Nick Fisher
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6744c02019
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refactoring
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2025-03-19 17:54:43 +08:00 |
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Nick Fisher
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ac86dc7ad7
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refactoring
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2025-03-19 16:02:43 +08:00 |
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Nick Fisher
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231b03cd17
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add indirect light methods
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2025-03-17 22:36:53 +08:00 |
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Nick Fisher
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bff76f184e
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add gltfio FFI methods and expose texture/render target creation directly
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2025-03-17 18:53:36 +08:00 |
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Nick Fisher
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d710ab810c
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expose more Texture/TextureSampler methods
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2025-03-17 16:54:15 +08:00 |
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Nick Fisher
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a16c3c7580
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add logging to setImage
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2025-03-10 22:22:07 +08:00 |
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Nick Fisher
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e91d1ca0aa
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support 3D texture/2D texture arrays
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2025-03-10 18:05:42 +08:00 |
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Nick Fisher
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74ee35bfcd
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use render thread methods for Texture/Image/TextureSampler
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2025-03-07 14:52:45 +08:00 |
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Nick Fisher
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9abb192148
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add setImage method to set texture image directly from buffer
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2025-03-04 18:15:54 +08:00 |
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Nick Fisher
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fc7f5d7b93
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create material for texture baking
textures can now be created manually and are no longer tracked by SceneManager (and therefore require manual tracking/disposal)
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2025-03-04 14:52:48 +08:00 |
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Nick Fisher
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8d52690c97
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fix texture/material methods
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2025-03-03 15:52:03 +08:00 |
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Nick Fisher
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2a8931e1ac
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add TTexture bindings with TextureFormat, PixelDataType and PixelDataFormat enums
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2025-03-03 14:43:20 +08:00 |
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