create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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@@ -117,8 +117,6 @@ namespace thermion
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return nullptr;
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}
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void unprojectTexture(EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight);
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private:
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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Scene *_scene = nullptr;
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