add manual bone transform animation
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@@ -96,7 +96,7 @@ class _FilamentWidgetState extends State<FilamentWidget> {
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}
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var texture = Texture(
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textureId: widget.controller.textureId,
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filterQuality: FilterQuality.none,
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filterQuality: FilterQuality.high,
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);
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return ResizeObserver(
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onResized: (Size oldSize, Size newSize) async {
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