add pubspec android plugin update android CMakeLists add filament android libs for linking
661 lines
22 KiB
C++
661 lines
22 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FilamentViewer.hpp"
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#include <filament/Camera.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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#include <filament/RenderableManager.h>
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#include <filament/Renderer.h>
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#include <filament/Scene.h>
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#include <filament/Skybox.h>
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#include <filament/TransformManager.h>
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#include <filament/VertexBuffer.h>
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#include <filament/View.h>
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#include <filament/Viewport.h>
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#include <filament/IndirectLight.h>
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#include <filament/LightManager.h>
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#include <gltfio/AssetLoader.h>
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#include <gltfio/FilamentAsset.h>
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#include <gltfio/ResourceLoader.h>
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#include <gltfio/Animator.h>
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#include <camutils/Manipulator.h>
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#include <utils/NameComponentManager.h>
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#include <utils/JobSystem.h>
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#include "math.h"
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#include "FFilamentInstance.h"
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#include "FFilamentAsset.h"
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#include <math/mat4.h>
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#include <math/quat.h>
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#include <math/scalar.h>
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#include <math/vec3.h>
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#include <math/vec4.h>
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#include <image/KtxUtility.h>
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#include <chrono>
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#include <iostream>
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#include "Log.h"
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/native_window_jni.h>
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#include <android/log.h>
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#include <android/native_activity.h>
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using namespace filament;
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using namespace filament::math;
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using namespace gltfio;
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using namespace utils;
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using namespace std::chrono;
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namespace gltfio {
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MaterialProvider* createUbershaderLoader(filament::Engine* engine);
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}
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namespace filament {
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class IndirectLight;
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class LightManager;
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}
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namespace gltfio {
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MaterialProvider* createGPUMorphShaderLoader(
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const void* opaqueData,
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uint64_t opaqueDataSize,
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const void* fadeData,
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uint64_t fadeDataSize,
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Engine* engine);
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void decomposeMatrix(const filament::math::mat4f& mat, filament::math::float3* translation,
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filament::math::quatf* rotation, filament::math::float3* scale);
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}
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namespace polyvox {
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const double kNearPlane = 0.05; // 5 cm
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const double kFarPlane = 1000.0; // 1 km
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const float kScaleMultiplier = 100.0f;
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const float kAperture = 16.0f;
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const float kShutterSpeed = 1.0f / 125.0f;
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const float kSensitivity = 100.0f;
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filament::math::mat4f composeMatrix(const filament::math::float3& translation,
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const filament::math::quatf& rotation, const filament::math::float3& scale) {
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float tx = translation[0];
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float ty = translation[1];
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float tz = translation[2];
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float qx = rotation[0];
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float qy = rotation[1];
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float qz = rotation[2];
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float qw = rotation[3];
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float sx = scale[0];
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float sy = scale[1];
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float sz = scale[2];
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return filament::math::mat4f(
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(1 - 2 * qy*qy - 2 * qz*qz) * sx,
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(2 * qx*qy + 2 * qz*qw) * sx,
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(2 * qx*qz - 2 * qy*qw) * sx,
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0.f,
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(2 * qx*qy - 2 * qz*qw) * sy,
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(1 - 2 * qx*qx - 2 * qz*qz) * sy,
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(2 * qy*qz + 2 * qx*qw) * sy,
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0.f,
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(2 * qx*qz + 2 * qy*qw) * sz,
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(2 * qy*qz - 2 * qx*qw) * sz,
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(1 - 2 * qx*qx - 2 * qy*qy) * sz,
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0.f, tx, ty, tz, 1.f);
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}
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FilamentViewer::FilamentViewer(
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void* layer,
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const char* opaqueShaderPath,
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const char* fadeShaderPath,
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LoadResource loadResource,
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FreeResource freeResource) : _layer(layer),
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_loadResource(loadResource),
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_freeResource(freeResource),
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opaqueShaderResources(nullptr, 0, 0),
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fadeShaderResources(nullptr, 0, 0),
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_assetBuffer(nullptr, 0, 0) {
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_engine = Engine::create(Engine::Backend::OPENGL);
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_renderer = _engine->createRenderer();
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_renderer->setDisplayInfo({ .refreshRate = 60.0f,
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.presentationDeadlineNanos = (uint64_t)0,
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.vsyncOffsetNanos = (uint64_t)0 });
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_scene = _engine->createScene();
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Entity camera = EntityManager::get().create();
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_mainCamera = _engine->createCamera(camera);
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_view = _engine->createView();
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_view->setScene(_scene);
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_view->setCamera(_mainCamera);
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_cameraFocalLength = 28.0f;
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_mainCamera->setExposure(kAperture, kShutterSpeed, kSensitivity);
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_swapChain = _engine->createSwapChain(_layer);
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View::DynamicResolutionOptions options;
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options.enabled = true;
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// options.homogeneousScaling = homogeneousScaling;
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// options.minScale = filament::math::float2{ minScale };
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// options.maxScale = filament::math::float2{ maxScale };
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//options.sharpness = sharpness;
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options.quality = View::QualityLevel::MEDIUM;;
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_view->setDynamicResolutionOptions(options);
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View::MultiSampleAntiAliasingOptions multiSampleAntiAliasingOptions;
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multiSampleAntiAliasingOptions.enabled = true;
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_view->setMultiSampleAntiAliasingOptions(multiSampleAntiAliasingOptions);
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_materialProvider = gltfio::createUbershaderLoader(_engine);
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EntityManager& em = EntityManager::get();
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_ncm = new NameComponentManager(em);
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_assetLoader = AssetLoader::create({_engine, _materialProvider, _ncm, &em});
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_resourceLoader = new ResourceLoader(
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{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = false});
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manipulator =
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Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.0f).targetPosition(0.0f, 0.0f, -4.0f).build(Mode::ORBIT);
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_asset = nullptr;
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}
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FilamentViewer::~FilamentViewer() {
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}
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Renderer* FilamentViewer::getRenderer() {
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return _renderer;
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}
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void FilamentViewer::createSwapChain(void* surface) {
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_swapChain = _engine->createSwapChain(surface);
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// Log("swapchain created.");
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}
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void FilamentViewer::destroySwapChain() {
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if(_swapChain) {
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_engine->destroy(_swapChain);
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_swapChain = nullptr;
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}
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// Log("swapchain destroyed.");
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}
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void FilamentViewer::applyWeights(float* weights, int count) {
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for (size_t i = 0, c = _asset->getEntityCount(); i != c; ++i) {
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_asset->setMorphWeights(
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_asset->getEntities()[i],
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weights,
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count
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);
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}
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}
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void FilamentViewer::loadResources(string relativeResourcePath) {
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const char* const* const resourceUris = _asset->getResourceUris();
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const size_t resourceUriCount = _asset->getResourceUriCount();
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Log("Loading %d resources for asset", resourceUriCount);
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for (size_t i = 0; i < resourceUriCount; i++) {
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string uri = relativeResourcePath + string(resourceUris[i]);
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ResourceBuffer buf = _loadResource(uri.c_str());
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// using FunctionCallback = std::function<void(void*, unsigned int, void *)>;
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// auto cb = [&] (void * ptr, unsigned int len, void * misc) {
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// };
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// FunctionCallback fcb = cb;
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ResourceLoader::BufferDescriptor b(
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buf.data, buf.size);
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_resourceLoader->addResourceData(resourceUris[i], std::move(b));
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_freeResource(buf);
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}
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_resourceLoader->loadResources(_asset);
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const Entity* entities = _asset->getEntities();
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RenderableManager& rm = _engine->getRenderableManager();
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for(int i =0; i< _asset->getEntityCount(); i++) {
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Entity e = entities[i];
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auto inst = rm.getInstance(e);
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rm.setCulling(inst, false);
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}
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_animator = _asset->getAnimator();
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_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
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};
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void FilamentViewer::releaseSourceAssets() {
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Log("Releasing source data");
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_asset->releaseSourceData();
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// _freeResource(opaqueShaderResources);
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// _freeResource(fadeShaderResources);
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}
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void FilamentViewer::loadGlb(const char* const uri) {
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Log("Loading GLB at URI %s", uri);
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if(_asset) {
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_resourceLoader->evictResourceData();
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_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
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_assetLoader->destroyAsset(_asset);
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_freeResource(_assetBuffer);
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}
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_asset = nullptr;
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_animator = nullptr;
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ResourceBuffer rbuf = _loadResource(uri);
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_asset = _assetLoader->createAssetFromBinary(
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(const uint8_t*)rbuf.data, rbuf.size);
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if (!_asset) {
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Log("Unknown error loading GLB asset.");
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exit(1);
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}
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int entityCount = _asset->getEntityCount();
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_scene->addEntities(_asset->getEntities(), entityCount);
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Log("Added %d entities to scene", entityCount);
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_resourceLoader->loadResources(_asset);
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_animator = _asset->getAnimator();
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const Entity* entities = _asset->getEntities();
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RenderableManager& rm = _engine->getRenderableManager();
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for(int i =0; i< _asset->getEntityCount(); i++) {
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Entity e = entities[i];
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auto inst = rm.getInstance(e);
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rm.setCulling(inst, false);
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}
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_freeResource(rbuf);
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Log("Successfully loaded GLB.");
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}
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void FilamentViewer::loadGltf(const char* const uri, const char* const relativeResourcePath) {
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Log("Loading GLTF at URI %s", uri);
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if(_asset) {
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Log("Asset already exists");
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_resourceLoader->evictResourceData();
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_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
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_assetLoader->destroyAsset(_asset);
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_freeResource(_assetBuffer);
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}
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_asset = nullptr;
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_animator = nullptr;
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_assetBuffer = _loadResource(uri);
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// Parse the glTF file and create Filament entities.
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Log("Creating asset from JSON");
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_asset = _assetLoader->createAssetFromJson((uint8_t*)_assetBuffer.data, _assetBuffer.size);
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Log("Created asset from JSON");
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if (!_asset) {
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Log("Unable to parse asset");
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exit(1);
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}
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Log("Loading relative resources");
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loadResources(string(relativeResourcePath) + string("/"));
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Log("Loaded relative resources");
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// _asset->releaseSourceData();
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Log("Load complete for GLTF at URI %s", uri);
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transformToUnitCube();
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}
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void FilamentViewer::setCamera(const char* cameraName) {
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FFilamentAsset* asset = (FFilamentAsset*)_asset;
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gltfio::NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap
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: asset->mNodeMap;
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for (auto pair : sourceNodes) {
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cgltf_node const *node = pair.first;
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if(node->camera) {
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Log("Got camera %s of type %s ", node->camera->name, node->camera->type);
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if(strcmp(cameraName, node->camera->name) == 0) {
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filament::math::mat4 mat(
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node->matrix[0],
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node->matrix[1],
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node->matrix[2],
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node->matrix[3],
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node->matrix[4],
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node->matrix[5],
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node->matrix[6],
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node->matrix[7],
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node->matrix[8],
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node->matrix[9],
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node->matrix[10],
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node->matrix[11],
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node->parent->translation[0],
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node->parent->translation[1],
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node->parent->translation[2],
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1
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);
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quatf rot1(node->parent->rotation[0],node->parent->rotation[1], node->parent->rotation[2], node->parent->rotation[3]);
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quatf rot2(node->rotation[0],node->rotation[1], node->rotation[2], node->rotation[3]);
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quatf rot3 = rot1 * rot2;
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filament::math::mat4 rotm(rot3);
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filament::math::mat4 result = mat * rotm;
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_engine->getTransformManager().setTransform(
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_engine->getTransformManager().getInstance(_mainCamera->getEntity()), result);
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}
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}
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}
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}
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StringList FilamentViewer::getTargetNames(const char* meshName) {
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FFilamentAsset* asset = (FFilamentAsset*)_asset;
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NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap : asset->mNodeMap;
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if(sourceNodes.empty()) {
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Log("Asset source nodes empty?");
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return StringList(nullptr, 0);
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}
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Log("Fetching morph target names for mesh %s", meshName);
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for (auto pair : sourceNodes) {
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cgltf_node const *node = pair.first;
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cgltf_mesh const *mesh = node->mesh;
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if(node->camera) {
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Log("Got camera %s of type %s", node->camera->name, node->camera->type);
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}
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if (mesh) {
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Log("Mesh : %s ",mesh->name);
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if(strcmp(meshName, mesh->name) == 0) {
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return StringList((const char**)mesh->target_names, (int) mesh->target_names_count);
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}
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} else {
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Log("No mesh attached to node");
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}
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}
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return StringList(nullptr, 0);
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}
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void FilamentViewer::loadSkybox(const char* const skyboxPath, const char* const iblPath, AAssetManager* am) {
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ResourceBuffer skyboxBuffer = _loadResource(skyboxPath);
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image::KtxBundle* skyboxBundle =
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new image::KtxBundle(static_cast<const uint8_t*>(skyboxBuffer.data), static_cast<uint32_t>(skyboxBuffer.size));
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_skyboxTexture = image::ktx::createTexture(_engine, skyboxBundle, false);
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_skybox = filament::Skybox::Builder().environment(_skyboxTexture).build(*_engine);
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// _skybox = Skybox::Builder().color({0.1, 0.125, 0.25, 1.0}).build(*_engine);
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_scene->setSkybox(_skybox);
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_freeResource(skyboxBuffer);
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Log("Loading IBL from %s", iblPath);
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// Load IBL.
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ResourceBuffer iblBuffer = _loadResource(iblPath);
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image::KtxBundle* iblBundle = new image::KtxBundle(
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static_cast<const uint8_t*>(iblBuffer.data), static_cast<uint32_t>(iblBuffer.size));
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math::float3 harmonics[9];
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iblBundle->getSphericalHarmonics(harmonics);
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_iblTexture = image::ktx::createTexture(_engine, iblBundle, false);
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_indirectLight = IndirectLight::Builder()
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.reflections(_iblTexture)
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.irradiance(3, harmonics)
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.intensity(30000.0f)
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.build(*_engine);
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_scene->setIndirectLight(_indirectLight);
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_freeResource(iblBuffer);
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// Always add a direct light source since it is required for shadowing.
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_sun = EntityManager::get().create();
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LightManager::Builder(LightManager::Type::DIRECTIONAL)
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.color(Color::cct(6500.0f))
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.intensity(100000.0f)
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.direction(math::float3(0.0f, 1.0f, 0.0f))
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.castShadows(true)
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.build(*_engine, _sun);
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_scene->addEntity(_sun);
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Log("Skybox/IBL load complete.");
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}
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void FilamentViewer::transformToUnitCube() {
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if (!_asset) {
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Log("No asset, cannot transform.");
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return;
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}
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auto& tm = _engine->getTransformManager();
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auto aabb = _asset->getBoundingBox();
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auto center = aabb.center();
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auto halfExtent = aabb.extent();
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auto maxExtent = max(halfExtent) * 2;
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auto scaleFactor = 2.0f / maxExtent;
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auto transform = math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
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tm.setTransform(tm.getInstance(_asset->getRoot()), transform);
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}
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void FilamentViewer::cleanup() {
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_resourceLoader->asyncCancelLoad();
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_assetLoader->destroyAsset(_asset);
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_materialProvider->destroyMaterials();
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AssetLoader::destroy(&_assetLoader);
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_freeResource(_assetBuffer);
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};
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void FilamentViewer::render() {
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if (!_view || !_mainCamera || !_swapChain) {
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Log("Not ready for rendering");
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return;
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}
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math::float3 eye, target, upward;
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manipulator->getLookAt(&eye, &target, &upward);
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_mainCamera->lookAt(eye, target, upward);
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// Render the scene, unless the renderer wants to skip the frame.
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if (_renderer->beginFrame(_swapChain)) {
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_renderer->render(_view);
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_renderer->endFrame();
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}
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}
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void FilamentViewer::updateViewportAndCameraProjection(int width, int height, float contentScaleFactor) {
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if (!_view || !_mainCamera) {
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Log("Skipping camera update, no view or camrea");
|
|
return;
|
|
}
|
|
|
|
const uint32_t _width = width * contentScaleFactor;
|
|
const uint32_t _height = height * contentScaleFactor;
|
|
_view->setViewport({0, 0, _width, _height});
|
|
|
|
const double aspect = (double)width / height;
|
|
_mainCamera->setLensProjection(_cameraFocalLength, aspect, kNearPlane, kFarPlane);
|
|
Log("Set viewport to %d %d", _width, _height);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
//void FilamentViewer::updateAnimation(AnimationBuffer animation, std::function<void(int)> moo) {
|
|
// if(morphAnimationBuffer.frameIndex >= animation.numFrames) {
|
|
// this.animation = null;
|
|
// return;
|
|
// }
|
|
//
|
|
// if(animation.frameIndex == -1) {
|
|
// animation->frameIndex++;
|
|
// animation->lastTime = std::chrono::high_resolution_clock::now();
|
|
// callback(); // applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
|
// } else {
|
|
// duration dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->lastTime;
|
|
// float msElapsed = dur.count();
|
|
// if(msElapsed > animation->frameLength) {
|
|
// animation->frameIndex++;
|
|
// animation->lastTime = std::chrono::high_resolution_clock::now();
|
|
// callback(); // applyWeights(frameData + (frameIndex * numWeights), numWeights);
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
// void FilamentViewer::updateMorphAnimation() {
|
|
|
|
// if(morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) {
|
|
// morphAnimationBuffer = nullptr;
|
|
// return;
|
|
// }
|
|
|
|
// if(morphAnimationBuffer->frameIndex == -1) {
|
|
// morphAnimationBuffer->frameIndex++;
|
|
// morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
|
|
// applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
|
// } else {
|
|
// std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
|
|
// int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
|
|
// if(frameIndex != morphAnimationBuffer->frameIndex) {
|
|
// morphAnimationBuffer->frameIndex = frameIndex;
|
|
// applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
|
|
// }
|
|
// }
|
|
|
|
// }
|
|
|
|
// void FilamentViewer::updateEmbeddedAnimation() {
|
|
// duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
|
|
// float startTime = 0;
|
|
// if(!embeddedAnimationBuffer->hasStarted) {
|
|
// embeddedAnimationBuffer->hasStarted = true;
|
|
// embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
|
// } else if(dur.count() >= embeddedAnimationBuffer->duration) {
|
|
// embeddedAnimationBuffer = nullptr;
|
|
// return;
|
|
// } else {
|
|
// startTime = dur.count();
|
|
// }
|
|
|
|
|
|
// _animator->applyAnimation(embeddedAnimationBuffer->animationIndex, startTime);
|
|
// _animator->updateBoneMatrices();
|
|
|
|
// }
|
|
// //
|
|
// //if(morphAnimationBuffer.frameIndex >= morphAnimationBuffer.numFrames) {
|
|
// // this.morphAnimationBuffer = null;
|
|
// // return;
|
|
// //}
|
|
// //
|
|
// //if(morphAnimationBuffer.frameIndex == -1) {
|
|
// // applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
|
|
// // morphAnimationBuffer->frameIndex++;
|
|
// // morphAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
|
// //} else {
|
|
// // duration dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->lastTime;
|
|
// // float msElapsed = dur.count();
|
|
// // if(msElapsed > morphAnimationBuffer->frameLength) {
|
|
// // frameIndex++;
|
|
// // applyWeights(frameData + (frameIndex * numWeights), numWeights);
|
|
// // morphAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
|
|
// // }
|
|
// //}
|
|
// void FilamentViewer::playAnimation(int index) {
|
|
// embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
|
|
// }
|
|
|
|
// void FilamentViewer::animateWeights(float* data, int numWeights, int length, float frameRate) {
|
|
// morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, length / numWeights, 1000 / frameRate );
|
|
// }
|
|
|
|
// if(shaderPath) {
|
|
// opaqueShaderResources = _loadResource(opaqueShaderPath);
|
|
// fadeShaderResources = _loadResource(fadeShaderPath);
|
|
// _materialProvider = createGPUMorphShaderLoader(
|
|
// opaqueShaderResources.data,
|
|
// opaqueShaderResources.size,
|
|
// fadeShaderResources.data,
|
|
// fadeShaderResources.size,
|
|
// _engine);
|
|
// } else {
|
|
// }
|
|
// void printWeights(float* weights, int numWeights) {
|
|
// for(int i =0; i < numWeights; i++) {
|
|
// // std::cout << weights[i];
|
|
// }
|
|
// }
|
|
|
|
// void FilamentViewer::createMorpher(const char* meshName, int* primitives, int numPrimitives) {
|
|
// // morphHelper = new gltfio::GPUMorphHelper((FFilamentAsset*)_asset, meshName, primitives, numPrimitives);
|
|
// // morphHelper = new gltfio::CPUMorpher(((FFilamentAsset)*_asset, (FFilamentInstance*)_asset));
|
|
// }
|
|
|
|
// void FilamentViewer::animateBones() {
|
|
// }
|
|
// Entity entity = _asset->getFirstEntityByName("CC_Base_JawRoot");
|
|
// if(!entity) {
|
|
// return;
|
|
// }
|
|
|
|
// TransformManager& transformManager = _engine->getTransformManager();
|
|
|
|
// TransformManager::Instance node = transformManager.getInstance( entity);
|
|
|
|
// mat4f xform = transformManager.getTransform(node);
|
|
// float3 scale;
|
|
// quatf rotation;
|
|
// float3 translation;
|
|
// decomposeMatrix(xform, &translation, &rotation, &scale);
|
|
|
|
// // const quatf srcQuat { weights[0] * 0.9238,0,weights[0] * 0.3826, 0 };
|
|
// // float3 { scale[0] * (1.0f - weights[0]), scale[1] * (1.0f - weights[1]), scale[2] * (1.0f - weights[2]) }
|
|
// // xform = composeMatrix(translation + float3 { weights[0], weights[1], weights[2] }, rotation, scale );
|
|
// transformManager.setTransform(node, xform);
|
|
|
|
// }
|