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cup_edit/thermion_dart/native/src/c_api/TSceneAsset.cpp
2025-05-07 17:06:38 +08:00

233 lines
8.4 KiB
C++

#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include <gltfio/AssetLoader.h>
#include <gltfio/ResourceLoader.h>
#include <utils/NameComponentManager.h>
#include "c_api/TGltfAssetLoader.h"
#include "c_api/TSceneAsset.h"
#include "scene/GridOverlay.hpp"
#include "scene/SceneAsset.hpp"
#include "scene/GltfSceneAsset.hpp"
#include "scene/GeometrySceneAssetBuilder.hpp"
using namespace thermion;
#ifdef __cplusplus
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGeometry(
TEngine *tEngine,
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
TPrimitiveType tPrimitiveType,
TMaterialInstance **materialInstances,
int materialInstanceCount
) {
utils::Entity entity;
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto builder = GeometrySceneAssetBuilder(engine)
.vertices(vertices, numVertices)
.indices(indices, numIndices)
.primitiveType(static_cast<filament::RenderableManager::PrimitiveType>(tPrimitiveType));
if (normals)
{
builder.normals(normals, numNormals);
}
if (uvs)
{
builder.uvs(uvs, numUvs);
}
builder.materials(reinterpret_cast<MaterialInstance**>(materialInstances), materialInstanceCount);
auto sceneAsset = builder.build();
if (!sceneAsset)
{
Log("Failed to create geometry");
return std::nullptr_t();
}
return reinterpret_cast<TSceneAsset*>(sceneAsset.release());
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createFromFilamentAsset(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
TFilamentAsset *tFilamentAsset
) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
auto *sceneAsset = new GltfSceneAsset(
filamentAsset,
assetLoader,
engine,
nameComponentManager
);
return reinterpret_cast<TSceneAsset *>(sceneAsset);
}
EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset) {
auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
Log("Error - not a gltf asset");
return nullptr;
}
auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
auto *filamentAsset = gltfAsset->getAsset();
TRACE("SceneAsset %d FilamentAsset %d", sceneAsset, filamentAsset);
return reinterpret_cast<TFilamentAsset *>(filamentAsset);
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) {
auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
auto *material = reinterpret_cast<filament::Material *>(tMaterial);
auto *asset = new GridOverlay(*engine, material);
return reinterpret_cast<TSceneAsset *>(asset);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
delete asset;
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *scene = reinterpret_cast<Scene*>(tScene);
asset->addAllEntities(scene);
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *scene = reinterpret_cast<Scene*>(tScene);
asset->removeAllEntities(scene);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
return utils::Entity::smuggle(asset->getEntity());
}
EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
return asset->getChildEntityCount();
}
EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out)
{
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto entities = asset->getChildEntities();
for(int i = 0; i < asset->getChildEntityCount(); i++) {
out[i] = utils::Entity::smuggle(entities[i]);
}
}
EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset)
{
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
{
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
auto *entities = gltfSceneAsset->getAsset()->getCameraEntities();
return reinterpret_cast<EntityId *>(const_cast<filament::gltfio::FilamentAsset::Entity *>(entities));
}
else
{
return std::nullptr_t();
}
}
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset* tSceneAsset)
{
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
{
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
return gltfSceneAsset->getAsset()->getCameraEntityCount();
}
return -1;
}
EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset)
{
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
{
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
auto *entities = gltfSceneAsset->getAsset()->getLightEntities();
return reinterpret_cast<EntityId *>(const_cast<filament::gltfio::FilamentAsset::Entity *>(entities));
}
return std::nullptr_t();
}
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset* tSceneAsset)
{
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
{
auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
return gltfSceneAsset->getAsset()->getLightEntityCount();
}
return -1;
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *instance = asset->getInstanceAt(index);
return reinterpret_cast<TSceneAsset*>(instance);
}
EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
return asset->getInstanceCount();
}
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount)
{
auto *materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
auto *sceneAsset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto *instance = sceneAsset->createInstance(materialInstances, materialInstanceCount);
return reinterpret_cast<TSceneAsset *>(instance);
}
EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *tSceneAsset) {
auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
auto box = asset->getBoundingBox();
return Aabb3{box.center().x, box.center().y, box.center().z, box.extent().x, box.extent().y, box.extent().z};
}
#ifdef __cplusplus
}
#endif