Files
cup_edit/thermion_dart/native/src/c_api/ThermionDartApi.cpp
Nick Fisher 4e64c4976f refactor!: rename removeAsset to destroyAsset
use render thread methods for lights
2025-01-07 08:25:48 +08:00

490 lines
18 KiB
C++

#ifdef _WIN32
#include "ThermionWin32.h"
#endif
#include <thread>
#include <functional>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "filament/LightManager.h"
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "Log.hpp"
#include "ThreadPool.hpp"
using namespace thermion;
extern "C"
{
#include "c_api/ThermionDartApi.h"
EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
{
const auto *loaderImpl = new ResourceLoaderWrapperImpl((ResourceLoaderWrapper *)loader);
auto viewer = new FilamentViewer(context, loaderImpl, platform, uberArchivePath);
return reinterpret_cast<TViewer *>(viewer);
}
EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer *viewer)
{
auto *engine = reinterpret_cast<FilamentViewer *>(viewer)->getEngine();
return reinterpret_cast<TEngine *>(engine);
}
EMSCRIPTEN_KEEPALIVE TRenderTarget *Viewer_createRenderTarget(TViewer *tViewer, intptr_t texture, uint32_t width, uint32_t height)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto renderTarget = viewer->createRenderTarget(texture, width, height);
return reinterpret_cast<TRenderTarget *>(renderTarget);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *tViewer, TRenderTarget *tRenderTarget)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
viewer->destroyRenderTarget(renderTarget);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroy(TViewer *viewer)
{
delete ((FilamentViewer *)viewer);
}
EMSCRIPTEN_KEEPALIVE void set_background_color(TViewer *viewer, const float r, const float g, const float b, const float a)
{
((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a);
}
EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer)
{
((FilamentViewer *)viewer)->clearBackgroundImage();
}
EMSCRIPTEN_KEEPALIVE void set_background_image(TViewer *viewer, const char *path, bool fillHeight)
{
((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight, 100, 100);
}
EMSCRIPTEN_KEEPALIVE void set_background_image_position(TViewer *viewer, float x, float y, bool clamp)
{
((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp, 100, 100);
}
EMSCRIPTEN_KEEPALIVE void Viewer_loadSkybox(TViewer *viewer, const char *skyboxPath)
{
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
}
EMSCRIPTEN_KEEPALIVE void Viewer_removeSkybox(TViewer *viewer)
{
((FilamentViewer *)viewer)->removeSkybox();
}
EMSCRIPTEN_KEEPALIVE void create_ibl(TViewer *viewer, float r, float g, float b, float intensity)
{
((FilamentViewer *)viewer)->createIbl(r, g, b, intensity);
}
EMSCRIPTEN_KEEPALIVE void Viewer_loadIbl(TViewer *viewer, const char *iblPath, float intensity)
{
((FilamentViewer *)viewer)->loadIbl(iblPath, intensity);
}
EMSCRIPTEN_KEEPALIVE void Viewer_removeIbl(TViewer *viewer)
{
((FilamentViewer *)viewer)->removeIbl();
}
EMSCRIPTEN_KEEPALIVE void rotate_ibl(TViewer *viewer, float *rotationMatrix)
{
math::mat3f matrix(rotationMatrix[0], rotationMatrix[1],
rotationMatrix[2],
rotationMatrix[3],
rotationMatrix[4],
rotationMatrix[5],
rotationMatrix[6],
rotationMatrix[7],
rotationMatrix[8]);
((FilamentViewer *)viewer)->rotateIbl(matrix);
}
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
}
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out)
{
return ((SceneManager *)sceneManager)->getInstances(entityId, out);
}
EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView)
{
auto *viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto *view = reinterpret_cast<View *>(tView);
viewer->setMainCamera(view);
}
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer)
{
return ((FilamentViewer *)viewer)->getMainCamera();
}
EMSCRIPTEN_KEEPALIVE float get_camera_fov(TCamera *camera, bool horizontal)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getFieldOfViewInDegrees(horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(TCamera *const camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getFocalLength();
}
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setProjection(fovInDegrees, aspect, near, far, horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
EMSCRIPTEN_KEEPALIVE TCamera *get_camera(TViewer *viewer, EntityId entity)
{
auto filamentCamera = ((FilamentViewer *)viewer)->getCamera(entity);
return reinterpret_cast<TCamera *>(filamentCamera);
}
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
return convert_mat4_to_double4x4(mat);
}
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
return convert_mat4_to_double4x4(mat);
}
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *camera)
{
const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
const auto &mat = convert_double4x4_to_mat4(matrix);
cam->setCustomProjection(mat, near, far);
}
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setLensProjection(focalLength, aspect, near, far);
}
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setModelMatrix(convert_double4x4_to_mat4(matrix));
}
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getNear();
}
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
return cam->getCullingFar();
}
EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *camera)
{
const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for (int i = 0; i < 6; i++)
{
auto plane = planes[i];
array[i * 4] = double(plane.x);
array[i * 4 + 1] = double(plane.y);
array[i * 4 + 2] = double(plane.z);
array[i * 4 + 3] = double(plane.w);
}
return array;
}
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float distance)
{
auto *cam = reinterpret_cast<filament::Camera *>(camera);
cam->setFocusDistance(distance);
}
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity)
{
auto *cam = reinterpret_cast<filament::Camera *>(camera);
cam->setExposure(aperture, shutterSpeed, sensitivity);
}
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(TCamera *camera, double4x4 matrix)
{
auto *cam = reinterpret_cast<filament::Camera *>(camera);
const filament::math::mat4 &mat = convert_double4x4_to_mat4(matrix);
cam->setModelMatrix(mat);
}
EMSCRIPTEN_KEEPALIVE void Viewer_render(
TViewer *tViewer)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
viewer->render(0);
}
EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *tViewer, TSwapChain *tSwapChain, TView *tView, bool renderable)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
auto *view = reinterpret_cast<View *>(tView);
viewer->setRenderable(view, swapChain, renderable);
}
EMSCRIPTEN_KEEPALIVE void Viewer_capture(
TViewer *tViewer,
TView *tView,
TSwapChain *tSwapChain,
uint8_t *pixelBuffer,
void (*callback)(void))
{
#ifdef __EMSCRIPTEN__
bool useFence = true;
#else
bool useFence = false;
#endif
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto *view = reinterpret_cast<View *>(tView);
viewer->capture(view, pixelBuffer, useFence, swapChain, callback);
};
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTarget(
TViewer *tViewer,
TView *tView,
TSwapChain *tSwapChain,
TRenderTarget *tRenderTarget,
uint8_t *pixelBuffer,
void (*callback)(void))
{
#ifdef __EMSCRIPTEN__
bool useFence = true;
#else
bool useFence = false;
#endif
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
auto renderTarget = reinterpret_cast<RenderTarget *>(tRenderTarget);
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto *view = reinterpret_cast<View *>(tView);
viewer->capture(view, pixelBuffer, useFence, swapChain, renderTarget, callback);
};
EMSCRIPTEN_KEEPALIVE void set_frame_interval(
TViewer *viewer,
float frameInterval)
{
((FilamentViewer *)viewer)->setFrameInterval(frameInterval);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChain(TViewer *tViewer, TSwapChain *tSwapChain)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto swapChain = reinterpret_cast<SwapChain *>(tSwapChain);
viewer->destroySwapChain(swapChain);
}
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createHeadlessSwapChain(TViewer *tViewer, uint32_t width, uint32_t height)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto swapChain = viewer->createSwapChain(width, height);
return reinterpret_cast<TSwapChain *>(swapChain);
}
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_createSwapChain(TViewer *tViewer, const void *const window)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto swapChain = viewer->createSwapChain(window);
return reinterpret_cast<TSwapChain *>(swapChain);
}
EMSCRIPTEN_KEEPALIVE TSwapChain *Viewer_getSwapChainAt(TViewer *tViewer, int index)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto swapChain = viewer->getSwapChainAt(index);
return reinterpret_cast<TSwapChain *>(swapChain);
}
EMSCRIPTEN_KEEPALIVE TView *Viewer_createView(TViewer *tViewer)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto view = viewer->createView();
return reinterpret_cast<TView *>(view);
}
EMSCRIPTEN_KEEPALIVE TView *Viewer_getViewAt(TViewer *tViewer, int32_t index)
{
auto viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto view = viewer->getViewAt(index);
return reinterpret_cast<TView *>(view);
}
EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *tViewer)
{
auto *viewer = reinterpret_cast<FilamentViewer *>(tViewer);
auto *sceneManager = viewer->getSceneManager();
return reinterpret_cast<TSceneManager *>(sceneManager);
}
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, TView *tView, EntityId entity, float viewportX, float viewportY)
{
auto *view = reinterpret_cast<View *>(tView);
((SceneManager *)sceneManager)->queueRelativePositionUpdateFromViewportVector(view, entity, viewportX, viewportY);
}
EMSCRIPTEN_KEEPALIVE void ios_dummy()
{
Log("Dummy called");
}
EMSCRIPTEN_KEEPALIVE void thermion_filament_free(void *ptr)
{
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
{
((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
}
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity)
{
((SceneManager *)sceneManager)->testCollisions(entity);
}
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, TView *tView, EntityId entity)
{
auto view = reinterpret_cast<View *>(tView);
return ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
}
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, TView *tView, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
{
auto view = reinterpret_cast<View *>(tView);
auto box = ((SceneManager *)sceneManager)->getScreenSpaceBoundingBox(view, entity);
*minX = box.minX;
*minY = box.minY;
*maxX = box.maxX;
*maxY = box.maxY;
}
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr)
{
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer *viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
}
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length)
{
return (void *const)((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
}
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
{
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
}
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture)
{
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
}
EMSCRIPTEN_KEEPALIVE TTransformManager *Engine_getTransformManager(TEngine *tEngine)
{
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto &transformManager = engine->getTransformManager();
return reinterpret_cast<TTransformManager *>(&transformManager);
}
EMSCRIPTEN_KEEPALIVE TRenderableManager *Engine_getRenderableManager(TEngine *tEngine)
{
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto &renderableManager = engine->getRenderableManager();
return reinterpret_cast<TRenderableManager *>(&renderableManager);
}
EMSCRIPTEN_KEEPALIVE TLightManager *Engine_getLightManager(TEngine *tEngine) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto &lightManager = engine->getLightManager();
return reinterpret_cast<TLightManager *>(&lightManager);
}
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *tEngine, EntityId entityId)
{
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *camera = engine->getCameraComponent(utils::Entity::import(entityId));
return reinterpret_cast<TCamera *>(camera);
}
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine *tEngine, EntityId entity, double4x4 transform)
{
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto &transformManager = engine->getTransformManager();
auto transformInstance = transformManager.getInstance(utils::Entity::import(entity));
if (!transformInstance.isValid())
{
Log("Transform instance not valid");
}
transformManager.setTransform(transformInstance, convert_double4x4_to_mat4(transform));
}
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *material = Material::Builder()
.package(materialData, length)
.build(*engine);
return reinterpret_cast<TMaterial*>(material);
}
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial) {
auto *engine = reinterpret_cast<Engine *>(tEngine);
auto *material = reinterpret_cast<Material *>(tMaterial);
engine->destroy(material);
}
}