add setBoneTransform method

This commit is contained in:
Nick Fisher
2023-11-17 16:40:17 +08:00
parent daf319bf2c
commit f5d5a36f22
13 changed files with 182 additions and 70 deletions

View File

@@ -318,7 +318,7 @@ void AssetManager::updateAnimations() {
if(anim.mReverse) {
frameNumber = lengthInFrames - frameNumber;
}
setBoneTransform(
setBoneTransformFromAnimation(
asset,
frameNumber
);
@@ -343,7 +343,73 @@ void AssetManager::updateAnimations() {
}
}
void AssetManager::setBoneTransform(SceneAsset& asset, int frameNumber) {
bool AssetManager::setBoneTransform(EntityId entityId, const char* entityName, int32_t skinIndex, int32_t boneIndex, math::mat4f localTransform) {
Log("Setting transform for bone %d/skin %d for mesh target %s", boneIndex, skinIndex, entityName);
const auto& pos = _entityIdLookup.find(entityId);
if(pos == _entityIdLookup.end()) {
Log("Couldn't find asset under specified entity id.");
return false;
}
SceneAsset& sceneAsset = _assets[pos->second];
const auto& entity = findEntityByName(sceneAsset, entityName);
RenderableManager& rm = _engine->getRenderableManager();
const auto& renderableInstance = rm.getInstance(entity);
TransformManager &transformManager = _engine->getTransformManager();
const auto& filamentInstance = sceneAsset.mAsset->getInstance();
utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[boneIndex];
if(joint.isNull()) {
Log("ERROR : joint not found");
return false;
}
rm.setBones(
renderableInstance,
&localTransform,
1,
boneIndex
);
return true;
// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[boneIndex];
// auto jointInstance = transformManager.getInstance(joint);
// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
// transformManager.setTransform(jointInstance, xform * localTransform);
// auto inverseGlobalTransform = inverse(
// transformManager.getWorldTransform(
// transformManager.getInstance(target)
// )
// );
// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
// auto renderable = rm.getInstance(target);
// 1.0f, 0.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 1.0f, 0.0f,
// 0.0f, -1.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 0.0f, 1.0f
// };
// Log("TRANSFORM");
// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
// }
}
void AssetManager::setBoneTransformFromAnimation(SceneAsset& asset, int frameNumber) {
RenderableManager& rm = _engine->getRenderableManager();
@@ -969,39 +1035,3 @@ const char* AssetManager::getNameForEntity(EntityId entityId) {
} // namespace polyvox
// auto& inverseBindMatrix = filamentInstance->getInverseBindMatricesAt(skinIndex)[mBoneIndex];
// auto globalJointTransform = transformManager.getWorldTransform(jointInstance);
// for(auto& target : asset.mBoneAnimationBuffer.mMeshTargets) {
// auto inverseGlobalTransform = inverse(
// transformManager.getWorldTransform(
// transformManager.getInstance(target)
// )
// );
// auto boneTransform = inverseGlobalTransform * globalJointTransform * localTransform * inverseBindMatrix;
// auto renderable = rm.getInstance(target);
// rm.setBones(
// renderable,
// &boneTransform,
// 1,
// mBoneIndex
// );
// }
// 1.0f, 0.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 1.0f, 0.0f,
// 0.0f, -1.0f, 0.0f, 0.0f,
// 0.0f, 0.0f, 0.0f, 1.0f
// };
// Log("TRANSFORM");
// Log("%f %f %f %f", localTransform[0][0], localTransform[1][0], localTransform[2][0], localTransform[3][0] ) ;
// Log("%f %f %f %f", localTransform[0][1], localTransform[1][1], localTransform[2][1], localTransform[3][1] ) ;
// Log("%f %f %f %f", localTransform[0][2], localTransform[1][2], localTransform[2][2], localTransform[3][2] ) ;
// Log("%f %f %f %f", localTransform[0][3], localTransform[1][3], localTransform[2][3], localTransform[3][3] ) ;
// transformManager.getTransform(jointInstance);

View File

@@ -148,7 +148,7 @@ extern "C"
return array;
}
void set_camera_projection_matrix(const void *const viewer, const double* const matrix, double near, double far)
void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
{
((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
}
@@ -157,19 +157,20 @@ extern "C"
{
((FilamentViewer *)viewer)->setCameraCulling(near, far);
}
const double *const get_camera_frustum(const void *const viewer)
{
const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
const math::float4* planes = frustum.getNormalizedPlanes();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for(int i =0; i < 6; i++) {
array[i*4] = planes[i].x;
array[i*4+1] = planes[i].y;
array[i*4+2] = planes[i].z;
array[i*4+3] = planes[i].w;
for (int i = 0; i < 6; i++)
{
array[i * 4] = planes[i].x;
array[i * 4 + 1] = planes[i].y;
array[i * 4 + 2] = planes[i].z;
array[i * 4 + 3] = planes[i].w;
}
return array;
}
@@ -339,6 +340,32 @@ extern "C"
((FilamentViewer *)viewer)->setPostProcessing(enabled);
}
FLUTTER_PLUGIN_EXPORT bool set_bone_transform(
void *assetManager,
EntityId entityId,
const char *entityName,
const float *const transform,
int boneIndex)
{
auto matrix = math::mat4f(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
transform[5],
transform[6],
transform[7],
transform[8],
transform[9],
transform[10],
transform[11],
transform[12],
transform[13],
transform[14],
transform[15]);
return ((AssetManager *)assetManager)->setBoneTransform(entityId, entityName, 0, boneIndex, matrix);
}
// void set_bone_transform(
// EntityId asset,
// const char* boneName,
@@ -489,10 +516,8 @@ extern "C"
Log("Dummy called");
}
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void* ptr)
FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr)
{
free(ptr);
}
}