feat: expose setLayerEnabled, viewportDimensions and getCameraFov on ThermionView
This commit is contained in:
@@ -63,6 +63,8 @@ abstract class ThermionViewer {
|
||||
///
|
||||
late (double, double) viewportDimensions;
|
||||
|
||||
late double pixelRatio;
|
||||
|
||||
///
|
||||
/// The result(s) of calling [pick] (see below).
|
||||
/// This may be a broadcast stream, so you should ensure you have subscribed to this stream before calling [pick].
|
||||
@@ -430,9 +432,15 @@ abstract class ThermionViewer {
|
||||
Future<ThermionEntity> getMainCamera();
|
||||
|
||||
///
|
||||
/// Sets the current scene camera to the glTF camera under [name] in [entity].
|
||||
/// Sets the horizontal field of view (if [horizontal] is true) or vertical field of view for the currently active camera to [degrees].
|
||||
/// The aspect ratio of the current viewport is used.
|
||||
///
|
||||
Future setCameraFov(double degrees, double width, double height);
|
||||
Future setCameraFov(double degrees, {bool horizontal = true});
|
||||
|
||||
///
|
||||
/// Gets the field of view (in degrees).
|
||||
///
|
||||
Future<double> getCameraFov(bool horizontal);
|
||||
|
||||
///
|
||||
/// Sets the tone mapping (requires postprocessing).
|
||||
@@ -571,6 +579,12 @@ abstract class ThermionViewer {
|
||||
ThermionEntity entity, double x, double y, double z,
|
||||
{bool relative = false});
|
||||
|
||||
///
|
||||
/// TODO
|
||||
///
|
||||
Future queueRelativePositionUpdateWorldAxis(ThermionEntity entity,
|
||||
double viewportX, double viewportY, double x, double y, double z);
|
||||
|
||||
///
|
||||
/// Queues an update to the worldspace rotation for [entity].
|
||||
/// The actual update will occur on the next frame, and will be subject to collision detection.
|
||||
@@ -719,7 +733,8 @@ abstract class ThermionViewer {
|
||||
///
|
||||
/// Sets the parent transform of [child] to [parent].
|
||||
///
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent, { bool preserveScaling });
|
||||
Future setParent(ThermionEntity child, ThermionEntity parent,
|
||||
{bool preserveScaling});
|
||||
|
||||
///
|
||||
/// Test all collidable entities against this entity to see if any have collided.
|
||||
@@ -751,5 +766,11 @@ abstract class ThermionViewer {
|
||||
/// Gets the 2D bounding box (in viewport coordinates) for the given entity.
|
||||
///
|
||||
Future<Aabb2> getBoundingBox(ThermionEntity entity);
|
||||
}
|
||||
|
||||
///
|
||||
/// Filament assigns renderables to a numeric layer.
|
||||
/// We place all scene assets in layer 0 (enabled by default), gizmos in layer 1 (enabled by default), world grid in layer 2 (disabled by default).
|
||||
/// Use this method to toggle visibility of the respective layer.
|
||||
///
|
||||
Future setLayerEnabled(int layer, bool enabled);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user