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cup_edit/macos/include/filament/backend/DriverEnums.h
2023-10-03 22:04:37 +08:00

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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//! \file
#ifndef TNT_FILAMENT_BACKEND_DRIVERENUMS_H
#define TNT_FILAMENT_BACKEND_DRIVERENUMS_H
#include <utils/BitmaskEnum.h>
#include <utils/unwindows.h> // Because we define ERROR in the FenceStatus enum.
#include <backend/PresentCallable.h>
#include <utils/ostream.h>
#include <math/vec4.h>
#include <array> // FIXME: STL headers are not allowed in public headers
#include <stddef.h>
#include <stdint.h>
/**
* Types and enums used by filament's driver.
*
* Effectively these types are public but should not be used directly. Instead use public classes
* internal redeclaration of these types.
* For e.g. Use Texture::Sampler instead of filament::SamplerType.
*/
namespace filament::backend {
/**
* Requests a SwapChain with an alpha channel.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_TRANSPARENT = 0x1;
/**
* This flag indicates that the swap chain may be used as a source surface
* for reading back render results. This config flag must be set when creating
* any SwapChain that will be used as the source for a blit operation.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_READABLE = 0x2;
/**
* Indicates that the native X11 window is an XCB window rather than an XLIB window.
* This is ignored on non-Linux platforms and in builds that support only one X11 API.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_ENABLE_XCB = 0x4;
/**
* Indicates that the native window is a CVPixelBufferRef.
*
* This is only supported by the Metal backend. The CVPixelBuffer must be in the
* kCVPixelFormatType_32BGRA format.
*
* It is not necessary to add an additional retain call before passing the pixel buffer to
* Filament. Filament will call CVPixelBufferRetain during Engine::createSwapChain, and
* CVPixelBufferRelease when the swap chain is destroyed.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_APPLE_CVPIXELBUFFER = 0x8;
/**
* Indicates that the SwapChain must automatically perform linear to srgb encoding.
*/
static constexpr uint64_t SWAP_CHAIN_CONFIG_SRGB_COLORSPACE = 0x10;
static constexpr size_t MAX_VERTEX_ATTRIBUTE_COUNT = 16; // This is guaranteed by OpenGL ES.
static constexpr size_t MAX_SAMPLER_COUNT = 62; // Maximum needed at feature level 3.
static constexpr size_t MAX_VERTEX_BUFFER_COUNT = 16; // Max number of bound buffer objects.
static constexpr size_t MAX_SSBO_COUNT = 4; // This is guaranteed by OpenGL ES.
// Per feature level caps
// Use (int)FeatureLevel to index this array
static constexpr struct {
const size_t MAX_VERTEX_SAMPLER_COUNT;
const size_t MAX_FRAGMENT_SAMPLER_COUNT;
} FEATURE_LEVEL_CAPS[4] = {
{ 0, 0 }, // do not use
{ 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal
{ 16, 16 }, // guaranteed by OpenGL ES, Vulkan and Metal
{ 31, 31 }, // guaranteed by Metal
};
static_assert(MAX_VERTEX_BUFFER_COUNT <= MAX_VERTEX_ATTRIBUTE_COUNT,
"The number of buffer objects that can be attached to a VertexBuffer must be "
"less than or equal to the maximum number of vertex attributes.");
static constexpr size_t CONFIG_UNIFORM_BINDING_COUNT = 10; // This is guaranteed by OpenGL ES.
static constexpr size_t CONFIG_SAMPLER_BINDING_COUNT = 4; // This is guaranteed by OpenGL ES.
/**
* Defines the backend's feature levels.
*/
enum class FeatureLevel : uint8_t {
FEATURE_LEVEL_0 = 0, //!< OpenGL ES 2.0 features
FEATURE_LEVEL_1, //!< OpenGL ES 3.0 features (default)
FEATURE_LEVEL_2, //!< OpenGL ES 3.1 features + 16 textures units + cubemap arrays
FEATURE_LEVEL_3 //!< OpenGL ES 3.1 features + 31 textures units + cubemap arrays
};
/**
* Selects which driver a particular Engine should use.
*/
enum class Backend : uint8_t {
DEFAULT = 0, //!< Automatically selects an appropriate driver for the platform.
OPENGL = 1, //!< Selects the OpenGL/ES driver (default on Android)
VULKAN = 2, //!< Selects the Vulkan driver if the platform supports it (default on Linux/Windows)
METAL = 3, //!< Selects the Metal driver if the platform supports it (default on MacOS/iOS).
NOOP = 4, //!< Selects the no-op driver for testing purposes.
};
static constexpr const char* backendToString(Backend backend) {
switch (backend) {
case Backend::NOOP:
return "Noop";
case Backend::OPENGL:
return "OpenGL";
case Backend::VULKAN:
return "Vulkan";
case Backend::METAL:
return "Metal";
default:
return "Unknown";
}
}
/**
* Bitmask for selecting render buffers
*/
enum class TargetBufferFlags : uint32_t {
NONE = 0x0u, //!< No buffer selected.
COLOR0 = 0x00000001u, //!< Color buffer selected.
COLOR1 = 0x00000002u, //!< Color buffer selected.
COLOR2 = 0x00000004u, //!< Color buffer selected.
COLOR3 = 0x00000008u, //!< Color buffer selected.
COLOR4 = 0x00000010u, //!< Color buffer selected.
COLOR5 = 0x00000020u, //!< Color buffer selected.
COLOR6 = 0x00000040u, //!< Color buffer selected.
COLOR7 = 0x00000080u, //!< Color buffer selected.
COLOR = COLOR0, //!< \deprecated
COLOR_ALL = COLOR0 | COLOR1 | COLOR2 | COLOR3 | COLOR4 | COLOR5 | COLOR6 | COLOR7,
DEPTH = 0x10000000u, //!< Depth buffer selected.
STENCIL = 0x20000000u, //!< Stencil buffer selected.
DEPTH_AND_STENCIL = DEPTH | STENCIL, //!< depth and stencil buffer selected.
ALL = COLOR_ALL | DEPTH | STENCIL //!< Color, depth and stencil buffer selected.
};
inline constexpr TargetBufferFlags getTargetBufferFlagsAt(size_t index) noexcept {
if (index == 0u) return TargetBufferFlags::COLOR0;
if (index == 1u) return TargetBufferFlags::COLOR1;
if (index == 2u) return TargetBufferFlags::COLOR2;
if (index == 3u) return TargetBufferFlags::COLOR3;
if (index == 4u) return TargetBufferFlags::COLOR4;
if (index == 5u) return TargetBufferFlags::COLOR5;
if (index == 6u) return TargetBufferFlags::COLOR6;
if (index == 7u) return TargetBufferFlags::COLOR7;
if (index == 8u) return TargetBufferFlags::DEPTH;
if (index == 9u) return TargetBufferFlags::STENCIL;
return TargetBufferFlags::NONE;
}
/**
* Frequency at which a buffer is expected to be modified and used. This is used as an hint
* for the driver to make better decisions about managing memory internally.
*/
enum class BufferUsage : uint8_t {
STATIC, //!< content modified once, used many times
DYNAMIC, //!< content modified frequently, used many times
};
/**
* Defines a viewport, which is the origin and extent of the clip-space.
* All drawing is clipped to the viewport.
*/
struct Viewport {
int32_t left; //!< left coordinate in window space.
int32_t bottom; //!< bottom coordinate in window space.
uint32_t width; //!< width in pixels
uint32_t height; //!< height in pixels
//! get the right coordinate in window space of the viewport
int32_t right() const noexcept { return left + int32_t(width); }
//! get the top coordinate in window space of the viewport
int32_t top() const noexcept { return bottom + int32_t(height); }
};
/**
* Specifies the mapping of the near and far clipping plane to window coordinates.
*/
struct DepthRange {
float near = 0.0f; //!< mapping of the near plane to window coordinates.
float far = 1.0f; //!< mapping of the far plane to window coordinates.
};
/**
* Error codes for Fence::wait()
* @see Fence, Fence::wait()
*/
enum class FenceStatus : int8_t {
ERROR = -1, //!< An error occurred. The Fence condition is not satisfied.
CONDITION_SATISFIED = 0, //!< The Fence condition is satisfied.
TIMEOUT_EXPIRED = 1, //!< wait()'s timeout expired. The Fence condition is not satisfied.
};
/**
* Status codes for sync objects
*/
enum class SyncStatus : int8_t {
ERROR = -1, //!< An error occurred. The Sync is not signaled.
SIGNALED = 0, //!< The Sync is signaled.
NOT_SIGNALED = 1, //!< The Sync is not signaled yet
};
static constexpr uint64_t FENCE_WAIT_FOR_EVER = uint64_t(-1);
/**
* Shader model.
*
* These enumerants are used across all backends and refer to a level of functionality and quality.
*
* For example, the OpenGL backend returns `MOBILE` if it supports OpenGL ES, or `DESKTOP` if it
* supports Desktop OpenGL, this is later used to select the proper shader.
*
* Shader quality vs. performance is also affected by ShaderModel.
*/
enum class ShaderModel : uint8_t {
MOBILE = 1, //!< Mobile level functionality
DESKTOP = 2, //!< Desktop level functionality
};
static constexpr size_t SHADER_MODEL_COUNT = 2;
/**
* Primitive types
*/
enum class PrimitiveType : uint8_t {
// don't change the enums values (made to match GL)
POINTS = 0, //!< points
LINES = 1, //!< lines
LINE_STRIP = 3, //!< line strip
TRIANGLES = 4, //!< triangles
TRIANGLE_STRIP = 5 //!< triangle strip
};
/**
* Supported uniform types
*/
enum class UniformType : uint8_t {
BOOL,
BOOL2,
BOOL3,
BOOL4,
FLOAT,
FLOAT2,
FLOAT3,
FLOAT4,
INT,
INT2,
INT3,
INT4,
UINT,
UINT2,
UINT3,
UINT4,
MAT3, //!< a 3x3 float matrix
MAT4, //!< a 4x4 float matrix
STRUCT
};
/**
* Supported constant parameter types
*/
enum class ConstantType : uint8_t {
INT,
FLOAT,
BOOL
};
enum class Precision : uint8_t {
LOW,
MEDIUM,
HIGH,
DEFAULT
};
/**
* Shader compiler priority queue
*/
enum class CompilerPriorityQueue : uint8_t {
HIGH,
LOW
};
//! Texture sampler type
enum class SamplerType : uint8_t {
SAMPLER_2D, //!< 2D texture
SAMPLER_2D_ARRAY, //!< 2D array texture
SAMPLER_CUBEMAP, //!< Cube map texture
SAMPLER_EXTERNAL, //!< External texture
SAMPLER_3D, //!< 3D texture
SAMPLER_CUBEMAP_ARRAY, //!< Cube map array texture (feature level 2)
};
//! Subpass type
enum class SubpassType : uint8_t {
SUBPASS_INPUT
};
//! Texture sampler format
enum class SamplerFormat : uint8_t {
INT = 0, //!< signed integer sampler
UINT = 1, //!< unsigned integer sampler
FLOAT = 2, //!< float sampler
SHADOW = 3 //!< shadow sampler (PCF)
};
/**
* Supported element types
*/
enum class ElementType : uint8_t {
BYTE,
BYTE2,
BYTE3,
BYTE4,
UBYTE,
UBYTE2,
UBYTE3,
UBYTE4,
SHORT,
SHORT2,
SHORT3,
SHORT4,
USHORT,
USHORT2,
USHORT3,
USHORT4,
INT,
UINT,
FLOAT,
FLOAT2,
FLOAT3,
FLOAT4,
HALF,
HALF2,
HALF3,
HALF4,
};
//! Buffer object binding type
enum class BufferObjectBinding : uint8_t {
VERTEX,
UNIFORM,
SHADER_STORAGE
};
//! Face culling Mode
enum class CullingMode : uint8_t {
NONE, //!< No culling, front and back faces are visible
FRONT, //!< Front face culling, only back faces are visible
BACK, //!< Back face culling, only front faces are visible
FRONT_AND_BACK //!< Front and Back, geometry is not visible
};
//! Pixel Data Format
enum class PixelDataFormat : uint8_t {
R, //!< One Red channel, float
R_INTEGER, //!< One Red channel, integer
RG, //!< Two Red and Green channels, float
RG_INTEGER, //!< Two Red and Green channels, integer
RGB, //!< Three Red, Green and Blue channels, float
RGB_INTEGER, //!< Three Red, Green and Blue channels, integer
RGBA, //!< Four Red, Green, Blue and Alpha channels, float
RGBA_INTEGER, //!< Four Red, Green, Blue and Alpha channels, integer
UNUSED, // used to be rgbm
DEPTH_COMPONENT, //!< Depth, 16-bit or 24-bits usually
DEPTH_STENCIL, //!< Two Depth (24-bits) + Stencil (8-bits) channels
ALPHA //! One Alpha channel, float
};
//! Pixel Data Type
enum class PixelDataType : uint8_t {
UBYTE, //!< unsigned byte
BYTE, //!< signed byte
USHORT, //!< unsigned short (16-bit)
SHORT, //!< signed short (16-bit)
UINT, //!< unsigned int (32-bit)
INT, //!< signed int (32-bit)
HALF, //!< half-float (16-bit float)
FLOAT, //!< float (32-bits float)
COMPRESSED, //!< compressed pixels, @see CompressedPixelDataType
UINT_10F_11F_11F_REV, //!< three low precision floating-point numbers
USHORT_565, //!< unsigned int (16-bit), encodes 3 RGB channels
UINT_2_10_10_10_REV, //!< unsigned normalized 10 bits RGB, 2 bits alpha
};
//! Compressed pixel data types
enum class CompressedPixelDataType : uint16_t {
// Mandatory in GLES 3.0 and GL 4.3
EAC_R11, EAC_R11_SIGNED, EAC_RG11, EAC_RG11_SIGNED,
ETC2_RGB8, ETC2_SRGB8,
ETC2_RGB8_A1, ETC2_SRGB8_A1,
ETC2_EAC_RGBA8, ETC2_EAC_SRGBA8,
// Available everywhere except Android/iOS
DXT1_RGB, DXT1_RGBA, DXT3_RGBA, DXT5_RGBA,
DXT1_SRGB, DXT1_SRGBA, DXT3_SRGBA, DXT5_SRGBA,
// ASTC formats are available with a GLES extension
RGBA_ASTC_4x4,
RGBA_ASTC_5x4,
RGBA_ASTC_5x5,
RGBA_ASTC_6x5,
RGBA_ASTC_6x6,
RGBA_ASTC_8x5,
RGBA_ASTC_8x6,
RGBA_ASTC_8x8,
RGBA_ASTC_10x5,
RGBA_ASTC_10x6,
RGBA_ASTC_10x8,
RGBA_ASTC_10x10,
RGBA_ASTC_12x10,
RGBA_ASTC_12x12,
SRGB8_ALPHA8_ASTC_4x4,
SRGB8_ALPHA8_ASTC_5x4,
SRGB8_ALPHA8_ASTC_5x5,
SRGB8_ALPHA8_ASTC_6x5,
SRGB8_ALPHA8_ASTC_6x6,
SRGB8_ALPHA8_ASTC_8x5,
SRGB8_ALPHA8_ASTC_8x6,
SRGB8_ALPHA8_ASTC_8x8,
SRGB8_ALPHA8_ASTC_10x5,
SRGB8_ALPHA8_ASTC_10x6,
SRGB8_ALPHA8_ASTC_10x8,
SRGB8_ALPHA8_ASTC_10x10,
SRGB8_ALPHA8_ASTC_12x10,
SRGB8_ALPHA8_ASTC_12x12,
// RGTC formats available with a GLES extension
RED_RGTC1, // BC4 unsigned
SIGNED_RED_RGTC1, // BC4 signed
RED_GREEN_RGTC2, // BC5 unsigned
SIGNED_RED_GREEN_RGTC2, // BC5 signed
// BPTC formats available with a GLES extension
RGB_BPTC_SIGNED_FLOAT, // BC6H signed
RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned
RGBA_BPTC_UNORM, // BC7
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
};
/** Supported texel formats
* These formats are typically used to specify a texture's internal storage format.
*
* Enumerants syntax format
* ========================
*
* `[components][size][type]`
*
* `components` : List of stored components by this format.\n
* `size` : Size in bit of each component.\n
* `type` : Type this format is stored as.\n
*
*
* Name | Component
* :--------|:-------------------------------
* R | Linear Red
* RG | Linear Red, Green
* RGB | Linear Red, Green, Blue
* RGBA | Linear Red, Green Blue, Alpha
* SRGB | sRGB encoded Red, Green, Blue
* DEPTH | Depth
* STENCIL | Stencil
*
* \n
* Name | Type
* :--------|:---------------------------------------------------
* (none) | Unsigned Normalized Integer [0, 1]
* _SNORM | Signed Normalized Integer [-1, 1]
* UI | Unsigned Integer @f$ [0, 2^{size}] @f$
* I | Signed Integer @f$ [-2^{size-1}, 2^{size-1}-1] @f$
* F | Floating-point
*
*
* Special color formats
* ---------------------
*
* There are a few special color formats that don't follow the convention above:
*
* Name | Format
* :----------------|:--------------------------------------------------------------------------
* RGB565 | 5-bits for R and B, 6-bits for G.
* RGB5_A1 | 5-bits for R, G and B, 1-bit for A.
* RGB10_A2 | 10-bits for R, G and B, 2-bits for A.
* RGB9_E5 | **Unsigned** floating point. 9-bits mantissa for RGB, 5-bits shared exponent
* R11F_G11F_B10F | **Unsigned** floating point. 6-bits mantissa, for R and G, 5-bits for B. 5-bits exponent.
* SRGB8_A8 | sRGB 8-bits with linear 8-bits alpha.
* DEPTH24_STENCIL8 | 24-bits unsigned normalized integer depth, 8-bits stencil.
* DEPTH32F_STENCIL8| 32-bits floating-point depth, 8-bits stencil.
*
*
* Compressed texture formats
* --------------------------
*
* Many compressed texture formats are supported as well, which include (but are not limited to)
* the following list:
*
* Name | Format
* :----------------|:--------------------------------------------------------------------------
* EAC_R11 | Compresses R11UI
* EAC_R11_SIGNED | Compresses R11I
* EAC_RG11 | Compresses RG11UI
* EAC_RG11_SIGNED | Compresses RG11I
* ETC2_RGB8 | Compresses RGB8
* ETC2_SRGB8 | compresses SRGB8
* ETC2_EAC_RGBA8 | Compresses RGBA8
* ETC2_EAC_SRGBA8 | Compresses SRGB8_A8
* ETC2_RGB8_A1 | Compresses RGB8 with 1-bit alpha
* ETC2_SRGB8_A1 | Compresses sRGB8 with 1-bit alpha
*
*
* @see Texture
*/
enum class TextureFormat : uint16_t {
// 8-bits per element
R8, R8_SNORM, R8UI, R8I, STENCIL8,
// 16-bits per element
R16F, R16UI, R16I,
RG8, RG8_SNORM, RG8UI, RG8I,
RGB565,
RGB9_E5, // 9995 is actually 32 bpp but it's here for historical reasons.
RGB5_A1,
RGBA4,
DEPTH16,
// 24-bits per element
RGB8, SRGB8, RGB8_SNORM, RGB8UI, RGB8I,
DEPTH24,
// 32-bits per element
R32F, R32UI, R32I,
RG16F, RG16UI, RG16I,
R11F_G11F_B10F,
RGBA8, SRGB8_A8,RGBA8_SNORM,
UNUSED, // used to be rgbm
RGB10_A2, RGBA8UI, RGBA8I,
DEPTH32F, DEPTH24_STENCIL8, DEPTH32F_STENCIL8,
// 48-bits per element
RGB16F, RGB16UI, RGB16I,
// 64-bits per element
RG32F, RG32UI, RG32I,
RGBA16F, RGBA16UI, RGBA16I,
// 96-bits per element
RGB32F, RGB32UI, RGB32I,
// 128-bits per element
RGBA32F, RGBA32UI, RGBA32I,
// compressed formats
// Mandatory in GLES 3.0 and GL 4.3
EAC_R11, EAC_R11_SIGNED, EAC_RG11, EAC_RG11_SIGNED,
ETC2_RGB8, ETC2_SRGB8,
ETC2_RGB8_A1, ETC2_SRGB8_A1,
ETC2_EAC_RGBA8, ETC2_EAC_SRGBA8,
// Available everywhere except Android/iOS
DXT1_RGB, DXT1_RGBA, DXT3_RGBA, DXT5_RGBA,
DXT1_SRGB, DXT1_SRGBA, DXT3_SRGBA, DXT5_SRGBA,
// ASTC formats are available with a GLES extension
RGBA_ASTC_4x4,
RGBA_ASTC_5x4,
RGBA_ASTC_5x5,
RGBA_ASTC_6x5,
RGBA_ASTC_6x6,
RGBA_ASTC_8x5,
RGBA_ASTC_8x6,
RGBA_ASTC_8x8,
RGBA_ASTC_10x5,
RGBA_ASTC_10x6,
RGBA_ASTC_10x8,
RGBA_ASTC_10x10,
RGBA_ASTC_12x10,
RGBA_ASTC_12x12,
SRGB8_ALPHA8_ASTC_4x4,
SRGB8_ALPHA8_ASTC_5x4,
SRGB8_ALPHA8_ASTC_5x5,
SRGB8_ALPHA8_ASTC_6x5,
SRGB8_ALPHA8_ASTC_6x6,
SRGB8_ALPHA8_ASTC_8x5,
SRGB8_ALPHA8_ASTC_8x6,
SRGB8_ALPHA8_ASTC_8x8,
SRGB8_ALPHA8_ASTC_10x5,
SRGB8_ALPHA8_ASTC_10x6,
SRGB8_ALPHA8_ASTC_10x8,
SRGB8_ALPHA8_ASTC_10x10,
SRGB8_ALPHA8_ASTC_12x10,
SRGB8_ALPHA8_ASTC_12x12,
// RGTC formats available with a GLES extension
RED_RGTC1, // BC4 unsigned
SIGNED_RED_RGTC1, // BC4 signed
RED_GREEN_RGTC2, // BC5 unsigned
SIGNED_RED_GREEN_RGTC2, // BC5 signed
// BPTC formats available with a GLES extension
RGB_BPTC_SIGNED_FLOAT, // BC6H signed
RGB_BPTC_UNSIGNED_FLOAT,// BC6H unsigned
RGBA_BPTC_UNORM, // BC7
SRGB_ALPHA_BPTC_UNORM, // BC7 sRGB
};
//! Bitmask describing the intended Texture Usage
enum class TextureUsage : uint8_t {
NONE = 0x0,
COLOR_ATTACHMENT = 0x1, //!< Texture can be used as a color attachment
DEPTH_ATTACHMENT = 0x2, //!< Texture can be used as a depth attachment
STENCIL_ATTACHMENT = 0x4, //!< Texture can be used as a stencil attachment
UPLOADABLE = 0x8, //!< Data can be uploaded into this texture (default)
SAMPLEABLE = 0x10, //!< Texture can be sampled (default)
SUBPASS_INPUT = 0x20, //!< Texture can be used as a subpass input
DEFAULT = UPLOADABLE | SAMPLEABLE //!< Default texture usage
};
//! Texture swizzle
enum class TextureSwizzle : uint8_t {
SUBSTITUTE_ZERO,
SUBSTITUTE_ONE,
CHANNEL_0,
CHANNEL_1,
CHANNEL_2,
CHANNEL_3
};
//! returns whether this format a depth format
static constexpr bool isDepthFormat(TextureFormat format) noexcept {
switch (format) {
case TextureFormat::DEPTH32F:
case TextureFormat::DEPTH24:
case TextureFormat::DEPTH16:
case TextureFormat::DEPTH32F_STENCIL8:
case TextureFormat::DEPTH24_STENCIL8:
return true;
default:
return false;
}
}
static constexpr bool isUnsignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8UI:
case TextureFormat::R16UI:
case TextureFormat::R32UI:
case TextureFormat::RG8UI:
case TextureFormat::RG16UI:
case TextureFormat::RG32UI:
case TextureFormat::RGB8UI:
case TextureFormat::RGB16UI:
case TextureFormat::RGB32UI:
case TextureFormat::RGBA8UI:
case TextureFormat::RGBA16UI:
case TextureFormat::RGBA32UI:
return true;
default:
return false;
}
}
static constexpr bool isSignedIntFormat(TextureFormat format) {
switch (format) {
case TextureFormat::R8I:
case TextureFormat::R16I:
case TextureFormat::R32I:
case TextureFormat::RG8I:
case TextureFormat::RG16I:
case TextureFormat::RG32I:
case TextureFormat::RGB8I:
case TextureFormat::RGB16I:
case TextureFormat::RGB32I:
case TextureFormat::RGBA8I:
case TextureFormat::RGBA16I:
case TextureFormat::RGBA32I:
return true;
default:
return false;
}
}
//! returns whether this format is a compressed format
static constexpr bool isCompressedFormat(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11;
}
//! returns whether this format is an ETC2 compressed format
static constexpr bool isETC2Compression(TextureFormat format) noexcept {
return format >= TextureFormat::EAC_R11 && format <= TextureFormat::ETC2_EAC_SRGBA8;
}
//! returns whether this format is an S3TC compressed format
static constexpr bool isS3TCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_RGB && format <= TextureFormat::DXT5_SRGBA;
}
static constexpr bool isS3TCSRGBCompression(TextureFormat format) noexcept {
return format >= TextureFormat::DXT1_SRGB && format <= TextureFormat::DXT5_SRGBA;
}
//! returns whether this format is an RGTC compressed format
static constexpr bool isRGTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RED_RGTC1 && format <= TextureFormat::SIGNED_RED_GREEN_RGTC2;
}
//! returns whether this format is an BPTC compressed format
static constexpr bool isBPTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGB_BPTC_SIGNED_FLOAT && format <= TextureFormat::SRGB_ALPHA_BPTC_UNORM;
}
static constexpr bool isASTCCompression(TextureFormat format) noexcept {
return format >= TextureFormat::RGBA_ASTC_4x4 && format <= TextureFormat::SRGB8_ALPHA8_ASTC_12x12;
}
//! Texture Cubemap Face
enum class TextureCubemapFace : uint8_t {
// don't change the enums values
POSITIVE_X = 0, //!< +x face
NEGATIVE_X = 1, //!< -x face
POSITIVE_Y = 2, //!< +y face
NEGATIVE_Y = 3, //!< -y face
POSITIVE_Z = 4, //!< +z face
NEGATIVE_Z = 5, //!< -z face
};
//! Sampler Wrap mode
enum class SamplerWrapMode : uint8_t {
CLAMP_TO_EDGE, //!< clamp-to-edge. The edge of the texture extends to infinity.
REPEAT, //!< repeat. The texture infinitely repeats in the wrap direction.
MIRRORED_REPEAT, //!< mirrored-repeat. The texture infinitely repeats and mirrors in the wrap direction.
};
//! Sampler minification filter
enum class SamplerMinFilter : uint8_t {
// don't change the enums values
NEAREST = 0, //!< No filtering. Nearest neighbor is used.
LINEAR = 1, //!< Box filtering. Weighted average of 4 neighbors is used.
NEAREST_MIPMAP_NEAREST = 2, //!< Mip-mapping is activated. But no filtering occurs.
LINEAR_MIPMAP_NEAREST = 3, //!< Box filtering within a mip-map level.
NEAREST_MIPMAP_LINEAR = 4, //!< Mip-map levels are interpolated, but no other filtering occurs.
LINEAR_MIPMAP_LINEAR = 5 //!< Both interpolated Mip-mapping and linear filtering are used.
};
//! Sampler magnification filter
enum class SamplerMagFilter : uint8_t {
// don't change the enums values
NEAREST = 0, //!< No filtering. Nearest neighbor is used.
LINEAR = 1, //!< Box filtering. Weighted average of 4 neighbors is used.
};
//! Sampler compare mode
enum class SamplerCompareMode : uint8_t {
// don't change the enums values
NONE = 0,
COMPARE_TO_TEXTURE = 1
};
//! comparison function for the depth / stencil sampler
enum class SamplerCompareFunc : uint8_t {
// don't change the enums values
LE = 0, //!< Less or equal
GE, //!< Greater or equal
L, //!< Strictly less than
G, //!< Strictly greater than
E, //!< Equal
NE, //!< Not equal
A, //!< Always. Depth / stencil testing is deactivated.
N //!< Never. The depth / stencil test always fails.
};
//! Sampler parameters
struct SamplerParams { // NOLINT
SamplerMagFilter filterMag : 1; //!< magnification filter (NEAREST)
SamplerMinFilter filterMin : 3; //!< minification filter (NEAREST)
SamplerWrapMode wrapS : 2; //!< s-coordinate wrap mode (CLAMP_TO_EDGE)
SamplerWrapMode wrapT : 2; //!< t-coordinate wrap mode (CLAMP_TO_EDGE)
SamplerWrapMode wrapR : 2; //!< r-coordinate wrap mode (CLAMP_TO_EDGE)
uint8_t anisotropyLog2 : 3; //!< anisotropy level (0)
SamplerCompareMode compareMode : 1; //!< sampler compare mode (NONE)
uint8_t padding0 : 2; //!< reserved. must be 0.
SamplerCompareFunc compareFunc : 3; //!< sampler comparison function (LE)
uint8_t padding1 : 5; //!< reserved. must be 0.
uint8_t padding2 : 8; //!< reserved. must be 0.
struct Hasher {
size_t operator()(SamplerParams p) const noexcept {
// we don't use std::hash<> here, so we don't have to include <functional>
return *reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&p));
}
};
struct EqualTo {
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
}
};
struct LessThan {
bool operator()(SamplerParams lhs, SamplerParams rhs) const noexcept {
auto* pLhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&lhs));
auto* pRhs = reinterpret_cast<uint32_t const*>(reinterpret_cast<char const*>(&rhs));
return *pLhs == *pRhs;
}
};
private:
friend inline bool operator < (SamplerParams lhs, SamplerParams rhs) noexcept {
return SamplerParams::LessThan{}(lhs, rhs);
}
};
static_assert(sizeof(SamplerParams) == 4);
// The limitation to 64-bits max comes from how we store a SamplerParams in our JNI code
// see android/.../TextureSampler.cpp
static_assert(sizeof(SamplerParams) <= sizeof(uint64_t),
"SamplerParams must be no more than 64 bits");
//! blending equation function
enum class BlendEquation : uint8_t {
ADD, //!< the fragment is added to the color buffer
SUBTRACT, //!< the fragment is subtracted from the color buffer
REVERSE_SUBTRACT, //!< the color buffer is subtracted from the fragment
MIN, //!< the min between the fragment and color buffer
MAX //!< the max between the fragment and color buffer
};
//! blending function
enum class BlendFunction : uint8_t {
ZERO, //!< f(src, dst) = 0
ONE, //!< f(src, dst) = 1
SRC_COLOR, //!< f(src, dst) = src
ONE_MINUS_SRC_COLOR, //!< f(src, dst) = 1-src
DST_COLOR, //!< f(src, dst) = dst
ONE_MINUS_DST_COLOR, //!< f(src, dst) = 1-dst
SRC_ALPHA, //!< f(src, dst) = src.a
ONE_MINUS_SRC_ALPHA, //!< f(src, dst) = 1-src.a
DST_ALPHA, //!< f(src, dst) = dst.a
ONE_MINUS_DST_ALPHA, //!< f(src, dst) = 1-dst.a
SRC_ALPHA_SATURATE //!< f(src, dst) = (1,1,1) * min(src.a, 1 - dst.a), 1
};
//! stencil operation
enum class StencilOperation : uint8_t {
KEEP, //!< Keeps the current value.
ZERO, //!< Sets the value to 0.
REPLACE, //!< Sets the value to the stencil reference value.
INCR, //!< Increments the current value. Clamps to the maximum representable unsigned value.
INCR_WRAP, //!< Increments the current value. Wraps value to zero when incrementing the maximum representable unsigned value.
DECR, //!< Decrements the current value. Clamps to 0.
DECR_WRAP, //!< Decrements the current value. Wraps value to the maximum representable unsigned value when decrementing a value of zero.
INVERT, //!< Bitwise inverts the current value.
};
//! stencil faces
enum class StencilFace : uint8_t {
FRONT = 0x1, //!< Update stencil state for front-facing polygons.
BACK = 0x2, //!< Update stencil state for back-facing polygons.
FRONT_AND_BACK = FRONT | BACK, //!< Update stencil state for all polygons.
};
//! Stream for external textures
enum class StreamType {
NATIVE, //!< Not synchronized but copy-free. Good for video.
ACQUIRED, //!< Synchronized, copy-free, and take a release callback. Good for AR but requires API 26+.
};
//! Releases an ACQUIRED external texture, guaranteed to be called on the application thread.
using StreamCallback = void(*)(void* image, void* user);
//! Vertex attribute descriptor
struct Attribute {
//! attribute is normalized (remapped between 0 and 1)
static constexpr uint8_t FLAG_NORMALIZED = 0x1;
//! attribute is an integer
static constexpr uint8_t FLAG_INTEGER_TARGET = 0x2;
static constexpr uint8_t BUFFER_UNUSED = 0xFF;
uint32_t offset = 0; //!< attribute offset in bytes
uint8_t stride = 0; //!< attribute stride in bytes
uint8_t buffer = BUFFER_UNUSED; //!< attribute buffer index
ElementType type = ElementType::BYTE; //!< attribute element type
uint8_t flags = 0x0; //!< attribute flags
};
using AttributeArray = std::array<Attribute, MAX_VERTEX_ATTRIBUTE_COUNT>;
//! Raster state descriptor
struct RasterState {
using CullingMode = backend::CullingMode;
using DepthFunc = backend::SamplerCompareFunc;
using BlendEquation = backend::BlendEquation;
using BlendFunction = backend::BlendFunction;
RasterState() noexcept { // NOLINT
static_assert(sizeof(RasterState) == sizeof(uint32_t),
"RasterState size not what was intended");
culling = CullingMode::BACK;
blendEquationRGB = BlendEquation::ADD;
blendEquationAlpha = BlendEquation::ADD;
blendFunctionSrcRGB = BlendFunction::ONE;
blendFunctionSrcAlpha = BlendFunction::ONE;
blendFunctionDstRGB = BlendFunction::ZERO;
blendFunctionDstAlpha = BlendFunction::ZERO;
}
bool operator == (RasterState rhs) const noexcept { return u == rhs.u; }
bool operator != (RasterState rhs) const noexcept { return u != rhs.u; }
void disableBlending() noexcept {
blendEquationRGB = BlendEquation::ADD;
blendEquationAlpha = BlendEquation::ADD;
blendFunctionSrcRGB = BlendFunction::ONE;
blendFunctionSrcAlpha = BlendFunction::ONE;
blendFunctionDstRGB = BlendFunction::ZERO;
blendFunctionDstAlpha = BlendFunction::ZERO;
}
// note: clang reduces this entire function to a simple load/mask/compare
bool hasBlending() const noexcept {
// This is used to decide if blending needs to be enabled in the h/w
return !(blendEquationRGB == BlendEquation::ADD &&
blendEquationAlpha == BlendEquation::ADD &&
blendFunctionSrcRGB == BlendFunction::ONE &&
blendFunctionSrcAlpha == BlendFunction::ONE &&
blendFunctionDstRGB == BlendFunction::ZERO &&
blendFunctionDstAlpha == BlendFunction::ZERO);
}
union {
struct {
//! culling mode
CullingMode culling : 2; // 2
//! blend equation for the red, green and blue components
BlendEquation blendEquationRGB : 3; // 5
//! blend equation for the alpha component
BlendEquation blendEquationAlpha : 3; // 8
//! blending function for the source color
BlendFunction blendFunctionSrcRGB : 4; // 12
//! blending function for the source alpha
BlendFunction blendFunctionSrcAlpha : 4; // 16
//! blending function for the destination color
BlendFunction blendFunctionDstRGB : 4; // 20
//! blending function for the destination alpha
BlendFunction blendFunctionDstAlpha : 4; // 24
//! Whether depth-buffer writes are enabled
bool depthWrite : 1; // 25
//! Depth test function
DepthFunc depthFunc : 3; // 28
//! Whether color-buffer writes are enabled
bool colorWrite : 1; // 29
//! use alpha-channel as coverage mask for anti-aliasing
bool alphaToCoverage : 1; // 30
//! whether front face winding direction must be inverted
bool inverseFrontFaces : 1; // 31
//! padding, must be 0
uint8_t padding : 1; // 32
};
uint32_t u = 0;
};
};
/**
**********************************************************************************************
* \privatesection
*/
enum class ShaderStage : uint8_t {
VERTEX = 0,
FRAGMENT = 1,
COMPUTE = 2
};
static constexpr size_t PIPELINE_STAGE_COUNT = 2;
enum class ShaderStageFlags : uint8_t {
NONE = 0,
VERTEX = 0x1,
FRAGMENT = 0x2,
COMPUTE = 0x4,
ALL_SHADER_STAGE_FLAGS = VERTEX | FRAGMENT | COMPUTE
};
static inline constexpr bool hasShaderType(ShaderStageFlags flags, ShaderStage type) noexcept {
switch (type) {
case ShaderStage::VERTEX:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::VERTEX));
case ShaderStage::FRAGMENT:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::FRAGMENT));
case ShaderStage::COMPUTE:
return bool(uint8_t(flags) & uint8_t(ShaderStageFlags::COMPUTE));
}
}
/**
* Selects which buffers to clear at the beginning of the render pass, as well as which buffers
* can be discarded at the beginning and end of the render pass.
*
*/
struct RenderPassFlags {
/**
* bitmask indicating which buffers to clear at the beginning of a render pass.
* This implies discard.
*/
TargetBufferFlags clear;
/**
* bitmask indicating which buffers to discard at the beginning of a render pass.
* Discarded buffers have uninitialized content, they must be entirely drawn over or cleared.
*/
TargetBufferFlags discardStart;
/**
* bitmask indicating which buffers to discard at the end of a render pass.
* Discarded buffers' content becomes invalid, they must not be read from again.
*/
TargetBufferFlags discardEnd;
};
/**
* Parameters of a render pass.
*/
struct RenderPassParams {
RenderPassFlags flags{}; //!< operations performed on the buffers for this pass
Viewport viewport{}; //!< viewport for this pass
DepthRange depthRange{}; //!< depth range for this pass
//! Color to use to clear the COLOR buffer. RenderPassFlags::clear must be set.
math::float4 clearColor = {};
//! Depth value to clear the depth buffer with
double clearDepth = 0.0;
//! Stencil value to clear the stencil buffer with
uint32_t clearStencil = 0;
/**
* The subpass mask specifies which color attachments are designated for read-back in the second
* subpass. If this is zero, the render pass has only one subpass. The least significant bit
* specifies that the first color attachment in the render target is a subpass input.
*
* For now only 2 subpasses are supported, so only the lower 8 bits are used, one for each color
* attachment (see MRT::MAX_SUPPORTED_RENDER_TARGET_COUNT).
*/
uint16_t subpassMask = 0;
/**
* This mask makes a promise to the backend about read-only usage of the depth attachment (bit
* 0) and the stencil attachment (bit 1). Some backends need to know if writes are disabled in
* order to allow sampling from the depth attachment.
*/
uint16_t readOnlyDepthStencil = 0;
static constexpr uint16_t READONLY_DEPTH = 1 << 0;
static constexpr uint16_t READONLY_STENCIL = 1 << 1;
};
struct PolygonOffset {
float slope = 0; // factor in GL-speak
float constant = 0; // units in GL-speak
};
struct StencilState {
using StencilFunction = SamplerCompareFunc;
struct StencilOperations {
//! Stencil test function
StencilFunction stencilFunc : 3; // 3
//! Stencil operation when stencil test fails
StencilOperation stencilOpStencilFail : 3; // 6
uint8_t padding0 : 2; // 8
//! Stencil operation when stencil test passes but depth test fails
StencilOperation stencilOpDepthFail : 3; // 11
//! Stencil operation when both stencil and depth test pass
StencilOperation stencilOpDepthStencilPass : 3; // 14
uint8_t padding1 : 2; // 16
//! Reference value for stencil comparison tests and updates
uint8_t ref; // 24
//! Masks the bits of the stencil values participating in the stencil comparison test.
uint8_t readMask; // 32
//! Masks the bits of the stencil values updated by the stencil test.
uint8_t writeMask; // 40
};
//! Stencil operations for front-facing polygons
StencilOperations front = {
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
//! Stencil operations for back-facing polygons
StencilOperations back = {
.stencilFunc = StencilFunction::A, .ref = 0, .readMask = 0xff, .writeMask = 0xff };
//! Whether stencil-buffer writes are enabled
bool stencilWrite = false;
uint8_t padding = 0;
};
static_assert(sizeof(StencilState::StencilOperations) == 5u,
"StencilOperations size not what was intended");
static_assert(sizeof(StencilState) == 12u,
"StencilState size not what was intended");
using FrameScheduledCallback = void(*)(PresentCallable callable, void* user);
enum class Workaround : uint16_t {
// The EASU pass must split because shader compiler flattens early-exit branch
SPLIT_EASU,
// Backend allows feedback loop with ancillary buffers (depth/stencil) as long as they're read-only for
// the whole render pass.
ALLOW_READ_ONLY_ANCILLARY_FEEDBACK_LOOP,
// for some uniform arrays, it's needed to do an initialization to avoid crash on adreno gpu
ADRENO_UNIFORM_ARRAY_CRASH,
// Workaround a Metal pipeline compilation error with the message:
// "Could not statically determine the target of a texture". See light_indirect.fs
A8X_STATIC_TEXTURE_TARGET_ERROR,
// Adreno drivers sometimes aren't able to blit into a layer of a texture array.
DISABLE_BLIT_INTO_TEXTURE_ARRAY,
// Multiple workarounds needed for PowerVR GPUs
POWER_VR_SHADER_WORKAROUNDS,
// The driver has some threads pinned, and we can't easily know on which core, it can hurt
// performance more if we end-up pinned on the same one.
DISABLE_THREAD_AFFINITY
};
} // namespace filament::backend
template<> struct utils::EnableBitMaskOperators<filament::backend::ShaderStageFlags>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::TargetBufferFlags>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::TextureUsage>
: public std::true_type {};
template<> struct utils::EnableBitMaskOperators<filament::backend::StencilFace>
: public std::true_type {};
template<> struct utils::EnableIntegerOperators<filament::backend::TextureCubemapFace>
: public std::true_type {};
template<> struct utils::EnableIntegerOperators<filament::backend::FeatureLevel>
: public std::true_type {};
#if !defined(NDEBUG)
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferUsage usage);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::CullingMode mode);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ElementType type);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PixelDataFormat format);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PixelDataType type);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::Precision precision);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::PrimitiveType type);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TargetBufferFlags f);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerCompareFunc func);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerCompareMode mode);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerFormat format);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerMagFilter filter);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerMinFilter filter);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerParams params);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerType type);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::SamplerWrapMode wrap);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ShaderModel model);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureCubemapFace face);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureFormat format);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureUsage usage);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::BufferObjectBinding binding);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::TextureSwizzle swizzle);
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::AttributeArray& type);
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::PolygonOffset& po);
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RasterState& rs);
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::RenderPassParams& b);
utils::io::ostream& operator<<(utils::io::ostream& out, const filament::backend::Viewport& v);
utils::io::ostream& operator<<(utils::io::ostream& out, filament::backend::ShaderStageFlags stageFlags);
#endif
#endif // TNT_FILAMENT_BACKEND_DRIVERENUMS_H