Nick Fisher
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5c5897f74d
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add maxDelta to blend between glTF and dynamic bone animations
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2024-06-10 22:32:44 +08:00 |
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Nick Fisher
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f31bbccdc9
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add fade in/out to dynamic bone animations
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2024-06-04 13:14:53 +08:00 |
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Nick Fisher
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7d9bc9e5cc
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add method to retrieve rest local transforms
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2024-06-03 22:29:23 +08:00 |
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Nick Fisher
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650239fcd6
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expose various methods for getting bones/transforms/etc
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2024-06-01 12:33:18 +08:00 |
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Nick Fisher
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24c29593be
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expose methods for getting bone names
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2024-05-26 12:11:40 +08:00 |
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Nick Fisher
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d7edf105c4
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addLight now accepts a LightType enum; added support for setting falloff, spot light radius, sun radius & halo
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2024-05-21 13:23:23 +08:00 |
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Nick Fisher
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f487be82b1
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use child entity for morph animations rather than name
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2024-05-17 14:37:25 +08:00 |
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Nick Fisher
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5d053e6484
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use EMSCRIPTEN_KEEPALIVE
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2024-05-11 12:30:59 +08:00 |
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Nick Fisher
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f82a9b6222
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rename native pick to filament_pick to avoid naming clashes
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2024-05-11 10:09:11 +08:00 |
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Nick Fisher
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8f9e309c34
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initial work to split into dart_filament and flutter_filament
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2024-04-30 12:07:26 +08:00 |
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