233 lines
8.4 KiB
C++
233 lines
8.4 KiB
C++
#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include <gltfio/AssetLoader.h>
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#include <gltfio/ResourceLoader.h>
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#include <utils/NameComponentManager.h>
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#include "c_api/TGltfAssetLoader.h"
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#include "c_api/TSceneAsset.h"
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#include "scene/GridOverlay.hpp"
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#include "scene/SceneAsset.hpp"
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#include "scene/GltfSceneAsset.hpp"
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#include "scene/GeometrySceneAssetBuilder.hpp"
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using namespace thermion;
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGeometry(
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TEngine *tEngine,
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float *vertices,
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uint32_t numVertices,
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float *normals,
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uint32_t numNormals,
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float *uvs,
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uint32_t numUvs,
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uint16_t *indices,
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uint32_t numIndices,
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TPrimitiveType tPrimitiveType,
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TMaterialInstance **materialInstances,
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int materialInstanceCount
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) {
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utils::Entity entity;
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto builder = GeometrySceneAssetBuilder(engine)
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.vertices(vertices, numVertices)
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.indices(indices, numIndices)
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.primitiveType(static_cast<filament::RenderableManager::PrimitiveType>(tPrimitiveType));
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if (normals)
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{
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builder.normals(normals, numNormals);
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}
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if (uvs)
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{
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builder.uvs(uvs, numUvs);
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}
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builder.materials(reinterpret_cast<MaterialInstance**>(materialInstances), materialInstanceCount);
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auto sceneAsset = builder.build();
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if (!sceneAsset)
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{
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Log("Failed to create geometry");
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return std::nullptr_t();
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}
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return reinterpret_cast<TSceneAsset*>(sceneAsset.release());
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createFromFilamentAsset(
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TEngine *tEngine,
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TGltfAssetLoader *tAssetLoader,
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TNameComponentManager *tNameComponentManager,
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TFilamentAsset *tFilamentAsset
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) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *nameComponentManager = reinterpret_cast<utils::NameComponentManager *>(tNameComponentManager);
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auto *filamentAsset = reinterpret_cast<filament::gltfio::FilamentAsset *>(tFilamentAsset);
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auto *assetLoader = reinterpret_cast<filament::gltfio::AssetLoader *>(tAssetLoader);
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auto *sceneAsset = new GltfSceneAsset(
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filamentAsset,
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assetLoader,
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engine,
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nameComponentManager
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);
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return reinterpret_cast<TSceneAsset *>(sceneAsset);
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}
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EMSCRIPTEN_KEEPALIVE TFilamentAsset *SceneAsset_getFilamentAsset(TSceneAsset *tSceneAsset) {
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auto sceneAsset = reinterpret_cast<SceneAsset *>(tSceneAsset);
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if(sceneAsset->getType() != SceneAsset::SceneAssetType::Gltf) {
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Log("Error - not a gltf asset");
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return nullptr;
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}
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auto gltfAsset = reinterpret_cast<GltfSceneAsset *>(tSceneAsset);
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auto *filamentAsset = gltfAsset->getAsset();
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TRACE("SceneAsset %d FilamentAsset %d", sceneAsset, filamentAsset);
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return reinterpret_cast<TFilamentAsset *>(filamentAsset);
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *material = reinterpret_cast<filament::Material *>(tMaterial);
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auto *asset = new GridOverlay(*engine, material);
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return reinterpret_cast<TSceneAsset *>(asset);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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delete asset;
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *scene = reinterpret_cast<Scene*>(tScene);
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asset->addAllEntities(scene);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *scene = reinterpret_cast<Scene*>(tScene);
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asset->removeAllEntities(scene);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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return utils::Entity::smuggle(asset->getEntity());
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}
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EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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return asset->getChildEntityCount();
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out)
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{
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto entities = asset->getChildEntities();
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for(int i = 0; i < asset->getChildEntityCount(); i++) {
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out[i] = utils::Entity::smuggle(entities[i]);
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}
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}
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EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getCameraEntities(TSceneAsset* tSceneAsset)
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{
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
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{
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auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
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auto *entities = gltfSceneAsset->getAsset()->getCameraEntities();
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return reinterpret_cast<EntityId *>(const_cast<filament::gltfio::FilamentAsset::Entity *>(entities));
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}
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else
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{
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return std::nullptr_t();
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}
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}
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EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getCameraEntityCount(TSceneAsset* tSceneAsset)
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{
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
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{
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auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
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return gltfSceneAsset->getAsset()->getCameraEntityCount();
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}
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return -1;
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}
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EMSCRIPTEN_KEEPALIVE EntityId *SceneAsset_getLightEntities(TSceneAsset* tSceneAsset)
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{
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
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{
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auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
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auto *entities = gltfSceneAsset->getAsset()->getLightEntities();
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return reinterpret_cast<EntityId *>(const_cast<filament::gltfio::FilamentAsset::Entity *>(entities));
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}
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return std::nullptr_t();
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}
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EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getLightEntityCount(TSceneAsset* tSceneAsset)
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{
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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if (asset->getType() == SceneAsset::SceneAssetType::Gltf && !asset->isInstance())
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{
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auto gltfSceneAsset = reinterpret_cast<GltfSceneAsset *>(asset);
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return gltfSceneAsset->getAsset()->getLightEntityCount();
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}
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return -1;
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *instance = asset->getInstanceAt(index);
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return reinterpret_cast<TSceneAsset*>(instance);
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}
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EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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return asset->getInstanceCount();
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createInstance(TSceneAsset *tSceneAsset, TMaterialInstance **tMaterialInstances, int materialInstanceCount)
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{
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auto *materialInstances = reinterpret_cast<MaterialInstance **>(tMaterialInstances);
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auto *sceneAsset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto *instance = sceneAsset->createInstance(materialInstances, materialInstanceCount);
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return reinterpret_cast<TSceneAsset *>(instance);
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}
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EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto box = asset->getBoundingBox();
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return Aabb3{box.center().x, box.center().y, box.center().z, box.extent().x, box.extent().y, box.extent().z};
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}
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#ifdef __cplusplus
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}
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#endif
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