Nick Fisher
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2ae3f8c466
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rename (asset to entity)
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2024-02-15 15:16:56 +08:00 |
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Nick Fisher
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da123d6274
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update example project
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2024-02-15 13:47:22 +08:00 |
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Nick Fisher
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0d9cf8a9ff
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merge in work on controller from webjs branch
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2024-02-02 18:17:40 +08:00 |
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Nick Fisher
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3e368e1a31
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expose getters for near/far culling distance and clean up example project for more readability on frustum
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2023-12-17 15:17:17 +08:00 |
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Nick Fisher
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de3cc00059
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update example project
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2023-12-15 23:39:56 +08:00 |
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Nick Fisher
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b2d7cfc4df
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add explicit bone animation to sample project
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2023-12-15 22:30:06 +08:00 |
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Nick Fisher
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5c1be3d047
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add option to record to PNGs (inc background threadpool for encoding)
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2023-11-20 15:28:55 +08:00 |
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Nick Fisher
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ad9e4689b1
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update example project
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2023-11-18 13:35:10 +08:00 |
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Nick Fisher
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572a945025
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add support for multiple bone animations using quaternions
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2023-11-17 23:44:30 +08:00 |
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Nick Fisher
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f5d5a36f22
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add setBoneTransform method
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2023-11-17 16:40:17 +08:00 |
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Nick Fisher
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f2a458b9ca
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add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum
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2023-11-09 15:08:34 +08:00 |
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Nick Fisher
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e1141098d0
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example project fixes
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2023-11-09 11:22:56 +08:00 |
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Nick Fisher
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2db353cc3b
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add getCameraFrustum() and getCameraProjectionMatrix()
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2023-11-08 20:30:14 +08:00 |
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Nick Fisher
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7b0dcf2c1c
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update integration test
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2023-11-08 17:46:23 +08:00 |
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