Files
cup_edit/thermion_dart/native/include/c_api/ThermionDartApi.h
Nick Fisher 4e64c4976f refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
2025-01-07 08:25:48 +08:00

97 lines
5.4 KiB
C

#ifndef _FLUTTER_FILAMENT_API_H
#define _FLUTTER_FILAMENT_API_H
#include "APIExport.h"
#include "APIBoundaryTypes.h"
#include "TMaterialInstance.h"
#include "ResourceBuffer.hpp"
#include "MathUtils.hpp"
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
EMSCRIPTEN_KEEPALIVE void Viewer_destroy(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE TRenderTarget* Viewer_createRenderTarget(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *viewer, const void *const window);
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createHeadlessSwapChain(TViewer *viewer, uint32_t width, uint32_t height);
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *viewer, TSwapChain* swapChain);
EMSCRIPTEN_KEEPALIVE void Viewer_render(
TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
TViewer *viewer,
TView *view,
TSwapChain *swapChain,
uint8_t *pixelBuffer,
void (*callback)(void));
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
TViewer *viewer,
TView *view,
TSwapChain *swapChain,
TRenderTarget *renderTarget,
uint8_t *pixelBuffer,
void (*callback)(void));
EMSCRIPTEN_KEEPALIVE TView* Viewer_createView(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE TView* Viewer_getViewAt(TViewer *viewer, int index);
EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView);
EMSCRIPTEN_KEEPALIVE TSwapChain* Viewer_getSwapChainAt(TViewer *tViewer, int index);
EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *viewer, TSwapChain *swapChain, TView* view, bool renderable);
// Engine
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TLightManager *Engine_getLightManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight);
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp);
EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a);
EMSCRIPTEN_KEEPALIVE void Viewer_loadSkybox(TViewer *viewer, const char *skyboxPath);
EMSCRIPTEN_KEEPALIVE void Viewer_removeSkybox(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void Viewer_loadIbl(TViewer *viewer, const char *iblPath, float intensity);
EMSCRIPTEN_KEEPALIVE void Viewer_removeIbl(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity);
EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix);
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void set_frame_interval(TViewer *viewer, float interval);
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, TView *view, EntityId entity, float viewportX, float viewportY);
EMSCRIPTEN_KEEPALIVE void ios_dummy();
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr);
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *view, EntityId entity);
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *view, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer* viewer, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length);
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture);
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
#ifdef __cplusplus
}
#endif
#endif