425 lines
15 KiB
C++
425 lines
15 KiB
C++
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#include "PolyvoxFilamentFFIApi.h"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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using namespace polyvox;
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class RenderLoop
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{
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public:
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explicit RenderLoop()
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{
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_t = new std::thread([this]()
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{
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while(!_stop) {
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if(_rendering) {
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doRender();
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}
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std::function<void()> task;
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{
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std::unique_lock<std::mutex> lock(_access);
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if(_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(_frameIntervalInMilliseconds));
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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}
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task();
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} });
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}
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~RenderLoop()
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{
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_stop = true;
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_t->join();
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}
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void* const createViewer(
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void* const context,
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void* const platform,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void*), void* const owner
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) {
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<FilamentViewer*()> lambda([&]() mutable
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{
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return new FilamentViewer(context, loader, platform);
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});
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auto fut = add_task(lambda);
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fut.wait();
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_viewer = fut.get();
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return (void* const)_viewer;
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}
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void setRendering(bool rendering)
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{
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_rendering = rendering;
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}
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void doRender()
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{
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render(_viewer, 0, nullptr, nullptr, nullptr);
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_renderCallback(_renderCallbackOwner);
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds) {
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_frameIntervalInMilliseconds = frameIntervalInMilliseconds;
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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std::unique_lock<std::mutex> lock(_access);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
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{ (*pt)(); });
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_cond.notify_one();
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return ret;
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}
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private:
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bool _stop = false;
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bool _rendering = false;
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float _frameIntervalInMilliseconds = 1000.0 / 60.0;
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std::mutex _access;
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FilamentViewer *_viewer = nullptr;
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void (*_renderCallback)(void* const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::thread *_t = nullptr;
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std::condition_variable _cond;
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std::deque<std::function<void()>> _tasks;
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};
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extern "C"
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{
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static RenderLoop *_rl;
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FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(
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void* const context,
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void* const platform,
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const ResourceLoaderWrapper* const loader,
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void (*renderCallback)(void* const renderCallbackOwner),
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void* const renderCallbackOwner) {
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if (!_rl)
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{
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_rl = new RenderLoop();
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}
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return _rl->createViewer(context, platform, loader, renderCallback, renderCallbackOwner);
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}
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FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height)
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{
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Log("Creating swapchain %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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create_swap_chain(viewer, surface, width, height);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ create_render_target(viewer, nativeTextureId, width, height); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
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{
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Log("Update viewport %dx%d", width, height);
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std::packaged_task<void()> lambda([&]() mutable
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{
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update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void* const viewer, bool rendering)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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}
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else
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{
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if (rendering)
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{
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Log("Set rendering to true");
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}
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else
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{
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Log("Set rendering to false");
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}
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_rl->setRendering(rendering);
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}
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}
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FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameIntervalInMilliseconds) {
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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}
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FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{
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_rl->doRender();
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a)
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{
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std::packaged_task<void()> lambda([&]() mutable
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{ set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const assetManager, const char *path, const char *relativeResourcePath)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_gltf(assetManager, path, relativeResourcePath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const assetManager, const char *path, bool unlit)
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{
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std::packaged_task<EntityId()> lambda([&]() mutable
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{ return load_glb(assetManager, path, unlit); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{
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clear_background_image(viewer);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight)
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{
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std::packaged_task<void()> lambda([&]
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{
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set_background_image(viewer, path, fillHeight);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp)
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{
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std::packaged_task<void()> lambda([&]
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{ set_background_image_position(viewer, x, y, clamp); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void* const viewer, int toneMapping)
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{
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std::packaged_task<void()> lambda([&]
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{ set_tone_mapping(viewer, toneMapping); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void* const viewer, float strength)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bloom(viewer, strength); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void* const viewer, const char *skyboxPath)
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{
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std::packaged_task<void()> lambda([&]
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{ load_skybox(viewer, skyboxPath); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity)
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{
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std::packaged_task<void()> lambda([&]
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
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{
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std::packaged_task<EntityId()> lambda([&]
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{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void* const viewer, EntityId entityId)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_light(viewer, entityId); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_lights(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset)
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{
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std::packaged_task<void()> lambda([&]
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{ remove_asset(viewer, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer)
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{
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std::packaged_task<void()> lambda([&]
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{ clear_assets(viewer); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName)
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{
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std::packaged_task<bool()> lambda([&]
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{ return set_camera(viewer, asset, nodeName); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
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void *assetManager,
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EntityId asset,
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const float *const frameData,
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int numFrames,
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int numBones,
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const char **const boneNames,
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const char **const meshName,
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int numMeshTargets,
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float frameLengthInMs)
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{
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std::packaged_task<void()> lambda([&]
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{ set_bone_animation(
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assetManager, asset, frameData, numFrames, numBones,
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boneNames, meshName, numMeshTargets, frameLengthInMs); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&]
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{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
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{
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std::packaged_task<int()> lambda([&]
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{ return get_morph_target_name_count(assetManager, asset, meshName); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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void set_morph_target_weights_ffi(
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void* const assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights)
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{
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// TODO
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}
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FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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{
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std::packaged_task<void()> lambda([&]
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{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
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{
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std::packaged_task<void()> lambda([&]
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{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
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{
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std::packaged_task<void()> lambda([&]
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{ stop_animation(assetManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
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{
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std::packaged_task<int()> lambda([&]
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{ return get_animation_count(assetManager, asset); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&] {
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get_animation_name(assetManager, asset, outPtr, index);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
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std::packaged_task<void()> lambda([&] {
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set_post_processing(viewer, enabled);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
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Log("Dummy called");
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}
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}
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