This is a breaking change needed to fully implement instancing and stencil highlighting.
Previously, users would work directly with entities (on the Dart side, ThermionEntity), e.g.
final entity = await viewer.loadGlb("some.glb");
However, Filament "entities" are a lower-level abstraction.
Loading a glTF file, for example, inserts multiple entities into the scene.
For example, each mesh, light, and camera within a glTF asset will be assigned an entity. A top-level (non-renderable) entity will also be created for the glTF asset, which can be used to transform the entire hierarchy.
"Asset" is a better representation for loading/inserting objects into the scene; think of this as a bundle of entities.
Unless you need to work directly with transforms, instancing, materials and renderables, you can work directly with ThermionAsset.
23 lines
513 B
Plaintext
23 lines
513 B
Plaintext
PODS:
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- Flutter (1.0.0)
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- thermion_flutter (0.0.1):
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- Flutter
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DEPENDENCIES:
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- Flutter (from `Flutter`)
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- thermion_flutter (from `.symlinks/plugins/thermion_flutter/ios`)
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EXTERNAL SOURCES:
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Flutter:
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:path: Flutter
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thermion_flutter:
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:path: ".symlinks/plugins/thermion_flutter/ios"
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SPEC CHECKSUMS:
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Flutter: e0871f40cf51350855a761d2e70bf5af5b9b5de7
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thermion_flutter: c965e09831858465a1a8df59ff97e40a4d002773
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PODFILE CHECKSUM: a57f30d18f102dd3ce366b1d62a55ecbef2158e5
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COCOAPODS: 1.15.2
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