update build.dart to prepare for Linux support
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@@ -22,7 +22,6 @@ void main(List<String> args) async {
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// However, if you know what you're doing, you can change "release" to "debug" .
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final buildMode = BuildMode.release;
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final dryRun = false;
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final packageName = input.packageName;
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final outputDirectory = input.outputDirectory;
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final targetOS = config.code.targetOS;
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@@ -44,18 +43,8 @@ void main(List<String> args) async {
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var platform = targetOS.toString().toLowerCase();
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if (!dryRun) {
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logger
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logger
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.info("Building Thermion for ${targetOS} in mode ${buildMode.name}");
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}
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// We don't support Linux (yet), so the native/Filament libraries won't be
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// compiled/available. However, we still want to be able to run the Dart
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// package itself on a Linux host (e.g. for a wasm/dartdev backend compiler).
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// TODO
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if (platform == "linux") {
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throw Exception("TODO");
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}
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var libDir = (await getLibDir(
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packageRoot, targetOS, targetArchitecture, logger, buildMode))
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@@ -135,7 +124,7 @@ void main(List<String> args) async {
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var frameworks = [];
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if (platform != "windows") {
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flags.addAll(['-std=c++17']);
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} else if (!dryRun) {
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} else {
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defines["WIN32"] = "1";
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defines["_DLL"] = "1";
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if (buildMode == BuildMode.debug) {
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@@ -171,7 +160,7 @@ void main(List<String> args) async {
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"Metal",
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]);
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if (!dryRun && buildMode == BuildMode.debug) {
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if (buildMode == BuildMode.debug) {
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flags.addAll([
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"-g",
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"-O0",
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@@ -228,7 +217,7 @@ void main(List<String> args) async {
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logger: logger,
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);
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if (targetOS == OS.android) {
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if (!dryRun) {
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final archExtension = switch (targetArchitecture) {
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Architecture.arm => "arm-linux-androideabi",
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Architecture.arm64 => "aarch64-linux-android",
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@@ -265,7 +254,7 @@ void main(List<String> args) async {
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);
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output.assets.addEncodedAsset(libcpp.encode());
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}
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}
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if (targetOS == OS.windows) {
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