create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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38
thermion_dart/native/include/TextureProjection.hpp
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38
thermion_dart/native/include/TextureProjection.hpp
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#include <filament/Engine.h>
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#include <filament/Camera.h>
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#include <filament/Texture.h>
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#include <filament/VertexBuffer.h>
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#include <filament/IndexBuffer.h>
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#include <filament/RenderableManager.h>
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#include <filament/TransformManager.h>
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#include <math/mat4.h>
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#include <math/vec2.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <utils/EntityManager.h>
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#include <backend/PixelBufferDescriptor.h>
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#include <vector>
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#include <algorithm>
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#include "scene/CustomGeometry.hpp"
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namespace thermion {
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class TextureProjection {
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public:
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TextureProjection(const CustomGeometry * geometry, Camera& camera, Engine* engine)
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: _geometry(geometry), _camera(camera), _engine(engine) {}
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void project(utils::Entity entity, const uint8_t* inputTexture, uint8_t* outputTexture, uint32_t inputWidth, uint32_t inputHeight,
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uint32_t outputWidth, uint32_t outputHeight);
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private:
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const CustomGeometry * _geometry;
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const Camera& _camera;
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Engine* _engine;
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bool isInsideTriangle(const math::float2& p, const math::float2& a, const math::float2& b, const math::float2& c);
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math::float3 barycentric(const math::float2& p, const math::float2& a, const math::float2& b, const math::float2& c);
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};
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}
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