220 lines
7.3 KiB
C++
220 lines
7.3 KiB
C++
#pragma once
|
|
|
|
#include <filament/Camera.h>
|
|
#include <filament/Frustum.h>
|
|
#include <filament/ColorGrading.h>
|
|
#include <filament/Engine.h>
|
|
#include <filament/IndexBuffer.h>
|
|
#include <filament/RenderableManager.h>
|
|
#include <filament/Renderer.h>
|
|
#include <filament/Scene.h>
|
|
#include <filament/Skybox.h>
|
|
#include <filament/TransformManager.h>
|
|
#include <filament/VertexBuffer.h>
|
|
#include <filament/View.h>
|
|
#include <filament/LightManager.h>
|
|
|
|
#include <gltfio/AssetLoader.h>
|
|
#include <gltfio/FilamentAsset.h>
|
|
#include <gltfio/ResourceLoader.h>
|
|
|
|
#include <camutils/Manipulator.h>
|
|
|
|
#include <utils/NameComponentManager.h>
|
|
|
|
#include <math/vec3.h>
|
|
#include <math/vec4.h>
|
|
#include <math/mat3.h>
|
|
#include <math/norm.h>
|
|
|
|
#include <fstream>
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <chrono>
|
|
|
|
#include "AssetManager.hpp"
|
|
#include "ThreadPool.hpp"
|
|
|
|
using namespace std;
|
|
using namespace filament;
|
|
using namespace filament::math;
|
|
using namespace gltfio;
|
|
using namespace camutils;
|
|
|
|
typedef int32_t EntityId;
|
|
|
|
namespace polyvox
|
|
{
|
|
|
|
|
|
enum ToneMapping
|
|
{
|
|
ACES,
|
|
FILMIC,
|
|
LINEAR
|
|
};
|
|
|
|
class FilamentViewer
|
|
{
|
|
public:
|
|
FilamentViewer(const void *context, const ResourceLoaderWrapper *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr);
|
|
~FilamentViewer();
|
|
|
|
void setToneMapping(ToneMapping toneMapping);
|
|
void setBloom(float strength);
|
|
void loadSkybox(const char *const skyboxUri);
|
|
void removeSkybox();
|
|
|
|
void loadIbl(const char *const iblUri, float intensity);
|
|
void removeIbl();
|
|
void rotateIbl(const math::mat3f & matrix);
|
|
|
|
|
|
void removeAsset(EntityId asset);
|
|
void clearAssets();
|
|
|
|
void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
|
|
void render(
|
|
uint64_t frameTimeInNanos,
|
|
void *pixelBuffer,
|
|
void (*callback)(void *buf, size_t size, void *data),
|
|
void *data);
|
|
void setFrameInterval(float interval);
|
|
|
|
bool setCamera(EntityId asset, const char *nodeName);
|
|
|
|
void createSwapChain(const void *surface, uint32_t width, uint32_t height);
|
|
void destroySwapChain();
|
|
|
|
void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height);
|
|
|
|
Renderer *getRenderer();
|
|
|
|
void setBackgroundColor(const float r, const float g, const float b, const float a);
|
|
void setBackgroundImage(const char *resourcePath, bool fillHeight);
|
|
void clearBackgroundImage();
|
|
void setBackgroundImagePosition(float x, float y, bool clamp);
|
|
|
|
|
|
// Camera methods
|
|
void moveCameraToAsset(EntityId entityId);
|
|
void setViewFrustumCulling(bool enabled);
|
|
void setCameraExposure(float aperture, float shutterSpeed, float sensitivity);
|
|
void setCameraPosition(float x, float y, float z);
|
|
void setCameraRotation(float rads, float x, float y, float z);
|
|
const math::mat4 getCameraModelMatrix();
|
|
const math::mat4 getCameraViewMatrix();
|
|
const math::mat4 getCameraProjectionMatrix();
|
|
const math::mat4 getCameraCullingProjectionMatrix();
|
|
const filament::Frustum getCameraFrustum();
|
|
void setCameraModelMatrix(const float *const matrix);
|
|
void setCameraProjectionMatrix(const double *const matrix, double near, double far);
|
|
void setCameraFocalLength(float focalLength);
|
|
void setCameraCulling(double near, double far);
|
|
double getCameraCullingNear();
|
|
double getCameraCullingFar();
|
|
void setCameraFocusDistance(float focusDistance);
|
|
void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
|
void grabBegin(float x, float y, bool pan);
|
|
void grabUpdate(float x, float y);
|
|
void grabEnd();
|
|
void scrollBegin();
|
|
void scrollUpdate(float x, float y, float delta);
|
|
void scrollEnd();
|
|
void pick(uint32_t x, uint32_t y, EntityId *entityId);
|
|
|
|
EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
|
void removeLight(EntityId entityId);
|
|
void clearLights();
|
|
void setPostProcessing(bool enabled);
|
|
|
|
void setRecording(bool recording);
|
|
void setRecordingOutputDirectory(const char* path);
|
|
|
|
|
|
AssetManager *const getAssetManager()
|
|
{
|
|
return (AssetManager *const)_assetManager;
|
|
}
|
|
|
|
private:
|
|
const ResourceLoaderWrapper *const _resourceLoaderWrapper;
|
|
|
|
Scene *_scene = nullptr;
|
|
View *_view = nullptr;
|
|
Engine *_engine = nullptr;
|
|
flutter_filament::ThreadPool* _tp = nullptr;
|
|
Renderer *_renderer = nullptr;
|
|
RenderTarget *_rt = nullptr;
|
|
Texture *_rtColor = nullptr;
|
|
Texture *_rtDepth = nullptr;
|
|
|
|
SwapChain *_swapChain = nullptr;
|
|
|
|
AssetManager *_assetManager = nullptr;
|
|
|
|
NameComponentManager *_ncm = nullptr;
|
|
|
|
std::mutex mtx; // mutex to ensure thread safety when removing assets
|
|
|
|
vector<utils::Entity> _lights;
|
|
Texture *_skyboxTexture = nullptr;
|
|
Skybox *_skybox = nullptr;
|
|
Texture *_iblTexture = nullptr;
|
|
IndirectLight *_indirectLight = nullptr;
|
|
bool _recomputeAabb = false;
|
|
bool _actualSize = false;
|
|
|
|
float _frameInterval = 1000.0 / 60.0;
|
|
|
|
// Camera properties
|
|
Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View.
|
|
float _cameraFocalLength = 28.0f;
|
|
float _cameraFocusDistance = 0.0f;
|
|
Manipulator<double> *_manipulator = nullptr;
|
|
filament::camutils::Mode _manipulatorMode = filament::camutils::Mode::ORBIT;
|
|
double _orbitSpeedX = 0.01;
|
|
double _orbitSpeedY = 0.01;
|
|
double _zoomSpeed = 0.01;
|
|
math::mat4f _cameraPosition;
|
|
math::mat4f _cameraRotation;
|
|
void _createManipulator();
|
|
double _near = 0.05;
|
|
double _far = 1000.0;
|
|
|
|
ColorGrading *colorGrading = nullptr;
|
|
|
|
// background image properties
|
|
uint32_t _imageHeight = 0;
|
|
uint32_t _imageWidth = 0;
|
|
mat4f _imageScale;
|
|
Texture *_imageTexture = nullptr;
|
|
utils::Entity *_imageEntity = nullptr;
|
|
VertexBuffer *_imageVb = nullptr;
|
|
IndexBuffer *_imageIb = nullptr;
|
|
Material *_imageMaterial = nullptr;
|
|
TextureSampler _imageSampler;
|
|
void loadKtx2Texture(string path, ResourceBuffer data);
|
|
void loadKtxTexture(string path, ResourceBuffer data);
|
|
void loadPngTexture(string path, ResourceBuffer data);
|
|
void loadTextureFromPath(string path);
|
|
void savePng(void* data, size_t size, int frameNumber);
|
|
|
|
time_point_t _recordingStartTime = std::chrono::high_resolution_clock::now();
|
|
time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
|
|
|
|
bool _recording = false;
|
|
std::string _recordingOutputDirectory = std::string("/tmp");
|
|
std::mutex _recordingMutex;
|
|
double _cumulativeAnimationUpdateTime = 0;
|
|
int _frameCount = 0;
|
|
int _skippedFrames = 0;
|
|
};
|
|
|
|
struct FrameCallbackData {
|
|
FilamentViewer* viewer;
|
|
uint32_t frameNumber;
|
|
};
|
|
|
|
}
|