create material for texture baking

textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
This commit is contained in:
Nick Fisher
2025-03-04 14:52:48 +08:00
parent 5dca42c3c1
commit fc7f5d7b93
27 changed files with 528 additions and 571 deletions

View File

@@ -413,20 +413,5 @@ extern "C"
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
// ((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
}
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
{
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
}
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture)
{
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
}
}