don't track/remove assets when addToScene/removeFromScene is called
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@@ -535,11 +535,13 @@ class ThermionViewerFFI extends ThermionViewer {
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Future destroyAssets() async {
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_logger.info("Destroying ${_assets.length} assets");
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for (final asset in _assets) {
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_logger.info("Destroying asset ${asset.getHandle()}");
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await scene.remove(asset);
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await hideBoundingBox(asset, destroy: true);
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for (final instance in (await asset.getInstances()).cast<FFIAsset>()) {
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await scene.remove(instance);
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await hideBoundingBox(instance, destroy: true);
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}
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await FilamentApp.instance!.destroyAsset(asset);
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_logger.info("Destroyed asset");
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@@ -808,7 +810,6 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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Future addToScene(covariant FFIAsset asset) async {
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_assets.add(asset);
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await scene.add(asset);
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}
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@@ -816,9 +817,6 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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///
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Future removeFromScene(covariant FFIAsset asset) async {
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if (!_assets.contains(asset)) {
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throw Exception("Asset is not attached to this viewer");
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}
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await scene.remove(asset);
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}
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