add manual bone transform animation
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@@ -170,16 +170,16 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
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// options.minScale = filament::math::float2{ minScale };
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// options.maxScale = filament::math::float2{ maxScale };
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// options.sharpness = sharpness;
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options.quality = View::QualityLevel::MEDIUM;
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;
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options.quality = View::QualityLevel::HIGH;
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_view->setDynamicResolutionOptions(options);
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View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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multiSampleAntiAliasingOptions.enabled = false;
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//View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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//multiSampleAntiAliasingOptions.enabled = true;
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_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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//_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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// _view->setAntiAliasing(AntiAliasing::NONE);
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//_view->setAntiAliasing(AntiAliasing::NONE);
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_materialProvider =
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// new UnlitMaterialProvider(_engine);
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