Commit Graph

8 Commits

Author SHA1 Message Date
Nick Fisher
946a6ae9d2 use premultiplied alpha for grid material 2025-07-01 16:59:19 +08:00
Nick Fisher
a9b5ca786e update grid material 2025-07-01 12:12:33 +08:00
Nick Fisher
242041c9f6 fix: increase grid material depth 2025-01-07 08:25:48 +08:00
Nick Fisher
aabea985bd fix: transparency/depth fixes for grid.mat 2025-01-07 08:25:48 +08:00
Nick Fisher
1b979252db feat: re-implement grid overlay 2025-01-07 08:25:48 +08:00
Nick Fisher
d3b4bed654 move grid clipspace.z closer to camera to allow for skybox 2025-01-07 08:25:48 +08:00
Nick Fisher
ed444b0615 feature!:
This is a breaking change needed to fully implement instancing and stencil highlighting.

Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.

final entity = await viewer.loadGlb("some.glb");

However, Filament "entities" are a lower-level abstraction.

Loading a glTF file, for example, inserts multiple entities into the scene.

For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.

"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.

Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
2024-11-27 15:02:37 +11:00
Nick Fisher
e04390b2fe feat: add grid material 2024-09-05 22:21:19 +08:00