move grid clipspace.z closer to camera to allow for skybox

This commit is contained in:
Nick Fisher
2024-11-30 14:03:02 +08:00
parent c117555b2c
commit d3b4bed654

View File

@@ -25,7 +25,7 @@ vertex {
vec4 modelSpace = getPosition();
vec4 worldSpace = getWorldFromModelMatrix() * modelSpace;
vec4 clipSpace = getClipFromWorldMatrix() * worldSpace;
clipSpace.z = 0.01f;
clipSpace.z = 0.02f;
material.worldPosition = getWorldFromClipMatrix() * clipSpace;
}
}