Commit Graph

12 Commits

Author SHA1 Message Date
Nick Fisher
0d9cf8a9ff merge in work on controller from webjs branch 2024-02-02 18:17:40 +08:00
Nick Fisher
3e368e1a31 expose getters for near/far culling distance and clean up example project for more readability on frustum 2023-12-17 15:17:17 +08:00
Nick Fisher
de3cc00059 update example project 2023-12-15 23:39:56 +08:00
Nick Fisher
b2d7cfc4df add explicit bone animation to sample project 2023-12-15 22:30:06 +08:00
Nick Fisher
5c1be3d047 add option to record to PNGs (inc background threadpool for encoding) 2023-11-20 15:28:55 +08:00
Nick Fisher
ad9e4689b1 update example project 2023-11-18 13:35:10 +08:00
Nick Fisher
572a945025 add support for multiple bone animations using quaternions 2023-11-17 23:44:30 +08:00
Nick Fisher
f5d5a36f22 add setBoneTransform method 2023-11-17 16:40:17 +08:00
Nick Fisher
f2a458b9ca add setCameraCulling method to set near/far culling plane and return vector_math:Frustum from planes returned by get_camera_frustum 2023-11-09 15:08:34 +08:00
Nick Fisher
e1141098d0 example project fixes 2023-11-09 11:22:56 +08:00
Nick Fisher
2db353cc3b add getCameraFrustum() and getCameraProjectionMatrix() 2023-11-08 20:30:14 +08:00
Nick Fisher
7b0dcf2c1c update integration test 2023-11-08 17:46:23 +08:00