Files
cup_edit/ios/include/filaflat/MaterialChunk.h
2022-12-05 17:51:44 +08:00

71 lines
2.3 KiB
C++

/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_FILAMAT_MATERIAL_CHUNK_H
#define TNT_FILAMAT_MATERIAL_CHUNK_H
#include <filament/MaterialChunkType.h>
#include <filaflat/ChunkContainer.h>
#include <filaflat/Unflattener.h>
#include <private/filament/Variant.h>
#include <tsl/robin_map.h>
namespace filaflat {
class MaterialChunk {
public:
using Variant = filament::Variant;
explicit MaterialChunk(ChunkContainer const& container);
~MaterialChunk() noexcept;
// call this once after container.parse() has been called
bool initialize(filamat::ChunkType materialTag);
// call this as many times as needed
// populates "shaderContent" with the requested shader, or returns false on failure.
bool getShader(ShaderContent& shaderContent, BlobDictionary const& dictionary,
uint8_t shaderModel, Variant variant, uint8_t stage);
// These methods are for debugging purposes only (matdbg)
// @{
static void decodeKey(uint32_t key, uint8_t* model, Variant::type_t* variant, uint8_t* stage);
const tsl::robin_map<uint32_t, uint32_t>& getOffsets() const { return mOffsets; }
// @}
private:
ChunkContainer const& mContainer;
filamat::ChunkType mMaterialTag = filamat::ChunkType::Unknown;
Unflattener mUnflattener;
const uint8_t* mBase = nullptr;
tsl::robin_map<uint32_t, uint32_t> mOffsets;
bool getTextShader(Unflattener unflattener,
BlobDictionary const& dictionary, ShaderContent& shaderContent,
uint8_t shaderModel, Variant variant, uint8_t stage);
bool getSpirvShader(
BlobDictionary const& dictionary, ShaderContent& shaderContent,
uint8_t shaderModel, Variant variant, uint8_t stage);
};
} // namespace filamat
#endif // TNT_FILAMAT_MATERIAL_CHUNK_H