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cup_edit/flutter_filament/macos/include/ResourceBuffer.hpp
Nick Fisher 14b0b674c5 fix iOS
2024-04-30 14:14:54 +08:00

118 lines
2.6 KiB
C++

#ifndef RESOURCE_BUFFER_H
#define RESOURCE_BUFFER_H
#include <stdint.h>
#include <stdlib.h>
//
// A ResourceBuffer is a unified interface for working with
// binary assets across various platforms.
// This is simply:
// 1) a pointer to some data
// 2) the length of the data
// 3) an ID that can be passed back to the native platform to release the underlying asset when needed.
//
struct ResourceBuffer
{
const void *const data;
const int32_t size;
const int32_t id;
};
typedef struct ResourceBuffer ResourceBuffer;
typedef ResourceBuffer (*LoadFilamentResource)(const char *uri);
typedef ResourceBuffer (*LoadFilamentResourceFromOwner)(const char *const, void *const owner);
typedef void (*FreeFilamentResource)(ResourceBuffer);
typedef void (*FreeFilamentResourceFromOwner)(ResourceBuffer, void *const owner);
struct ResourceLoaderWrapper
{
LoadFilamentResource loadResource;
FreeFilamentResource freeResource;
LoadFilamentResourceFromOwner loadFromOwner;
FreeFilamentResourceFromOwner freeFromOwner;
void *owner;
};
typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
#if defined(__cplusplus)
namespace flutter_filament {
// struct ResourceBufferImpl : public ResourceBuffer
// {
// ResourceBufferImpl(const void *const mData, const int32_t mSize, const int32_t mId)
// {
// data = mData;
// size = mSize;
// id = mId;
// };
// ResourceBufferImpl(const ResourceBufferImpl &rb)
// {
// (void *)data = rb.data;
// size = rb.size;
// id = rb.id;
// };
// ResourceBufferImpl(const ResourceBufferImpl &&rb) noexcept
// {
// data = rb.data;
// size = rb.size;
// id = rb.id;
// };
// ResourceBufferImpl &operator=(const ResourceBufferImpl &other) = delete;
// };
struct ResourceLoaderWrapperImpl : public ResourceLoaderWrapper
{
ResourceLoaderWrapperImpl(LoadFilamentResource loader, FreeFilamentResource freeResource)
{
loadFromOwner = nullptr;
freeFromOwner = nullptr;
loadResource = loader;
freeResource = freeResource;
owner = nullptr;
}
ResourceLoaderWrapperImpl(LoadFilamentResourceFromOwner loader, FreeFilamentResourceFromOwner freeResource, void * owner)
{
loadResource = nullptr;
freeResource = nullptr;
loadFromOwner = loader;
freeFromOwner = freeResource;
owner = owner;
}
ResourceBuffer load(const char *uri) const
{
if (loadFromOwner)
{
auto rb = loadFromOwner(uri, owner);
return rb;
}
auto rb = loadResource(uri);
return rb;
}
void free(ResourceBuffer rb) const
{
if (freeFromOwner)
{
freeFromOwner(rb, owner);
}
else
{
freeResource(rb);
}
}
};
}
#endif
#endif