Files
cup_edit/lib/generated_bindings.dart

1464 lines
40 KiB
Dart

// AUTO GENERATED FILE, DO NOT EDIT.
//
// Generated by `package:ffigen`.
// ignore_for_file: type=lint
import 'dart:ffi' as ffi;
@ffi.Native<
ffi.Pointer<ffi.Void> Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ResourceLoaderWrapper>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>)>(
symbol: 'create_filament_viewer', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> create_filament_viewer(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ResourceLoaderWrapper> loader,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Char> uberArchivePath,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer', assetId: 'flutter_filament_plugin')
external void destroy_filament_viewer(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Pointer<ResourceLoaderWrapper> Function(
LoadFilamentResourceFromOwner,
FreeFilamentResourceFromOwner,
ffi.Pointer<ffi.Void>)>(
symbol: 'make_resource_loader', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ResourceLoaderWrapper> make_resource_loader(
LoadFilamentResourceFromOwner loadFn,
FreeFilamentResourceFromOwner freeFn,
ffi.Pointer<ffi.Void> owner,
);
@ffi.Native<ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_asset_manager', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> get_asset_manager(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
symbol: 'create_render_target', assetId: 'flutter_filament_plugin')
external void create_render_target(
ffi.Pointer<ffi.Void> viewer,
int texture,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image', assetId: 'flutter_filament_plugin')
external void clear_background_image(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
symbol: 'set_background_image', assetId: 'flutter_filament_plugin')
external void set_background_image(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
bool fillHeight,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position', assetId: 'flutter_filament_plugin')
external void set_background_image_position(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool clamp,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color', assetId: 'flutter_filament_plugin')
external void set_background_color(
ffi.Pointer<ffi.Void> viewer,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping', assetId: 'flutter_filament_plugin')
external void set_tone_mapping(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom', assetId: 'flutter_filament_plugin')
external void set_bloom(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox', assetId: 'flutter_filament_plugin')
external void load_skybox(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Float)>(symbol: 'load_ibl', assetId: 'flutter_filament_plugin')
external void load_ibl(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
double intensity,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox', assetId: 'flutter_filament_plugin')
external void remove_skybox(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl', assetId: 'flutter_filament_plugin')
external void remove_ibl(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'add_light', assetId: 'flutter_filament_plugin')
external int add_light(
ffi.Pointer<ffi.Void> viewer,
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool shadows,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light', assetId: 'flutter_filament_plugin')
external void remove_light(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights', assetId: 'flutter_filament_plugin')
external void clear_lights(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Bool)>(symbol: 'load_glb', assetId: 'flutter_filament_plugin')
external int load_glb(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
bool unlit,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
symbol: 'load_gltf', assetId: 'flutter_filament_plugin')
external int load_gltf(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'set_camera', assetId: 'flutter_filament_plugin')
external bool set_camera(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_view_frustum_culling', assetId: 'flutter_filament_plugin')
external void set_view_frustum_culling(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Uint64,
ffi.Pointer<ffi.Void>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
ffi.Pointer<ffi.Void> data)>>,
ffi.Pointer<ffi.Void>)>(
symbol: 'render', assetId: 'flutter_filament_plugin')
external void render(
ffi.Pointer<ffi.Void> viewer,
int frameTimeInNanos,
ffi.Pointer<ffi.Void> pixelBuffer,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
ffi.Pointer<ffi.Void> data)>>
callback,
ffi.Pointer<ffi.Void> data,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
symbol: 'create_swap_chain', assetId: 'flutter_filament_plugin')
external void create_swap_chain(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> window,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_frame_interval', assetId: 'flutter_filament_plugin')
external void set_frame_interval(
ffi.Pointer<ffi.Void> viewer,
double interval,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
symbol: 'update_viewport_and_camera_projection',
assetId: 'flutter_filament_plugin')
external void update_viewport_and_camera_projection(
ffi.Pointer<ffi.Void> viewer,
int width,
int height,
double scaleFactor,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_begin', assetId: 'flutter_filament_plugin')
external void scroll_begin(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Float)>(symbol: 'scroll_update', assetId: 'flutter_filament_plugin')
external void scroll_update(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_end', assetId: 'flutter_filament_plugin')
external void scroll_end(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Bool)>(symbol: 'grab_begin', assetId: 'flutter_filament_plugin')
external void grab_begin(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool pan,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>(
symbol: 'grab_update', assetId: 'flutter_filament_plugin')
external void grab_update(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'grab_end', assetId: 'flutter_filament_plugin')
external void grab_end(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Int)>(symbol: 'apply_weights', assetId: 'flutter_filament_plugin')
external void apply_weights(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Int>,
ffi.Int,
ffi.Int,
ffi.Float)>(
symbol: 'set_morph_animation', assetId: 'flutter_filament_plugin')
external bool set_morph_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Int> morphIndices,
int numMorphTargets,
int numFrames,
double frameLengthInMs,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int,
ffi.Float)>(
symbol: 'add_bone_animation', assetId: 'flutter_filament_plugin')
external void add_bone_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Float> frameData,
int numFrames,
ffi.Pointer<ffi.Char> boneName,
ffi.Pointer<ffi.Pointer<ffi.Char>> meshNames,
int numMeshTargets,
double frameLengthInMs,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Char>)>(
symbol: 'set_bone_transform', assetId: 'flutter_filament_plugin')
external bool set_bone_transform(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> transform,
ffi.Pointer<ffi.Char> boneName,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(
symbol: 'play_animation', assetId: 'flutter_filament_plugin')
external void play_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame', assetId: 'flutter_filament_plugin')
external void set_animation_frame(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int animationIndex,
int animationFrame,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation', assetId: 'flutter_filament_plugin')
external void stop_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_animation_count', assetId: 'flutter_filament_plugin')
external int get_animation_count(
ffi.Pointer<ffi.Void> assetManager,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_animation_name', assetId: 'flutter_filament_plugin')
external void get_animation_name(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'get_animation_duration', assetId: 'flutter_filament_plugin')
external double get_animation_duration(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_morph_target_name', assetId: 'flutter_filament_plugin')
external void get_morph_target_name(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'get_morph_target_name_count', assetId: 'flutter_filament_plugin')
external int get_morph_target_name_count(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_asset', assetId: 'flutter_filament_plugin')
external void remove_asset(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_assets', assetId: 'flutter_filament_plugin')
external void clear_assets(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>(
symbol: 'set_material_color', assetId: 'flutter_filament_plugin')
external bool set_material_color(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
int materialIndex,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'transform_to_unit_cube', assetId: 'flutter_filament_plugin')
external void transform_to_unit_cube(
ffi.Pointer<ffi.Void> assetManager,
int asset,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float)>(symbol: 'set_position', assetId: 'flutter_filament_plugin')
external void set_position(
ffi.Pointer<ffi.Void> assetManager,
int asset,
double x,
double y,
double z,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
external void set_rotation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
double rads,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
symbol: 'set_scale', assetId: 'flutter_filament_plugin')
external void set_scale(
ffi.Pointer<ffi.Void> assetManager,
int asset,
double scale,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'move_camera_to_asset', assetId: 'flutter_filament_plugin')
external void move_camera_to_asset(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_exposure', assetId: 'flutter_filament_plugin')
external void set_camera_exposure(
ffi.Pointer<ffi.Void> viewer,
double aperture,
double shutterSpeed,
double sensitivity,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_position', assetId: 'flutter_filament_plugin')
external void set_camera_position(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_position', assetId: 'flutter_filament_plugin')
external void get_camera_position(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_rotation', assetId: 'flutter_filament_plugin')
external void set_camera_rotation(
ffi.Pointer<ffi.Void> viewer,
double rads,
double x,
double y,
double z,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>)>(
symbol: 'set_camera_model_matrix', assetId: 'flutter_filament_plugin')
external void set_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> matrix,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_model_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_view_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_view_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_projection_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Double>,
ffi.Double, ffi.Double)>(
symbol: 'set_camera_projection_matrix', assetId: 'flutter_filament_plugin')
external void set_camera_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Double> matrix,
double near,
double far,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Double, ffi.Double)>(
symbol: 'set_camera_culling', assetId: 'flutter_filament_plugin')
external void set_camera_culling(
ffi.Pointer<ffi.Void> viewer,
double near,
double far,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_culling_projection_matrix',
assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_culling_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_frustum', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_frustum(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focal_length', assetId: 'flutter_filament_plugin')
external void set_camera_focal_length(
ffi.Pointer<ffi.Void> viewer,
double focalLength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focus_distance', assetId: 'flutter_filament_plugin')
external void set_camera_focus_distance(
ffi.Pointer<ffi.Void> viewer,
double focusDistance,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, _ManipulatorMode, ffi.Double,
ffi.Double, ffi.Double)>(
symbol: 'set_camera_manipulator_options',
assetId: 'flutter_filament_plugin')
external void set_camera_manipulator_options(
ffi.Pointer<ffi.Void> viewer,
int mode,
double orbitSpeedX,
double orbitSpeedY,
double zoomSpeed,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'hide_mesh', assetId: 'flutter_filament_plugin')
external int hide_mesh(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'reveal_mesh', assetId: 'flutter_filament_plugin')
external int reveal_mesh(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing', assetId: 'flutter_filament_plugin')
external void set_post_processing(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Pointer<EntityId>)>(
symbol: 'pick', assetId: 'flutter_filament_plugin')
external void pick(
ffi.Pointer<ffi.Void> viewer,
int x,
int y,
ffi.Pointer<EntityId> entityId,
);
@ffi.Native<ffi.Pointer<ffi.Char> Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_name_for_entity', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Char> get_name_for_entity(
ffi.Pointer<ffi.Void> assetManager,
int entityId,
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy', assetId: 'flutter_filament_plugin')
external void ios_dummy();
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'flutter_filament_free', assetId: 'flutter_filament_plugin')
external void flutter_filament_free(
ffi.Pointer<ffi.Void> ptr,
);
@ffi.Native<
ffi.Pointer<ffi.Void> Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ResourceLoaderWrapper>,
ffi
.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
ffi.Pointer<ffi.Void>)>(
symbol: 'create_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Char> uberArchivePath,
ffi.Pointer<ResourceLoaderWrapper> loader,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> renderCallbackOwner)>>
renderCallback,
ffi.Pointer<ffi.Void> renderCallbackOwner,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
symbol: 'create_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void create_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> surface,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
symbol: 'create_render_target_ffi', assetId: 'flutter_filament_plugin')
external void create_render_target_ffi(
ffi.Pointer<ffi.Void> viewer,
int nativeTextureId,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
external void destroy_filament_viewer_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'render_ffi', assetId: 'flutter_filament_plugin')
external void render_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
symbol: 'make_render_callback_fn_pointer',
assetId: 'flutter_filament_plugin')
external FilamentRenderCallback make_render_callback_fn_pointer(
FilamentRenderCallback arg0,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_rendering_ffi', assetId: 'flutter_filament_plugin')
external void set_rendering_ffi(
ffi.Pointer<ffi.Void> viewer,
bool rendering,
);
@ffi.Native<ffi.Void Function(ffi.Float)>(
symbol: 'set_frame_interval_ffi', assetId: 'flutter_filament_plugin')
external void set_frame_interval_ffi(
double frameInterval,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
symbol: 'update_viewport_and_camera_projection_ffi',
assetId: 'flutter_filament_plugin')
external void update_viewport_and_camera_projection_ffi(
ffi.Pointer<ffi.Void> viewer,
int width,
int height,
double scaleFactor,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color_ffi', assetId: 'flutter_filament_plugin')
external void set_background_color_ffi(
ffi.Pointer<ffi.Void> viewer,
double r,
double g,
double b,
double a,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image_ffi', assetId: 'flutter_filament_plugin')
external void clear_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
symbol: 'set_background_image_ffi', assetId: 'flutter_filament_plugin')
external void set_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
bool fillHeight,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position_ffi',
assetId: 'flutter_filament_plugin')
external void set_background_image_position_ffi(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
bool clamp,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping_ffi', assetId: 'flutter_filament_plugin')
external void set_tone_mapping_ffi(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom_ffi', assetId: 'flutter_filament_plugin')
external void set_bloom_ffi(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox_ffi', assetId: 'flutter_filament_plugin')
external void load_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Float)>(symbol: 'load_ibl_ffi', assetId: 'flutter_filament_plugin')
external void load_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
double intensity,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox_ffi', assetId: 'flutter_filament_plugin')
external void remove_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl_ffi', assetId: 'flutter_filament_plugin')
external void remove_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
external int add_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int type,
double colour,
double intensity,
double posX,
double posY,
double posZ,
double dirX,
double dirY,
double dirZ,
bool shadows,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light_ffi', assetId: 'flutter_filament_plugin')
external void remove_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights_ffi', assetId: 'flutter_filament_plugin')
external void clear_lights_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Bool)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
external int load_glb_ffi(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
bool unlit,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
external int load_gltf_ffi(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_asset_ffi', assetId: 'flutter_filament_plugin')
external void remove_asset_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_assets_ffi', assetId: 'flutter_filament_plugin')
external void clear_assets_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'set_camera_ffi', assetId: 'flutter_filament_plugin')
external bool set_camera_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'apply_weights_ffi', assetId: 'flutter_filament_plugin')
external void apply_weights_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> weights,
int count,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
int numWeights,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Int>,
ffi.Int,
ffi.Int,
ffi.Float)>(
symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
external bool set_morph_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Int> morphIndices,
int numMorphTargets,
int numFrames,
double frameLengthInMs,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(
symbol: 'play_animation_ffi', assetId: 'flutter_filament_plugin')
external void play_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame_ffi', assetId: 'flutter_filament_plugin')
external void set_animation_frame_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int animationIndex,
int animationFrame,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation_ffi', assetId: 'flutter_filament_plugin')
external void stop_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
external int get_animation_count_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
external void get_animation_name_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
external void get_morph_target_name_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.Char> outPtr,
int index,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'get_morph_target_name_count_ffi',
assetId: 'flutter_filament_plugin')
external int get_morph_target_name_count_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing_ffi', assetId: 'flutter_filament_plugin')
external void set_post_processing_ffi(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Pointer<EntityId>)>(
symbol: 'pick_ffi', assetId: 'flutter_filament_plugin')
external void pick_ffi(
ffi.Pointer<ffi.Void> viewer,
int x,
int y,
ffi.Pointer<EntityId> entityId,
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy_ffi', assetId: 'flutter_filament_plugin')
external void ios_dummy_ffi();
final class __mbstate_t extends ffi.Union {
@ffi.Array.multi([128])
external ffi.Array<ffi.Char> __mbstate8;
@ffi.LongLong()
external int _mbstateL;
}
final class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi
.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
__routine;
external ffi.Pointer<ffi.Void> __arg;
external ffi.Pointer<__darwin_pthread_handler_rec> __next;
}
final class _opaque_pthread_attr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([56])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_cond_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([40])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_condattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_mutex_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([56])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_once_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_rwlock_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([192])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([16])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_t extends ffi.Struct {
@ffi.Long()
external int __sig;
external ffi.Pointer<__darwin_pthread_handler_rec> __cleanup_stack;
@ffi.Array.multi([8176])
external ffi.Array<ffi.Char> __opaque;
}
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;
@ffi.Int32()
external int size;
@ffi.Int32()
external int id;
}
final class ResourceLoaderWrapper extends ffi.Struct {
external LoadFilamentResource mLoadFilamentResource;
external FreeFilamentResource mFreeFilamentResource;
external LoadFilamentResourceFromOwner mLoadFilamentResourceFromOwner;
external FreeFilamentResourceFromOwner mFreeFilamentResourceFromOwner;
external ffi.Pointer<ffi.Void> mOwner;
}
typedef LoadFilamentResource = ffi.Pointer<
ffi.NativeFunction<ResourceBuffer Function(ffi.Pointer<ffi.Char> uri)>>;
typedef FreeFilamentResource
= ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ResourceBuffer)>>;
typedef LoadFilamentResourceFromOwner = ffi.Pointer<
ffi.NativeFunction<
ResourceBuffer Function(ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Void>)>>;
typedef FreeFilamentResourceFromOwner = ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ResourceBuffer, ffi.Pointer<ffi.Void>)>>;
/// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
typedef EntityId = ffi.Int32;
typedef _ManipulatorMode = ffi.Int32;
typedef FilamentRenderCallback = ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> owner)>>;
const int __bool_true_false_are_defined = 1;
const int true1 = 1;
const int false1 = 0;
const int __DARWIN_ONLY_64_BIT_INO_T = 1;
const int __DARWIN_ONLY_UNIX_CONFORMANCE = 1;
const int __DARWIN_ONLY_VERS_1050 = 1;
const int __DARWIN_UNIX03 = 1;
const int __DARWIN_64_BIT_INO_T = 1;
const int __DARWIN_VERS_1050 = 1;
const int __DARWIN_NON_CANCELABLE = 0;
const String __DARWIN_SUF_EXTSN = '\$DARWIN_EXTSN';
const int __DARWIN_C_ANSI = 4096;
const int __DARWIN_C_FULL = 900000;
const int __DARWIN_C_LEVEL = 900000;
const int __STDC_WANT_LIB_EXT1__ = 1;
const int __DARWIN_NO_LONG_LONG = 0;
const int _DARWIN_FEATURE_64_BIT_INODE = 1;
const int _DARWIN_FEATURE_ONLY_64_BIT_INODE = 1;
const int _DARWIN_FEATURE_ONLY_VERS_1050 = 1;
const int _DARWIN_FEATURE_ONLY_UNIX_CONFORMANCE = 1;
const int _DARWIN_FEATURE_UNIX_CONFORMANCE = 3;
const int __has_ptrcheck = 0;
const int __DARWIN_NULL = 0;
const int __PTHREAD_SIZE__ = 8176;
const int __PTHREAD_ATTR_SIZE__ = 56;
const int __PTHREAD_MUTEXATTR_SIZE__ = 8;
const int __PTHREAD_MUTEX_SIZE__ = 56;
const int __PTHREAD_CONDATTR_SIZE__ = 8;
const int __PTHREAD_COND_SIZE__ = 40;
const int __PTHREAD_ONCE_SIZE__ = 8;
const int __PTHREAD_RWLOCK_SIZE__ = 192;
const int __PTHREAD_RWLOCKATTR_SIZE__ = 16;
const int __DARWIN_WCHAR_MAX = 2147483647;
const int __DARWIN_WCHAR_MIN = -2147483648;
const int __DARWIN_WEOF = -1;
const int _FORTIFY_SOURCE = 2;
const int NULL = 0;
const int USER_ADDR_NULL = 0;
const int __WORDSIZE = 64;
const int INT8_MAX = 127;
const int INT16_MAX = 32767;
const int INT32_MAX = 2147483647;
const int INT64_MAX = 9223372036854775807;
const int INT8_MIN = -128;
const int INT16_MIN = -32768;
const int INT32_MIN = -2147483648;
const int INT64_MIN = -9223372036854775808;
const int UINT8_MAX = 255;
const int UINT16_MAX = 65535;
const int UINT32_MAX = 4294967295;
const int UINT64_MAX = -1;
const int INT_LEAST8_MIN = -128;
const int INT_LEAST16_MIN = -32768;
const int INT_LEAST32_MIN = -2147483648;
const int INT_LEAST64_MIN = -9223372036854775808;
const int INT_LEAST8_MAX = 127;
const int INT_LEAST16_MAX = 32767;
const int INT_LEAST32_MAX = 2147483647;
const int INT_LEAST64_MAX = 9223372036854775807;
const int UINT_LEAST8_MAX = 255;
const int UINT_LEAST16_MAX = 65535;
const int UINT_LEAST32_MAX = 4294967295;
const int UINT_LEAST64_MAX = -1;
const int INT_FAST8_MIN = -128;
const int INT_FAST16_MIN = -32768;
const int INT_FAST32_MIN = -2147483648;
const int INT_FAST64_MIN = -9223372036854775808;
const int INT_FAST8_MAX = 127;
const int INT_FAST16_MAX = 32767;
const int INT_FAST32_MAX = 2147483647;
const int INT_FAST64_MAX = 9223372036854775807;
const int UINT_FAST8_MAX = 255;
const int UINT_FAST16_MAX = 65535;
const int UINT_FAST32_MAX = 4294967295;
const int UINT_FAST64_MAX = -1;
const int INTPTR_MAX = 9223372036854775807;
const int INTPTR_MIN = -9223372036854775808;
const int UINTPTR_MAX = -1;
const int INTMAX_MAX = 9223372036854775807;
const int UINTMAX_MAX = -1;
const int INTMAX_MIN = -9223372036854775808;
const int PTRDIFF_MIN = -9223372036854775808;
const int PTRDIFF_MAX = 9223372036854775807;
const int SIZE_MAX = -1;
const int RSIZE_MAX = 9223372036854775807;
const int WCHAR_MAX = 2147483647;
const int WCHAR_MIN = -2147483648;
const int WINT_MIN = -2147483648;
const int WINT_MAX = 2147483647;
const int SIG_ATOMIC_MIN = -2147483648;
const int SIG_ATOMIC_MAX = 2147483647;