608 lines
21 KiB
C++
608 lines
21 KiB
C++
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#include "FlutterFilamentFFIApi.h"
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#include "FilamentViewer.hpp"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include "filament/LightManager.h"
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <stdlib.h>
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#ifdef __EMSCRIPTEN__
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/threading.h>
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#include <emscripten/val.h>
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#include <emscripten/threading.h>
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#include <emscripten/val.h>
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extern "C"
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{
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extern FLUTTER_PLUGIN_EXPORT EMSCRIPTEN_WEBGL_CONTEXT_HANDLE flutter_filament_web_create_gl_context();
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}
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#include <pthread.h>
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#endif
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using namespace flutter_filament;
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using namespace std::chrono_literals;
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class RenderLoop {
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public:
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explicit RenderLoop() {
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_t = new std::thread([this]() {
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auto last = std::chrono::high_resolution_clock::now();
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while (!_stop) {
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auto now = std::chrono::high_resolution_clock::now();
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float elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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while(elapsed < _frameIntervalInMilliseconds - 5) {
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std::function<void()> task;
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std::unique_lock<std::mutex> lock(_access);
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if (_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(1));
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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task();
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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}
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if (_rendering) {
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// auto frameStart = std::chrono::high_resolution_clock::now();
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doRender();
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// auto frameEnd = std::chrono::high_resolution_clock::now();
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}
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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while(elapsed < _frameIntervalInMilliseconds) {
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std::function<void()> task;
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std::unique_lock<std::mutex> lock(_access);
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if (_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(1));
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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task();
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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}
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last = now;
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}
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});
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}
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~RenderLoop() {
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_stop = true;
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_t->join();
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}
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void createViewer(void *const context, void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *),
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void *const owner,
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void (*callback)(void* const) ) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer *()> lambda([=]() mutable {
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#ifdef __EMSCRIPTEN__
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auto emContext = flutter_filament_web_create_gl_context();
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auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)emContext);
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if(success != EMSCRIPTEN_RESULT_SUCCESS) {
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std::cout << "Failed to make context current." << std::endl;
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return (FilamentViewer*)nullptr;
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}
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_viewer = new FilamentViewer((void* const) emContext, loader, platform, uberArchivePath);
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#else
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_viewer = new FilamentViewer(context, loader, platform, uberArchivePath);
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#endif
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callback(_viewer);
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return _viewer;
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});
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auto fut = add_task(lambda);
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}
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void destroyViewer() {
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std::packaged_task<void()> lambda([=]() mutable {
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_rendering = false;
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destroy_filament_viewer(_viewer);
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_viewer = nullptr;
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});
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auto fut = add_task(lambda);
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}
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void setRendering(bool rendering) {
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std::packaged_task<void()> lambda(
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[=]() mutable { this->_rendering = rendering; });
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auto fut = add_task(lambda);
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}
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void doRender() {
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// auto now = std::chrono::high_resolution_clock::now();
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// auto nanos = std::chrono::duration_cast<std::chrono::nanoseconds>(now.time_since_epoch()).count();
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_lastRenderTime = std::chrono::high_resolution_clock::now();
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if(_renderCallback) {
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_renderCallback(_renderCallbackOwner);
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}
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#ifdef __EMSCRIPTEN__
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emscripten_webgl_commit_frame();
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#endif
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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Log("Set _frameIntervalInMilliseconds to %f", _frameIntervalInMilliseconds);
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt> {
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
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std::move(pt))] { (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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private:
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void *const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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std::chrono::steady_clock::time_point _lastRenderTime = std::chrono::high_resolution_clock::now();
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};
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extern "C" {
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static RenderLoop *_rl;
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FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
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void *const context, void *const platform, const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const renderCallbackOwner,
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void (*callback)(void* const) ) {
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if (!_rl) {
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_rl = new RenderLoop();
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}
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_rl->createViewer(context, platform, uberArchivePath, loader,
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renderCallback, renderCallbackOwner, callback);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
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_rl->destroyViewer();
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
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void *const surface,
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uint32_t width,
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uint32_t height,
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void (*onComplete)()) {
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Log("Creating swapchain %dx%d with viewer %d", width, height, viewer);
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std::packaged_task<void()> lambda(
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[=]() mutable {
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create_swap_chain(viewer, surface, width, height);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()) {
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Log("Destroying swapchain");
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std::packaged_task<void()> lambda(
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[=]() mutable {
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destroy_swap_chain(viewer);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
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intptr_t nativeTextureId,
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uint32_t width,
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uint32_t height,
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void (*onComplete)()) {
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std::packaged_task<void()> lambda([=]() mutable {
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create_render_target(viewer, nativeTextureId, width, height);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
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void *const viewer, const uint32_t width, const uint32_t height,
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const float scaleFactor,
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void (*onComplete)()) {
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Log("Update viewport %dx%d", width, height);
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std::packaged_task<void()> lambda([=]() mutable {
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update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
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onComplete();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
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bool rendering) {
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if (!_rl) {
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Log("No render loop!"); // PANIC?
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} else {
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if (rendering) {
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Log("Set rendering to true");
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} else {
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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}
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}
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FLUTTER_PLUGIN_EXPORT void
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set_frame_interval_ffi(float frameIntervalInMilliseconds) {
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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}
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FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
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std::packaged_task<void()> lambda([=]() mutable { _rl->doRender(); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void
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set_background_color_ffi(void *const viewer, const float r, const float g,
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const float b, const float a) {
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std::packaged_task<void()> lambda(
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[=]() mutable { set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager,
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const char *path,
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const char *relativeResourcePath,
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void (*callback)(EntityId)) {
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std::packaged_task<EntityId()> lambda([=]() mutable {
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auto entity = load_gltf(sceneManager, path, relativeResourcePath);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager,
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const char *path, int numInstances, void (*callback)(EntityId)) {
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std::packaged_task<EntityId()> lambda(
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[=]() mutable {
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auto entity = load_glb(sceneManager, path, numInstances);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager,
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const void *const data, size_t length, int numInstances, void (*callback)(EntityId)) {
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std::packaged_task<EntityId()> lambda(
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[=]() mutable {
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auto entity = load_glb_from_buffer(sceneManager, data, length);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
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std::packaged_task<void()> lambda([=] { clear_background_image(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
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const char *path,
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bool fillHeight) {
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std::packaged_task<void()> lambda(
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[=] { set_background_image(viewer, path, fillHeight); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
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float x, float y,
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bool clamp) {
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std::packaged_task<void()> lambda(
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[=] { set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
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int toneMapping) {
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std::packaged_task<void()> lambda(
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[=] { set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
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std::packaged_task<void()> lambda([=] { set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
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const char *skyboxPath) {
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std::packaged_task<void()> lambda([=] { load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
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float intensity) {
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std::packaged_task<void()> lambda(
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[=] { load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
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std::packaged_task<void()> lambda([=] { remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
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std::packaged_task<void()> lambda([=] { remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void add_light_ffi(void *const viewer, uint8_t type, float colour,
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float intensity, float posX, float posY, float posZ,
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float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId)) {
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std::packaged_task<EntityId()> lambda([=] {
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auto entity = add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
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dirY, dirZ, shadows);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
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EntityId entityId) {
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std::packaged_task<void()> lambda([=] { remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
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std::packaged_task<void()> lambda([=] { clear_lights(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer,
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EntityId asset, void (*callback)()) {
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std::packaged_task<void()> lambda([=] {
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remove_entity(viewer, asset);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)()) {
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std::packaged_task<void()> lambda([=] {
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clear_entities(viewer);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset,
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const char *nodeName, void (*callback)(bool)) {
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std::packaged_task<bool()> lambda(
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[=] {
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auto success = set_camera(viewer, asset, nodeName);
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callback(success);
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return success;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void
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get_morph_target_name_ffi(void *sceneManager, EntityId asset,
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const char *meshName, char *const outPtr, int index, void (*callback)()) {
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std::packaged_task<void()> lambda([=] {
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get_morph_target_name(sceneManager, asset, meshName, outPtr, index);
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callback();
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void
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get_morph_target_name_count_ffi(void *sceneManager, EntityId asset,
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const char *meshName, void (*callback)(int)) {
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std::packaged_task<int()> lambda([=] {
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auto count = get_morph_target_name_count(sceneManager, asset, meshName);
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callback(count);
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return count;
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager,
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EntityId asset, int index,
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bool loop, bool reverse,
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bool replaceActive,
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float crossfade) {
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std::packaged_task<void()> lambda([=] {
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play_animation(sceneManager, asset, index, loop, reverse, replaceActive,
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crossfade);
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager,
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EntityId asset,
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int animationIndex,
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int animationFrame) {
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std::packaged_task<void()> lambda([=] {
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set_animation_frame(sceneManager, asset, animationIndex, animationFrame);
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});
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager,
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EntityId asset, int index) {
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std::packaged_task<void()> lambda(
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[=] { stop_animation(sceneManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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}
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FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager,
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EntityId asset,
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void (*callback)(int)) {
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std::packaged_task<int()> lambda(
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[=] {
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auto count = get_animation_count(sceneManager, asset);
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callback(count);
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return count;
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});
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auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager,
|
|
EntityId asset,
|
|
char *const outPtr,
|
|
int index,
|
|
void (*callback)()) {
|
|
std::packaged_task<void()> lambda(
|
|
[=] {
|
|
get_animation_name(sceneManager, asset, outPtr, index);
|
|
callback();
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
|
|
bool enabled) {
|
|
std::packaged_task<void()> lambda(
|
|
[=] { set_post_processing(viewer, enabled); });
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y,
|
|
EntityId *entityId) {
|
|
std::packaged_task<void()> lambda([=] { pick(viewer, x, y, entityId); });
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void
|
|
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId, void (*callback)(const char*)) {
|
|
std::packaged_task<const char *()> lambda(
|
|
[=] {
|
|
auto name = get_name_for_entity(sceneManager, entityId);
|
|
callback(name);
|
|
return name;
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void set_morph_target_weights_ffi(void *const sceneManager,
|
|
EntityId asset,
|
|
const char *const entityName,
|
|
const float *const morphData,
|
|
int numWeights) {
|
|
std::packaged_task<void()> lambda(
|
|
[=] {
|
|
set_morph_target_weights(sceneManager, asset, entityName, morphData, numWeights);
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
void set_morph_animation_ffi(
|
|
void *sceneManager,
|
|
EntityId asset,
|
|
const char *const entityName,
|
|
const float *const morphData,
|
|
const int *const morphIndices,
|
|
int numMorphTargets,
|
|
int numFrames,
|
|
float frameLengthInMs,
|
|
void (*callback)(bool)) {
|
|
std::packaged_task<bool()> lambda(
|
|
[=] {
|
|
auto success = set_morph_animation(sceneManager, asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
|
|
callback(success);
|
|
return success;
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
|
|
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
|
|
void *sceneManager,
|
|
EntityId asset,
|
|
const char *entityName,
|
|
const float *const transform,
|
|
const char *boneName,
|
|
void (*callback)(bool)) {
|
|
std::packaged_task<bool()> lambda(
|
|
[=] {
|
|
auto success = set_bone_transform(sceneManager, asset, entityName, transform, boneName);
|
|
callback(success);
|
|
return success;
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void* const sceneManager, EntityId entityId) {
|
|
std::packaged_task<void()> lambda(
|
|
[=] { return reset_to_rest_pose(sceneManager, entityId); });
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
|
|
void *sceneManager,
|
|
EntityId asset,
|
|
const float *const frameData,
|
|
int numFrames,
|
|
const char *const boneName,
|
|
const char **const meshNames,
|
|
int numMeshTargets,
|
|
float frameLengthInMs,
|
|
bool isModelSpace) {
|
|
|
|
std::packaged_task<void()> lambda(
|
|
[=] {
|
|
add_bone_animation(sceneManager, asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
|
|
|
|
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void* const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath, void (*callback)(EntityId) ) {
|
|
std::packaged_task<EntityId()> lambda(
|
|
[=] {
|
|
auto entity = create_geometry(viewer, vertices, numVertices, indices, numIndices, materialPath);
|
|
callback(entity);
|
|
return entity;
|
|
});
|
|
auto fut = _rl->add_task(lambda);
|
|
}
|
|
|
|
}
|