuItem(
|
||||
value: 20,
|
||||
child: Text('clear all assets')),
|
||||
const PopupMenuItem(
|
||||
value: 7,
|
||||
child: Text('set all weights to 1')),
|
||||
const PopupMenuItem(
|
||||
value: 8,
|
||||
child: Text('set all weights to 0')),
|
||||
const PopupMenuItem(
|
||||
value: 9,
|
||||
child: Text('play all animations')),
|
||||
const PopupMenuItem(
|
||||
value: 10,
|
||||
child: Text('stop animations')),
|
||||
PopupMenuItem(
|
||||
value: 11,
|
||||
child: Text(_loop
|
||||
? "don't loop animation"
|
||||
: "loop animation")),
|
||||
const PopupMenuItem(
|
||||
value: 14, child: Text('set camera')),
|
||||
const PopupMenuItem(
|
||||
value: 15,
|
||||
child: Text('animate weights')),
|
||||
const PopupMenuItem(
|
||||
value: 16,
|
||||
child: Text('get target names')),
|
||||
const PopupMenuItem(
|
||||
value: 17,
|
||||
child: Text('get animation names')),
|
||||
const PopupMenuItem(
|
||||
value: 18, child: Text('pan left')),
|
||||
const PopupMenuItem(
|
||||
value: 19, child: Text('pan right')),
|
||||
PopupMenuItem(
|
||||
value: 25,
|
||||
child: Text(_vertical
|
||||
? 'set horizontal'
|
||||
: 'set vertical')),
|
||||
PopupMenuItem(
|
||||
value: 26,
|
||||
child: Text('set camera pos to 0,0,3')),
|
||||
PopupMenuItem(
|
||||
value: 27,
|
||||
child: Text('toggle framerate')),
|
||||
PopupMenuItem(
|
||||
value: 28,
|
||||
child: Text('set bg image pos')),
|
||||
PopupMenuItem(
|
||||
value: 29, child: Text('add light')),
|
||||
PopupMenuItem(
|
||||
value: 30, child: Text('remove light')),
|
||||
PopupMenuItem(
|
||||
value: 31,
|
||||
child: Text('clear all lights')),
|
||||
]))),
|
||||
Align(
|
||||
alignment: Alignment.bottomRight,
|
||||
child: Row(children: [
|
||||
GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
_rendering = !_rendering;
|
||||
_filamentController.setRendering(_rendering);
|
||||
});
|
||||
},
|
||||
child: Container(
|
||||
color: Colors.white,
|
||||
padding: const EdgeInsets.all(50),
|
||||
child: Text("Rendering: $_rendering "))),
|
||||
GestureDetector(
|
||||
onTap: () {
|
||||
setState(() {
|
||||
_framerate = _framerate == 60 ? 30 : 60;
|
||||
_filamentController.setFrameRate(_framerate);
|
||||
});
|
||||
},
|
||||
child: Container(
|
||||
color: Colors.white,
|
||||
padding: const EdgeInsets.all(50),
|
||||
child: Text("$_framerate fps")))
|
||||
]))
|
||||
])));
|
||||
body: Row(children: [
|
||||
SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Text(
|
||||
"Target names : ${_targetNames.join(",")}, Animation names : ${_animationNames.join(",")}"),
|
||||
_item(value: -1, child: Text("initialize")),
|
||||
_item(value: -2, child: Text("render")),
|
||||
_item(value: -4, child: Text("Rendering: $_rendering ")),
|
||||
_item(value: -5, child: Text("$_framerate fps")),
|
||||
_item(value: 0, child: Text("load background image")),
|
||||
_item(
|
||||
value: 1,
|
||||
child: Text('load skybox'),
|
||||
),
|
||||
_item(
|
||||
value: -3,
|
||||
child: Text('load IBL'),
|
||||
),
|
||||
_item(
|
||||
value: 2,
|
||||
child: Text('remove skybox'),
|
||||
),
|
||||
_item(value: 3, child: Text('load cube GLB')),
|
||||
_item(value: 4, child: Text('load cube GLTF')),
|
||||
_item(value: 21, child: Text('swap cube texture')),
|
||||
_item(value: 22, child: Text('transform to unit cube')),
|
||||
_item(value: 23, child: Text('set position to 1, 1, -1')),
|
||||
_item(
|
||||
value: 32,
|
||||
child: Text('set bone transform to 1, 1, -1')),
|
||||
_item(value: 24, child: Text('rotate by pi around Y axis')),
|
||||
_item(value: 5, child: Text('load flight helmet')),
|
||||
_item(value: 6, child: Text('remove cube')),
|
||||
_item(value: 20, child: Text('clear all assets')),
|
||||
_item(value: 7, child: Text('set all weights to 1')),
|
||||
_item(value: 8, child: Text('set all weights to 0')),
|
||||
_item(value: 9, child: Text('play all animations')),
|
||||
_item(value: 10, child: Text('stop animations')),
|
||||
_item(
|
||||
value: 11,
|
||||
child: Text(
|
||||
_loop ? "don't loop animation" : "loop animation")),
|
||||
_item(value: 14, child: Text('set camera')),
|
||||
_item(value: 15, child: Text('animate weights')),
|
||||
_item(value: 16, child: Text('get target names')),
|
||||
_item(value: 17, child: Text('get animation names')),
|
||||
_item(value: 18, child: Text('pan left')),
|
||||
_item(value: 19, child: Text('pan right')),
|
||||
_item(
|
||||
value: 25,
|
||||
child: Text(
|
||||
_vertical ? 'set horizontal' : 'set vertical')),
|
||||
_item(value: 26, child: Text('set camera pos to 0,0,3')),
|
||||
_item(value: 27, child: Text('toggle framerate')),
|
||||
_item(value: 28, child: Text('set bg image pos')),
|
||||
_item(value: 29, child: Text('add light')),
|
||||
_item(value: 30, child: Text('remove light')),
|
||||
_item(value: 31, child: Text('clear all lights')),
|
||||
])),
|
||||
Container(
|
||||
width: _vertical ? 200 : 400,
|
||||
height: _vertical ? 400 : 200,
|
||||
alignment: Alignment.center,
|
||||
child: SizedBox(
|
||||
child: FilamentGestureDetector(
|
||||
showControls: true,
|
||||
controller: _filamentController,
|
||||
child: FilamentWidget(
|
||||
controller: _filamentController,
|
||||
)),
|
||||
)),
|
||||
])));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user