Nick Fisher
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e1d5d14ff7
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add RenderTarget_destroyRenderThread
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2025-04-17 13:35:07 +08:00 |
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Nick Fisher
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1be1979c05
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rename requestAnimationFrame to requestFrame
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2025-04-17 13:34:18 +08:00 |
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Nick Fisher
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241c0fe07c
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recompile materials
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2025-04-16 19:08:55 +08:00 |
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Nick Fisher
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230bb5f9f6
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use render thread methods for all async gltf loading
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2025-04-16 19:07:31 +08:00 |
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Nick Fisher
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3c68731fe0
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ensure __FILENAME__ is defined even if ENABLE_TRACING is off
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2025-04-16 18:00:50 +08:00 |
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Nick Fisher
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f272410803
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update ffigen/objective_c dependencies
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2025-04-16 17:59:46 +08:00 |
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Nick Fisher
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2d4342607d
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add async gltf resource loading
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2025-04-16 17:06:51 +08:00 |
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Nick Fisher
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60e025e78d
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cleanup
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2025-04-16 13:36:39 +08:00 |
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Nick Fisher
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de5bc5c02e
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cleanup
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2025-04-16 13:36:26 +08:00 |
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Nick Fisher
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cf8e0f6ed2
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rename utils.h etc to vulkan_utils.h to avoid filename clashes
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2025-04-16 13:27:46 +08:00 |
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Nick Fisher
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87d04fc2c1
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properly initialize SwapChainPtr to nullptr
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2025-04-02 23:00:27 +08:00 |
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Nick Fisher
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f7a7b6bedf
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add EMSCRIPTEN_KEEPALIVE to swap chain flags
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2025-04-02 22:26:03 +08:00 |
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Nick Fisher
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7b0550c713
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manually define SceneLayer enum
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2025-04-02 22:25:42 +08:00 |
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Nick Fisher
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ec8248e10c
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Windows logging compatibility
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2025-04-02 22:25:03 +08:00 |
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Nick Fisher
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09b2a924af
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(Windows) define M_PI
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2025-04-02 22:22:05 +08:00 |
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Nick Fisher
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e8aa68beb4
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update Vulkan implementation headers
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2025-04-02 22:19:19 +08:00 |
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Nick Fisher
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178da458ad
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update materials
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2025-04-02 22:15:38 +08:00 |
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Nick Fisher
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508c184f1a
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add missing Filament headers for Windows
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2025-04-02 22:15:11 +08:00 |
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Nick Fisher
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99217499f9
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remove old SceneManager references
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2025-03-28 15:55:35 +08:00 |
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Nick Fisher
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b083c62bd4
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recompile materials
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2025-03-28 15:55:35 +08:00 |
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Nick Fisher
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ddc5fedc4d
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recompile materials
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2025-03-28 15:55:35 +08:00 |
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Nick Fisher
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ecb8d8672a
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fix instancing so that gltf assets always fill the first instance slot
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2025-03-28 13:06:36 +08:00 |
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Nick Fisher
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999b1e613f
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refactoring + texture projection
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2025-03-25 09:39:02 +08:00 |
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Nick Fisher
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0cbbc058e0
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refactoring
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2025-03-22 10:49:24 +08:00 |
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Nick Fisher
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a67f42f0de
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refactoring
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2025-03-21 17:18:16 +08:00 |
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Nick Fisher
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255c0edd49
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refactoring
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2025-03-21 14:56:20 +08:00 |
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Nick Fisher
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e6bdcb687a
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refactoring
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2025-03-20 18:48:04 +08:00 |
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Nick Fisher
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a8a2f14b34
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refactoring
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2025-03-19 23:22:19 +08:00 |
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Nick Fisher
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931aab5159
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refactoring
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2025-03-19 21:52:59 +08:00 |
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Nick Fisher
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a310498c5a
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refactoring
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2025-03-19 18:45:42 +08:00 |
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Nick Fisher
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6744c02019
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refactoring
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2025-03-19 17:54:43 +08:00 |
|
Nick Fisher
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ac86dc7ad7
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refactoring
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2025-03-19 16:02:43 +08:00 |
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Nick Fisher
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e73cb9c7d6
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refactor
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2025-03-19 15:42:33 +08:00 |
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Nick Fisher
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627447f8b0
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refactoring
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2025-03-19 12:27:13 +08:00 |
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Nick Fisher
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d5bffd5ad2
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refactor
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2025-03-18 23:15:13 +08:00 |
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Nick Fisher
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951f5daa2d
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more refactoring
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2025-03-18 18:06:17 +08:00 |
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Nick Fisher
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77fe40848b
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refactoring
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2025-03-18 16:26:47 +08:00 |
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Nick Fisher
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07b80071a4
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add destroy methods for skybox/indirect light
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2025-03-18 11:42:29 +08:00 |
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Nick Fisher
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231b03cd17
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add indirect light methods
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2025-03-17 22:36:53 +08:00 |
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Nick Fisher
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746ef07e42
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add FilamentAsset methods
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2025-03-17 22:35:58 +08:00 |
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Nick Fisher
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bff76f184e
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add gltfio FFI methods and expose texture/render target creation directly
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2025-03-17 18:53:36 +08:00 |
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Nick Fisher
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f2ce4a4044
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add depth texture to render target creation
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2025-03-17 16:56:17 +08:00 |
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Nick Fisher
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4205b86f13
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update generated Swift bindings
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2025-03-17 16:55:28 +08:00 |
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Nick Fisher
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d710ab810c
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expose more Texture/TextureSampler methods
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2025-03-17 16:54:15 +08:00 |
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Nick Fisher
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4e5a9be97a
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add standalone SceneAsset_createGeometry method
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2025-03-17 16:53:35 +08:00 |
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Nick Fisher
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342a53ae7b
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add View_setScene and rename View_updateViewport to View_setViewport
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2025-03-17 16:53:06 +08:00 |
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Nick Fisher
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74502ba5b3
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add further TEngine methods
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2025-03-17 16:52:05 +08:00 |
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Nick Fisher
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03c4afb031
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update API boundary types & enums
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2025-03-17 16:39:13 +08:00 |
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Nick Fisher
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f923b94b84
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update Filament headers to v1.58.0
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2025-03-17 16:38:52 +08:00 |
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Nick Fisher
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20ea43a809
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add TScene
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2025-03-17 16:38:30 +08:00 |
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