create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
This commit is contained in:
@@ -22,6 +22,7 @@ void main() async {
|
||||
textureFormat: TextureFormat.RGBA32F);
|
||||
await texture.setLinearImage(
|
||||
image, PixelDataFormat.RGBA, PixelDataType.FLOAT);
|
||||
await texture.dispose();
|
||||
}, bg: kRed);
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user