Files
cup_edit/lib/widgets/filament_widget.dart
Nick Fisher 435ed7bee6 don't use resize callback on Windows and use ListenableBuilder for texture ID changes
don't use resize callback on Windows and use ListenableBuilder for texture ID changes
2023-10-24 12:28:54 +11:00

283 lines
8.4 KiB
Dart

import 'dart:io';
import 'dart:math';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:polyvox_filament/filament_controller.dart';
import 'dart:async';
typedef ResizeCallback = void Function(Size newSize);
class ResizeObserver extends SingleChildRenderObjectWidget {
final ResizeCallback onResized;
const ResizeObserver({
Key? key,
required this.onResized,
Widget? child,
}) : super(
key: key,
child: child,
);
@override
RenderObject createRenderObject(BuildContext context) =>
_RenderResizeObserver(onLayoutChangedCallback: onResized);
}
class _RenderResizeObserver extends RenderProxyBox {
final ResizeCallback onLayoutChangedCallback;
_RenderResizeObserver({
RenderBox? child,
required this.onLayoutChangedCallback,
}) : super(child);
Size _oldSize = Size.zero;
@override
void performLayout() async {
super.performLayout();
if (size.width != _oldSize.width || size.height != _oldSize.height) {
onLayoutChangedCallback(size);
_oldSize = Size(size.width, size.height);
}
}
}
class FilamentWidget extends StatefulWidget {
final FilamentController controller;
///
/// The content to render before the texture widget is available.
/// The default is a solid red Container, intentionally chosen to make it clear that there will be at least one frame where the Texture widget is not being rendered.
///
final Widget? initial;
const FilamentWidget({Key? key, required this.controller, this.initial})
: super(key: key);
@override
_FilamentWidgetState createState() => _FilamentWidgetState();
}
class _FilamentWidgetState extends State<FilamentWidget> {
int? _width;
int? _height;
@override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
var size = ((context.findRenderObject()) as RenderBox).size;
_width = size.width.ceil();
_height = size.height.ceil();
setState(() {});
});
super.initState();
}
@override
Widget build(BuildContext context) {
if (_width == null || _height == null) {
return widget.initial ?? Container(color: Colors.red);
}
return ResizeObserver(
onResized: (newSize) {
if(!Platform.isWindows) {
return;
}
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
setState(() {
_width = newSize.width.ceil();
_height = newSize.height.ceil();
});
});
},
child: _SizedFilamentWidget(
initial: widget.initial,
width: _width!,
height: _height!,
controller: widget.controller,
));
}
}
class _SizedFilamentWidget extends StatefulWidget {
final int width;
final int height;
final Widget? initial;
final FilamentController controller;
const _SizedFilamentWidget(
{super.key,
required this.width,
required this.height,
this.initial,
required this.controller});
@override
State<StatefulWidget> createState() => _SizedFilamentWidgetState();
}
class _SizedFilamentWidgetState extends State<_SizedFilamentWidget> {
String? _error;
late final AppLifecycleListener _appLifecycleListener;
AppLifecycleState? _lastState;
@override
void initState() {
_appLifecycleListener = AppLifecycleListener(
onStateChange: _handleStateChange,
);
WidgetsBinding.instance.addPostFrameCallback((timeStamp) async {
if (!kReleaseMode) {
await Future.delayed(Duration(seconds: 2));
}
try {
await widget.controller.createViewer(widget.width, widget.height);
} catch (err) {
_error = err.toString();
}
setState(() {});
});
super.initState();
}
Timer? _resizeTimer;
bool _resizing = false;
Future _resize() {
final completer = Completer();
// resizing the window can be sluggish (particular in debug mode), exacerbated when simultaneously recreating the swapchain and resize the window.
// to address this, whenever the widget is resized, we set a timer for Xms in the future.
// this timer will call [resize] with the widget size at that point in time.
// any subsequent widget resizes will cancel the timer and replace with a new one.
// debug mode does need a longer timeout.
_resizeTimer?.cancel();
_resizeTimer =
Timer(const Duration(milliseconds: kReleaseMode ? 20 : 100), () async {
if (!mounted) {
return;
}
var size = ((context.findRenderObject()) as RenderBox).size;
var width = size.width.ceil();
var height = size.height.ceil();
while (_resizing) {
await Future.delayed(Duration(milliseconds: 20));
}
_resizing = true;
await widget.controller.resize(width, height);
_resizeTimer = null;
setState(() {});
_resizing = false;
completer.complete();
});
return completer.future;
}
@override
void didUpdateWidget(_SizedFilamentWidget oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.height != widget.height || oldWidget.width != widget.width) {
_resize();
}
}
@override
void dispose() {
_appLifecycleListener.dispose();
super.dispose();
}
bool _wasRenderingOnInactive = true;
void _handleStateChange(AppLifecycleState state) async {
switch (state) {
case AppLifecycleState.detached:
print("Detached");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.hidden:
print("Hidden");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.inactive:
print("Inactive");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
// on Windows in particular, restoring a window after minimizing stalls the renderer (and the whole application) for a considerable length of time.
// disabling rendering on minimize seems to fix the issue (so I wonder if there's some kind of command buffer that's filling up while the window is minimized).
await widget.controller.setRendering(false);
break;
case AppLifecycleState.paused:
print("Paused");
if (!_wasRenderingOnInactive) {
_wasRenderingOnInactive = widget.controller.rendering;
}
await widget.controller.setRendering(false);
break;
case AppLifecycleState.resumed:
print("Resumed");
await widget.controller.setRendering(_wasRenderingOnInactive);
break;
}
_lastState = state;
}
@override
Widget build(BuildContext context) {
// if an error was encountered in creating a viewer, display the error message and don't even try to display a Texture widget.
if (_error != null) {
return Container(
color: Colors.white,
child: Column(children: [
const Text("A fatal error was encountered"),
Text(_error!)
]));
}
return ListenableBuilder(listenable: widget.controller.textureDetails, builder: (BuildContext ctx, Widget? wdgt) {
if (widget.controller.textureDetails.value == null) {
return Stack(children: [
Positioned.fill(child: widget.initial ?? Container(color: Colors.red))
]);
}
// see [FilamentControllerFFI.resize] for an explanation of how we deal with resizing
var texture = Texture(
key: ObjectKey("texture_${widget.controller.textureDetails.value!.textureId}"),
textureId: widget.controller.textureDetails.value!.textureId,
filterQuality: FilterQuality.none,
freeze: false,
);
return Stack(children: [
Positioned.fill(
child: Platform.isLinux || Platform.isWindows
? Transform(
alignment: Alignment.center,
transform: Matrix4.rotationX(
pi), // TODO - this rotation is due to OpenGL texture coordinate working in a different space from Flutter, can we move this to the C++ side somewhere?
child: texture)
: texture)
]);
});
}
}