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cup_edit/thermion_dart/lib/thermion_dart/scene_impl.dart
2024-06-19 13:04:34 +08:00

126 lines
3.1 KiB
Dart

import 'dart:async';
import 'package:thermion_dart/thermion_dart/scene.dart';
import 'thermion_viewer.dart';
///
/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
///
class SceneImpl extends Scene {
ThermionViewer controller;
SceneImpl(this.controller);
@override
ThermionEntity? selected;
final _onUpdatedController = StreamController<bool>.broadcast();
@override
Stream<bool> get onUpdated => _onUpdatedController.stream;
final _onLoadController = StreamController<ThermionEntity>.broadcast();
@override
Stream<ThermionEntity> get onLoad => _onLoadController.stream;
final _onUnloadController = StreamController<ThermionEntity>.broadcast();
@override
Stream<ThermionEntity> get onUnload => _onUnloadController.stream;
final _lights = <ThermionEntity>{};
final _entities = <ThermionEntity>{};
void registerLight(ThermionEntity entity) {
_lights.add(entity);
_onLoadController.sink.add(entity);
_onUpdatedController.add(true);
}
void unregisterLight(ThermionEntity entity) async {
var children = await controller.getChildEntities(entity, true);
if (selected == entity || children.contains(selected)) {
selected = null;
controller.gizmo?.detach();
}
_lights.remove(entity);
_onUnloadController.add(entity);
_onUpdatedController.add(true);
}
void unregisterEntity(ThermionEntity entity) async {
var children = await controller.getChildEntities(entity, true);
if (selected == entity || children.contains(selected)) {
selected = null;
controller.gizmo?.detach();
}
_entities.remove(entity);
_onUnloadController.add(entity);
_onUpdatedController.add(true);
}
void registerEntity(ThermionEntity entity) {
_entities.add(entity);
_onLoadController.sink.add(entity);
_onUpdatedController.add(true);
}
void clearLights() {
for (final light in _lights) {
if (selected == light) {
selected = null;
controller.gizmo?.detach();
}
_onUnloadController.add(light);
}
_lights.clear();
_onUpdatedController.add(true);
}
void clearEntities() {
for (final entity in _entities) {
if (selected == entity) {
selected = null;
controller.gizmo?.detach();
}
_onUnloadController.add(entity);
}
_entities.clear();
_onUpdatedController.add(true);
}
///
/// Lists all entities currently loaded (not necessarily active in the scene).
///
Iterable<ThermionEntity> listLights() {
return _lights;
}
@override
Iterable<ThermionEntity> listEntities() {
return _entities;
}
void registerSelected(ThermionEntity entity) {
selected = entity;
_onUpdatedController.add(true);
}
void unregisterSelected() {
selected = null;
_onUpdatedController.add(true);
}
@override
void select(ThermionEntity entity) {
selected = entity;
controller.gizmo?.attach(entity);
_onUpdatedController.add(true);
}
Future dispose() async {
await _onLoadController.close();
await _onUnloadController.close();
await _onUpdatedController.close();
}
}