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cup_edit/lib/entities/entity_transform_controller.dart

117 lines
2.7 KiB
Dart

import 'dart:async';
import 'dart:math';
import 'package:flutter_filament/filament_controller.dart';
import 'package:vector_math/vector_math_64.dart' as v;
class EntityTransformController {
final FilamentController controller;
final FilamentEntity _entity;
late Timer _ticker;
double translationSpeed;
double rotationRadsPerSecond;
bool _forward = false;
bool _strafeLeft = false;
bool _strafeRight = false;
bool _back = false;
bool _rotateLeft = false;
bool _rotateRight = false;
EntityTransformController(this.controller, this._entity,
{this.translationSpeed = 1, this.rotationRadsPerSecond = pi / 2}) {
var translationSpeedPerTick = translationSpeed / (1000 / 16.667);
_ticker = Timer.periodic(const Duration(milliseconds: 16), (timer) {
_update(translationSpeedPerTick);
});
}
void _update(double translationSpeedPerTick) async {
var _position = v.Vector3.zero();
var _rotation = v.Quaternion.identity();
bool requiresUpdate = false;
if (_forward) {
_position.add(v.Vector3(0, 0, -translationSpeedPerTick));
requiresUpdate = true;
}
if (_back) {
_position.add(v.Vector3(0, 0, translationSpeedPerTick));
requiresUpdate = true;
}
if (_strafeLeft) {
_position.add(v.Vector3(-translationSpeedPerTick, 0, 0));
requiresUpdate = true;
}
if (_strafeRight) {
_position.add(v.Vector3(translationSpeedPerTick, 0, 0));
requiresUpdate = true;
}
// todo - better to use pitch/yaw/roll
if (_rotateLeft) {}
if (_rotateRight) {}
if (requiresUpdate) {
await controller.setPosition(
_entity, _position.x, _position.y, _position.z,
relative: true);
}
}
void dispose() {
_ticker.cancel();
}
void forwardPressed() {
print("forward");
_forward = true;
}
Timer? _forwardTimer;
Timer? _backwardsTimer;
Timer? _strafeLeftTimer;
Timer? _strafeRightTimer;
void forwardReleased() async {
_forwardTimer?.cancel();
_forwardTimer = Timer(Duration(milliseconds: 50), () {
_forward = false;
});
}
void backPressed() {
_back = true;
}
void backReleased() async {
_backwardsTimer?.cancel();
_backwardsTimer = Timer(Duration(milliseconds: 50), () {
_back = false;
});
}
void strafeLeftPressed() {
_strafeLeft = true;
}
void strafeLeftReleased() async {
_strafeLeftTimer?.cancel();
_strafeLeftTimer = Timer(Duration(milliseconds: 50), () {
_strafeLeft = false;
});
}
void strafeRightPressed() {
_strafeRight = true;
}
void strafeRightReleased() async {
_strafeRightTimer?.cancel();
_strafeRightTimer = Timer(Duration(milliseconds: 50), () {
_strafeRight = false;
});
}
}