Nick Fisher
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1dcc4b5108
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remove unnecessary cast from SceneManager
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2024-06-06 22:14:22 +08:00 |
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Nick Fisher
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3c289bd13d
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don't enqueue gltf animation if already playing
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2024-06-04 20:53:58 +08:00 |
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Nick Fisher
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f31bbccdc9
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add fade in/out to dynamic bone animations
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2024-06-04 13:14:53 +08:00 |
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Nick Fisher
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9090eca461
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add method to retrieve rest local transforms
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2024-06-03 22:28:46 +08:00 |
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Nick Fisher
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dc8dfc3474
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expose various methods for getting bones/transforms/etc. change reset rest pose to reset bone transforms (not just resetting the bone matrices)
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2024-06-01 12:34:48 +08:00 |
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Nick Fisher
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82f533e6b2
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expose methods for getting bone names
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2024-05-26 12:11:11 +08:00 |
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Nick Fisher
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269aa819e2
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whitespace
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2024-05-19 14:18:51 +08:00 |
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Nick Fisher
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8b1a1974b1
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use child entity for morph animations rather than name & expose Emscripten scripts via moduleArgs
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2024-05-17 14:36:52 +08:00 |
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Nick Fisher
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cfbfc87b0b
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dont free ResourceBuffer in emscripten loadGlbFromBuffer
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2024-05-11 10:11:30 +08:00 |
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Nick Fisher
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adfdecd274
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remove animation components on destroyAll
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2024-05-09 13:35:50 +08:00 |
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Nick Fisher
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8f9e309c34
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initial work to split into dart_filament and flutter_filament
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2024-04-30 12:07:26 +08:00 |
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