internal: store bounding box with SceneAsset rather than recalculating from renderables

This commit is contained in:
Nick Fisher
2025-01-07 12:02:44 +08:00
parent 124eed0264
commit 0e5253f7b3
12 changed files with 78 additions and 25 deletions

View File

@@ -4,40 +4,40 @@ import 'package:thermion_dart/src/viewer/src/ffi/src/callbacks.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_material.dart';
import 'package:thermion_dart/src/viewer/src/ffi/src/thermion_viewer_ffi.dart';
import 'package:thermion_dart/thermion_dart.dart';
import 'package:vector_math/vector_math_64.dart' as v64;
class FFIAsset extends ThermionAsset {
///
///
///
final Pointer<TSceneAsset> pointer;
///
///
///
final Pointer<TSceneManager> sceneManager;
///
///
///
Pointer<TRenderableManager> get renderableManager =>
Engine_getRenderableManager(engine);
///
///
///
final Pointer<TEngine> engine;
///
///
///
FFIAsset? _highlight;
///
///
///
final Pointer<TMaterialProvider> _unlitMaterialProvider;
///
///
///
@@ -47,7 +47,7 @@ class FFIAsset extends ThermionAsset {
///
///
late final ThermionEntity entity;
///
///
///
@@ -236,16 +236,25 @@ class FFIAsset extends ThermionAsset {
FFIAsset? boundingBoxAsset;
Future<Aabb3> getBoundingBox() async {
late ThermionEntity targetEntity;
Future<v64.Aabb3> getBoundingBox() async {
final entities = <ThermionEntity>[];
if (RenderableManager_isRenderable(renderableManager, entity)) {
targetEntity = entity;
entities.add(entity);
} else {
targetEntity = (await getChildEntities()).first;
entities.addAll(await getChildEntities());
}
final aabb3 =
SceneManager_getRenderableBoundingBox(sceneManager, targetEntity);
return aabb3;
var boundingBox = v64.Aabb3();
for (final entity in entities) {
final aabb3 = SceneManager_getRenderableBoundingBox(sceneManager, entity);
final entityBB = v64.Aabb3.centerAndHalfExtents(
v64.Vector3(aabb3.centerX, aabb3.centerY, aabb3.centerZ),
v64.Vector3(aabb3.halfExtentX, aabb3.halfExtentY, aabb3.halfExtentZ),
);
boundingBox.hull(entityBB);
}
return boundingBox;
}
///
@@ -254,7 +263,8 @@ class FFIAsset extends ThermionAsset {
@override
Future<void> setBoundingBoxVisibility(bool visible) async {
if (boundingBoxAsset == null) {
final boundingBox = await getBoundingBox();
final boundingBox = await SceneAsset_getBoundingBox(pointer!);
final min = [
boundingBox.centerX - boundingBox.halfExtentX,
boundingBox.centerY - boundingBox.halfExtentY,

View File

@@ -1718,7 +1718,7 @@ external void SceneManager_destroyLightsRenderThread(
);
@ffi.Native<
EntityId Function(
ffi.Void Function(
ffi.Pointer<TSceneManager>,
ffi.Uint8,
ffi.Float,
@@ -1738,7 +1738,7 @@ external void SceneManager_destroyLightsRenderThread(
ffi.Bool,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
isLeaf: true)
external int SceneManager_addLightRenderThread(
external void SceneManager_addLightRenderThread(
ffi.Pointer<TSceneManager> tSceneManager,
int type,
double colour,
@@ -2383,6 +2383,11 @@ external ffi.Pointer<TSceneAsset> SceneAsset_createInstance(
int materialInstanceCount,
);
@ffi.Native<Aabb3 Function(ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external Aabb3 SceneAsset_getBoundingBox(
ffi.Pointer<TSceneAsset> asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TAnimationManager>, EntityId)>(
isLeaf: true)
external void AnimationManager_addAnimationComponent(