create material for texture baking

textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
This commit is contained in:
Nick Fisher
2025-03-04 14:52:48 +08:00
parent 5dca42c3c1
commit fc7f5d7b93
27 changed files with 528 additions and 571 deletions

View File

@@ -26,6 +26,7 @@ EMSCRIPTEN_KEEPALIVE TTexture *Engine_buildTexture(TEngine *engine,
uint8_t levels,
TTextureSamplerType sampler,
TTextureFormat format);
EMSCRIPTEN_KEEPALIVE void Engine_destroyTexture(TEngine *tEngine, TTexture *tTexture);
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);