internal: store bounding box with SceneAsset rather than recalculating from renderables
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@@ -4,40 +4,40 @@ import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_viewer_ffi.dart';
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import 'package:thermion_dart/thermion_dart.dart';
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import 'package:vector_math/vector_math_64.dart' as v64;
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class FFIAsset extends ThermionAsset {
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///
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///
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///
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final Pointer<TSceneAsset> pointer;
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///
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///
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///
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final Pointer<TSceneManager> sceneManager;
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///
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///
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///
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Pointer<TRenderableManager> get renderableManager =>
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Engine_getRenderableManager(engine);
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///
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///
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///
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final Pointer<TEngine> engine;
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///
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///
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///
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FFIAsset? _highlight;
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///
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///
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///
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final Pointer<TMaterialProvider> _unlitMaterialProvider;
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///
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///
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///
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@@ -47,7 +47,7 @@ class FFIAsset extends ThermionAsset {
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///
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///
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late final ThermionEntity entity;
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///
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///
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///
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@@ -236,16 +236,25 @@ class FFIAsset extends ThermionAsset {
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FFIAsset? boundingBoxAsset;
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Future<Aabb3> getBoundingBox() async {
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late ThermionEntity targetEntity;
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Future<v64.Aabb3> getBoundingBox() async {
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final entities = <ThermionEntity>[];
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if (RenderableManager_isRenderable(renderableManager, entity)) {
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targetEntity = entity;
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entities.add(entity);
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} else {
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targetEntity = (await getChildEntities()).first;
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entities.addAll(await getChildEntities());
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}
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final aabb3 =
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SceneManager_getRenderableBoundingBox(sceneManager, targetEntity);
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return aabb3;
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var boundingBox = v64.Aabb3();
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for (final entity in entities) {
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final aabb3 = SceneManager_getRenderableBoundingBox(sceneManager, entity);
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final entityBB = v64.Aabb3.centerAndHalfExtents(
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v64.Vector3(aabb3.centerX, aabb3.centerY, aabb3.centerZ),
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v64.Vector3(aabb3.halfExtentX, aabb3.halfExtentY, aabb3.halfExtentZ),
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);
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boundingBox.hull(entityBB);
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}
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return boundingBox;
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}
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///
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@@ -254,7 +263,8 @@ class FFIAsset extends ThermionAsset {
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@override
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Future<void> setBoundingBoxVisibility(bool visible) async {
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if (boundingBoxAsset == null) {
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final boundingBox = await getBoundingBox();
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final boundingBox = await SceneAsset_getBoundingBox(pointer!);
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final min = [
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boundingBox.centerX - boundingBox.halfExtentX,
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boundingBox.centerY - boundingBox.halfExtentY,
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@@ -1718,7 +1718,7 @@ external void SceneManager_destroyLightsRenderThread(
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);
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@ffi.Native<
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EntityId Function(
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Uint8,
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ffi.Float,
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@@ -1738,7 +1738,7 @@ external void SceneManager_destroyLightsRenderThread(
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external int SceneManager_addLightRenderThread(
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external void SceneManager_addLightRenderThread(
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ffi.Pointer<TSceneManager> tSceneManager,
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int type,
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double colour,
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@@ -2383,6 +2383,11 @@ external ffi.Pointer<TSceneAsset> SceneAsset_createInstance(
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int materialInstanceCount,
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);
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@ffi.Native<Aabb3 Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
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external Aabb3 SceneAsset_getBoundingBox(
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ffi.Pointer<TSceneAsset> asset,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId)>(
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isLeaf: true)
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external void AnimationManager_addAnimationComponent(
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@@ -21,6 +21,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_getInstance(TSceneAsset *tSceneAsset, int index);
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EMSCRIPTEN_KEEPALIVE size_t SceneAsset_getInstanceCount(TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE TSceneAsset * SceneAsset_createInstance(TSceneAsset *asset, TMaterialInstance **materialInstances, int materialInstanceCount);
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EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *asset);
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#ifdef __cplusplus
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}
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@@ -122,6 +122,10 @@ namespace thermion
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return Entity(); // not currently implemented
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}
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const filament::Aabb getBoundingBox() const override {
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return _boundingBox;
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}
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static std::unique_ptr<GeometrySceneAsset> create(
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float *vertices, uint32_t numVertices,
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float *normals, uint32_t numNormals,
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@@ -136,7 +140,7 @@ namespace thermion
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VertexBuffer *_vertexBuffer = nullptr;
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IndexBuffer *_indexBuffer = nullptr;
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std::vector<MaterialInstance*> _materialInstances;
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Box _boundingBox;
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Aabb _boundingBox;
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GeometrySceneAsset *_instanceOwner = std::nullptr_t();
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utils::Entity _entity;
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RenderableManager::PrimitiveType _primitiveType;
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@@ -1,6 +1,7 @@
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#pragma once
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#include <utils/Entity.h>
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#include <filament/Box.h>
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#include <filament/Engine.h>
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#include <filament/Material.h>
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#include <filament/MaterialInstance.h>
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@@ -145,6 +146,10 @@ namespace thermion
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math::mat4f getRotationForAxis(Gizmo::Axis axis);
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const filament::Aabb getBoundingBox() const override {
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return _boundingBox;
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}
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private:
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SceneAsset *_source;
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Engine *_engine;
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@@ -161,6 +166,8 @@ namespace thermion
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std::vector<utils::Entity> _entities;
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std::vector<MaterialInstance *> _materialInstances;
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filament::Aabb _boundingBox;
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GizmoPickResultType getPickResult(utils::Entity entity)
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{
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if (entity.isNull())
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@@ -167,6 +167,10 @@ namespace thermion
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return entities[0];
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}
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const filament::Aabb getBoundingBox() const override {
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return _asset->getBoundingBox();
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}
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private:
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gltfio::FilamentAsset *_asset;
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gltfio::AssetLoader *_assetLoader;
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@@ -159,7 +159,9 @@ namespace thermion
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}
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}
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const filament::Aabb getBoundingBox() const override {
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return _instance->getBoundingBox();
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}
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private:
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filament::Engine *_engine;
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@@ -48,6 +48,10 @@ public:
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const Entity* getChildEntities() override;
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Entity findEntityByName(const char* name) override;
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const filament::Aabb getBoundingBox() const override {
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return filament::Aabb();
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}
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private:
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Engine& _engine;
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utils::Entity _gridEntity;
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@@ -2,10 +2,12 @@
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#include <memory>
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#include <utils/Entity.h>
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#include <gltfio/FilamentAsset.h>
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#include <filament/Scene.h>
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#include <gltfio/FilamentAsset.h>
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#include <math.h>
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#include <utils/Entity.h>
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#include "CustomGeometry.hpp"
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#include "Log.hpp"
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@@ -51,6 +53,8 @@ class SceneAsset {
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virtual void setPriority(RenderableManager& rm, int mask) = 0;
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virtual void setLayer(RenderableManager& rm, int layer) = 0;
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virtual const filament::Aabb getBoundingBox() const = 0;
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};
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@@ -101,6 +101,12 @@ extern "C"
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return reinterpret_cast<TSceneAsset *>(instance);
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}
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EMSCRIPTEN_KEEPALIVE Aabb3 SceneAsset_getBoundingBox(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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auto box = asset->getBoundingBox();
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return Aabb3{box.center().x, box.center().y, box.center().z, box.extent().x, box.extent().y, box.extent().z};
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}
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#ifdef __cplusplus
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}
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@@ -31,7 +31,6 @@ namespace thermion
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_vertexBuffer(vertexBuffer),
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_indexBuffer(indexBuffer),
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_primitiveType(primitiveType),
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_boundingBox(boundingBox),
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_instanceOwner(instanceOwner)
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{
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_materialInstances.insert(_materialInstances.begin(), materialInstances, materialInstances + materialInstanceCount);
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@@ -39,11 +38,15 @@ namespace thermion
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_entity = utils::EntityManager::get().create();
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RenderableManager::Builder builder(1);
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builder.boundingBox(_boundingBox)
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builder.boundingBox(boundingBox)
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.geometry(0, _primitiveType, _vertexBuffer, _indexBuffer)
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.culling(true)
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.receiveShadows(true)
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.castShadows(true);
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_boundingBox.min = boundingBox.getMin();
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_boundingBox.max = boundingBox.getMax();
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for (int i = 0; i < materialInstanceCount; i++)
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{
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builder.material(i, materialInstances[i]);
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@@ -83,7 +86,7 @@ namespace thermion
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materialInstances,
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materialInstanceCount,
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_primitiveType,
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_boundingBox,
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filament::Box().set(_boundingBox.min, _boundingBox.max),
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this);
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auto *raw = instance.get();
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_instances.push_back(std::move(instance));
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@@ -26,7 +26,10 @@ namespace thermion
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}
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TRACE("Creating instance %d", instanceNumber);
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auto instance = _asset->getAssetInstances()[instanceNumber];
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instance->recomputeBoundingBoxes();
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auto bb = instance->getBoundingBox();
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TRACE("Instance bounding box center (%f,%f,%f), extent (%f,%f,%f)", bb.center().x, bb.center().y, bb.center().z, bb.extent().x,bb.extent().y,bb.extent().z);
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instance->getAnimator()->updateBoneMatrices();
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auto& rm = _engine->getRenderableManager();
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