add manual bone transform animation

This commit is contained in:
Nick Fisher
2022-12-15 16:56:57 +08:00
parent eb705347fc
commit f50b5328db
18 changed files with 1422 additions and 500 deletions

View File

@@ -170,16 +170,16 @@ FilamentViewer::FilamentViewer(void* context, LoadResource loadResource,
// options.minScale = filament::math::float2{ minScale };
// options.maxScale = filament::math::float2{ maxScale };
// options.sharpness = sharpness;
options.quality = View::QualityLevel::MEDIUM;
;
options.quality = View::QualityLevel::HIGH;
_view->setDynamicResolutionOptions(options);
View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
multiSampleAntiAliasingOptions.enabled = false;
//View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
//multiSampleAntiAliasingOptions.enabled = true;
_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
//_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
// _view->setAntiAliasing(AntiAliasing::NONE);
//_view->setAntiAliasing(AntiAliasing::NONE);
_materialProvider =
// new UnlitMaterialProvider(_engine);